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Searched refs:SetTexture (Results 1 - 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DSwapChain9.cpp306 device->SetTexture(0, mOffscreenTexture); in swapRect()
344 device->SetTexture(0, nullptr); in swapRect()
H A DBlit9.cpp200 device->SetTexture(0, texture.Get()); in boxFilter()
401 device->SetTexture(0, source); in formatConvert()
724 device->SetTexture(0, nullptr); in saveState()
H A DRenderer9.cpp1081 mDevice->SetTexture(d3dSampler, d3dTexture); in setTexture()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_marmalade.cpp92 pCurrentMaterial->SetTexture((CIwTexture*)pcmd->GetTexID()); in ImGui_Marmalade_RenderDrawData()
H A Dimgui_impl_dx9.cpp260 bd->pd3dDevice->SetTexture(0, texture); in ImGui_ImplDX9_RenderDrawData()
/third_party/skia/third_party/externals/angle2/util/fuchsia/
H A DScenicWindow.cpp138 mMaterial.SetTexture(imagePipeId); in resetNativeWindow()
/third_party/mesa3d/include/D3D9/
H A Dd3d9.h223 virtual HRESULT WINAPI SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture) = 0;
811 HRESULT (WINAPI *SetTexture)(IDirect3DDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture); member
938 #define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
1062 HRESULT (WINAPI *SetTexture)(IDirect3DDevice9Ex *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture); member
1205 #define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)

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