Searched refs:SetTexture (Results 1 - 7 of 7) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | SwapChain9.cpp | 306 device->SetTexture(0, mOffscreenTexture); in swapRect() 344 device->SetTexture(0, nullptr); in swapRect()
|
H A D | Blit9.cpp | 200 device->SetTexture(0, texture.Get()); in boxFilter() 401 device->SetTexture(0, source); in formatConvert() 724 device->SetTexture(0, nullptr); in saveState()
|
H A D | Renderer9.cpp | 1081 mDevice->SetTexture(d3dSampler, d3dTexture); in setTexture()
|
/third_party/skia/third_party/externals/imgui/backends/ |
H A D | imgui_impl_marmalade.cpp | 92 pCurrentMaterial->SetTexture((CIwTexture*)pcmd->GetTexID()); in ImGui_Marmalade_RenderDrawData()
|
H A D | imgui_impl_dx9.cpp | 260 bd->pd3dDevice->SetTexture(0, texture); in ImGui_ImplDX9_RenderDrawData()
|
/third_party/skia/third_party/externals/angle2/util/fuchsia/ |
H A D | ScenicWindow.cpp | 138 mMaterial.SetTexture(imagePipeId); in resetNativeWindow()
|
/third_party/mesa3d/include/D3D9/ |
H A D | d3d9.h | 223 virtual HRESULT WINAPI SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture) = 0; 811 HRESULT (WINAPI *SetTexture)(IDirect3DDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture); member 938 #define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) 1062 HRESULT (WINAPI *SetTexture)(IDirect3DDevice9Ex *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture); member 1205 #define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
|
Completed in 26 milliseconds