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Searched refs:ShaderMap (Results 1 - 25 of 67) sorted by relevance

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/third_party/vk-gl-cts/external/amber/src/src/
H A Dexecutor_test.cc242 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F()
272 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F()
302 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F()
329 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F()
364 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F()
395 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F()
416 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F()
436 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F()
466 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F()
486 ex.Execute(engine.get(), script.get(), ShaderMap(), in TEST_F()
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H A Dshader_compiler_test.cc112 std::tie(r, binary) = sc.Compile(&pipeline, &shader_info, ShaderMap()); in TEST_F()
131 std::tie(r, binary) = sc.Compile(&pipeline, &shader_info, ShaderMap()); in TEST_F()
151 std::tie(r, binary) = sc.Compile(&pipeline, &shader_info, ShaderMap()); in TEST_F()
168 std::tie(r, binary) = sc.Compile(&pipeline, &shader_info, ShaderMap()); in TEST_F()
220 std::tie(r, unopt_binary) = sc.Compile(&pipeline, &unoptimized, ShaderMap()); in TEST_F()
224 std::tie(r, opt_binary) = sc.Compile(&pipeline, &optimized, ShaderMap()); in TEST_F()
241 std::tie(r, binary) = sc.Compile(&pipeline, &shader_info, ShaderMap()); in TEST_F()
260 std::tie(r, binary) = sc.Compile(&pipeline, &shader_info, ShaderMap()); in TEST_F()
278 ShaderMap map; in TEST_F()
312 std::tie(r, binary) = sc.Compile(&pipeline, &shader_info, ShaderMap()); in TEST_F()
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H A Dexecutor.h38 const ShaderMap& map,
44 const ShaderMap& shader_map,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
H A Dmtl_glslang_utils.h27 gl::ShaderMap<const angle::spirv::Blob *> *spirvBlobsOut,
32 const gl::ShaderMap<const angle::spirv::Blob *> &spirvBlobs,
35 gl::ShaderMap<angle::spirv::Blob> *shaderCodeOut);
45 gl::ShaderMap<angle::spirv::Blob> *spirvShaderCode,
47 gl::ShaderMap<TranslatedShaderInfo> *mslShaderInfoOut,
H A Dmtl_glslang_mtl_utils.h41 gl::ShaderMap<std::string> *shaderSourcesOut,
47 const gl::ShaderMap<std::string> &shaderSources,
49 gl::ShaderMap<TranslatedShaderInfo> *mslShaderInfoOut,
50 gl::ShaderMap<std::string> *mslCodeOut,
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/
H A DvktDynamicStateTestCaseUtil.hpp57 typedef std::map<glu::ShaderType, const char*> ShaderMap; typedef
65 const ShaderMap& shaderPaths) in InstanceFactory()
75 const ShaderMap& shaderPaths, const Support& support) in InstanceFactory()
93 for (ShaderMap::const_iterator i = m_shaderPaths.begin(); i != m_shaderPaths.end(); ++i) in initPrograms()
113 const ShaderMap m_shaderPaths;
H A DvktDynamicStateCBTests.cpp52 BlendConstantsTestInstance (Context& context, vk::PipelineConstructionType pipelineConstructionType, const ShaderMap& shaders) in BlendConstantsTestInstance()
220 ShaderMap pathsBase; in init()
226 ShaderMap shaderPaths(pathsBase); in init()
233 ShaderMap shaderPaths(pathsBase); in init()
H A DvktDynamicStateClearTests.cpp163 ClearTestInstance (Context& context, vk::PipelineConstructionType pipelineConstructionType, ShaderMap shaders) in ClearTestInstance()
217 BlitTestInstance (Context& context, vk::PipelineConstructionType pipelineConstructionType, ShaderMap shaders) in BlitTestInstance()
290 CopyTestInstance (Context& context, vk::PipelineConstructionType pipelineConstructionType, ShaderMap shaders) in CopyTestInstance()
348 ResolveTestInstance (Context& context, vk::PipelineConstructionType pipelineConstructionType, ShaderMap shaders) in ResolveTestInstance()
442 ShaderMap shaderPaths; in init()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DVaryingPacking.h242 const ShaderMap<std::vector<std::string>> &getInactiveVaryingMappedNames() const in getInactiveVaryingMappedNames()
247 const ShaderMap<std::vector<std::string>> &getActiveOutputBuiltInNames() const in getActiveOutputBuiltInNames()
255 using VaryingUniqueFullNames = ShaderMap<std::set<std::string>>;
296 ShaderMap<std::vector<std::string>> mInactiveVaryingMappedNames;
297 ShaderMap<std::vector<std::string>> mActiveOutputBuiltIns;
319 ShaderMap<VaryingPacking> mVaryingPackings;
322 ShaderMap<ShaderType> mBackToFrontStageMap;
H A DCaps.h244 // TODO(jiawei.shao@intel.com): organize all such limits into ShaderMap.
252 ShaderMap<GLint> maxShaderUniformBlocks = {};
253 ShaderMap<GLint> maxShaderTextureImageUnits = {};
254 ShaderMap<GLint> maxShaderStorageBlocks = {};
255 ShaderMap<GLint> maxShaderUniformComponents = {};
256 ShaderMap<GLint> maxShaderAtomicCounterBuffers = {};
257 ShaderMap<GLint> maxShaderAtomicCounters = {};
258 ShaderMap<GLint> maxShaderImageUniforms = {};
262 // we can put them together into one ShaderMap.
263 ShaderMap<GLint6
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H A DProgramLinkedResources.h133 ShaderMap<const std::vector<sh::InterfaceBlock> *> mShaderBlocks = {};
246 ShaderMap<std::vector<sh::ShaderVariable>> outputVaryings;
247 ShaderMap<std::vector<sh::ShaderVariable>> inputVaryings;
248 ShaderMap<std::vector<sh::ShaderVariable>> uniforms;
249 ShaderMap<std::vector<sh::InterfaceBlock>> uniformBlocks;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
H A DProgramD3D.h70 gl::ShaderMap<uint8_t *> mShaderData;
74 gl::ShaderMap<unsigned int> mShaderRegisterIndexes;
96 gl::ShaderMap<unsigned int> mShaderRegisterIndexes;
104 gl::ShaderMap<bool> mUseStructuredBuffers;
105 gl::ShaderMap<unsigned int> mByteWidths;
106 gl::ShaderMap<unsigned int> mStructureByteStrides;
142 const gl::ShaderMap<const ShaderD3D *> &attachedShaders,
172 const gl::ShaderMap<const ShaderD3D *> mAttachedShaders;
538 gl::ShaderMap<std::string> mShaderHLSL;
539 gl::ShaderMap<angl
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/
H A DvktDynamicStateTestCaseUtil.hpp55 typedef std::map<glu::ShaderType, const char*> ShaderMap; typedef
63 const ShaderMap& shaderPaths) in InstanceFactory()
73 const ShaderMap& shaderPaths, const Support& support) in InstanceFactory()
91 for (ShaderMap::const_iterator i = m_shaderPaths.begin(); i != m_shaderPaths.end(); ++i) in initPrograms()
111 const ShaderMap m_shaderPaths;
H A DvktDynamicStateCBTests.cpp50 BlendConstantsTestInstance (Context& context, vk::PipelineConstructionType pipelineConstructionType, const ShaderMap& shaders) in BlendConstantsTestInstance()
218 ShaderMap pathsBase; in init()
224 ShaderMap shaderPaths(pathsBase); in init()
230 ShaderMap shaderPaths(pathsBase); in init()
H A DvktDynamicStateClearTests.cpp162 ClearTestInstance (Context& context, vk::PipelineConstructionType pipelineConstructionType, ShaderMap shaders) in ClearTestInstance()
216 BlitTestInstance (Context& context, vk::PipelineConstructionType pipelineConstructionType, ShaderMap shaders) in BlitTestInstance()
289 CopyTestInstance (Context& context, vk::PipelineConstructionType pipelineConstructionType, ShaderMap shaders) in CopyTestInstance()
347 ResolveTestInstance (Context& context, vk::PipelineConstructionType pipelineConstructionType, ShaderMap shaders) in ResolveTestInstance()
418 ShaderMap shaderPaths; in init()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A DProgramVk.h45 void fillProgramStateMap(gl::ShaderMap<const gl::ProgramState *> *programStatesOut);
130 gl::ShaderMap<DefaultUniformBlock> &getDefaultUniformBlocks() { return mDefaultUniformBlocks; } in getDefaultUniformBlocks()
141 gl::ShaderMap<VkDeviceSize> &uniformOffsets) const;
179 void generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap,
180 gl::ShaderMap<size_t> &requiredBufferSize);
181 void initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap);
183 gl::ShaderMap<size_t> &requiredBufferSize);
216 gl::ShaderMap<DefaultUniformBlock> mDefaultUniformBlocks;
H A DProgramExecutableVk.h33 const gl::ShaderMap<const angle::spirv::Blob *> &spirvBlobs,
39 const gl::ShaderMap<angle::spirv::Blob> &getSpirvBlobs() const { return mSpirvBlobs; } in getSpirvBlobs()
46 gl::ShaderMap<angle::spirv::Blob> mSpirvBlobs;
87 gl::ShaderMap<vk::RefCounted<vk::ShaderAndSerial>> mShaders;
131 gl::ShaderMap<const gl::ProgramState *> *programStatesOut);
168 gl::ShaderMap<DefaultUniformBlock> &defaultUniformBlocks,
H A DProgramVk.cpp169 gl::ShaderMap<size_t> requiredBufferSize; in load()
243 void ProgramVk::fillProgramStateMap(gl::ShaderMap<const gl::ProgramState *> *programStatesOut) in fillProgramStateMap()
271 gl::ShaderMap<const angle::spirv::Blob *> spirvBlobs; in link()
314 gl::ShaderMap<sh::BlockLayoutMap> layoutMap; in initDefaultUniformBlocks()
315 gl::ShaderMap<size_t> requiredBufferSize; in initDefaultUniformBlocks()
325 void ProgramVk::generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap, in generateUniformLayoutMapping()
326 gl::ShaderMap<size_t> &requiredBufferSize) in generateUniformLayoutMapping()
343 void ProgramVk::initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap) in initDefaultUniformLayoutMapping()
351 gl::ShaderMap<sh::BlockMemberInfo> layoutInfo; in initDefaultUniformLayoutMapping()
391 gl::ShaderMap<size_ in resizeUniformBlockMemory()
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H A DProgramPipelineVk.h40 void fillProgramStateMap(gl::ShaderMap<const gl::ProgramState *> *programStatesOut);
54 gl::ShaderMap<VkDeviceSize> *uniformOffsets) const;
H A DProgramPipelineVk.cpp40 gl::ShaderMap<const gl::ProgramState *> *programStatesOut) in fillProgramStateMap()
121 gl::ShaderMap<VkDeviceSize> *uniformOffsets) const in calcUniformUpdateRequiredSpace()
145 gl::ShaderMap<VkDeviceSize> offsets; // offset to the beginning of bufferData in updateUniforms()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
H A DvktDrawTestCaseUtil.hpp46 typedef std::map<glu::ShaderType, const char*> ShaderMap; typedef
50 ShaderMap shaders;
80 for (ShaderMap::const_iterator i = m_testSpec.shaders.begin(); i != m_testSpec.shaders.end(); ++i) in initPrograms()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.h176 gl::ShaderMap<std::vector<SamplerMetadata>> mShaderSamplerMetadata;
177 gl::ShaderMap<int> mNumActiveShaderSamplers;
178 gl::ShaderMap<std::vector<ImageMetadata>> mShaderReadonlyImageMetadata;
179 gl::ShaderMap<int> mNumActiveShaderReadonlyImages;
180 gl::ShaderMap<std::vector<ImageMetadata>> mShaderImageMetadata;
181 gl::ShaderMap<int> mNumActiveShaderImages;
568 gl::ShaderMap<SRVCache> mCurShaderSRVs;
598 gl::ShaderMap<ResourceSerial> mAppliedShaders;
601 gl::ShaderMap<std::vector<bool>> mForceSetShaderSamplerStates;
602 gl::ShaderMap<st
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/
H A DvktDrawTestCaseUtil.hpp46 typedef std::map<glu::ShaderType, const char*> ShaderMap; typedef
50 ShaderMap shaders;
80 for (ShaderMap::const_iterator i = m_testSpec.shaders.begin(); i != m_testSpec.shaders.end(); ++i) in initPrograms()
/third_party/vk-gl-cts/external/amber/src/include/amber/
H A Damber.h32 typedef std::map<std::string, std::vector<uint32_t> > ShaderMap; typedef
161 const ShaderMap& shader_data);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
H A Dglslang_wrapper_utils.h20 constexpr gl::ShaderMap<const char *> kDefaultUniformNames = {
178 gl::ShaderMap<VariableNameToInfoMap> mData;
208 gl::ShaderMap<const angle::spirv::Blob *> *spirvBlobsOut,

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