Searched refs:SetPixelShaderConstantF (Results 1 - 4 of 4) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | Blit9.cpp | 577 mRenderer->getDevice()->SetPixelShaderConstantF(0, psConst, 2); in setFormatConvertShaders() 712 device->SetPixelShaderConstantF(0, mockConst, 2); in saveState()
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H A D | StateManager9.cpp | 519 device->SetPixelShaderConstantF(0, reinterpret_cast<float *>(&mPixelConstants), in setShaderConstants()
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H A D | Renderer9.cpp | 1867 mDevice->SetPixelShaderConstantF( in applyUniformnfv()
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/third_party/mesa3d/include/D3D9/ |
H A D | d3d9.h | 267 virtual HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0; 855 HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); member 982 #define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c) 1106 HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); member 1249 #define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
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