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Searched refs:SetVertexShader (Results 1 - 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DBlit9.cpp155 &IDirect3DDevice9::SetVertexShader); in setVertexShader()
709 device->SetVertexShader(nullptr); in saveState()
H A DSwapChain9.cpp301 device->SetVertexShader(nullptr); in swapRect()
H A DRenderer9.cpp1776 mDevice->SetVertexShader(vertexShader); in applyShaders()
2004 mDevice->SetVertexShader(nullptr); in clear()
2071 mDevice->SetVertexShader(nullptr); in clear()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_dx9.cpp89 bd->pd3dDevice->SetVertexShader(NULL); in ImGui_ImplDX9_SetupRenderState()
/third_party/mesa3d/include/D3D9/
H A Dd3d9.h250 virtual HRESULT WINAPI SetVertexShader(IDirect3DVertexShader9 *pShader) = 0;
838 HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 *pShader); member
965 #define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
1089 HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 *pShader); member
1232 #define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)

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