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Searched refs:SetPixelShaderConstantF (Results 1 - 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DBlit9.cpp577 mRenderer->getDevice()->SetPixelShaderConstantF(0, psConst, 2); in setFormatConvertShaders()
712 device->SetPixelShaderConstantF(0, mockConst, 2); in saveState()
H A DStateManager9.cpp519 device->SetPixelShaderConstantF(0, reinterpret_cast<float *>(&mPixelConstants), in setShaderConstants()
H A DRenderer9.cpp1867 mDevice->SetPixelShaderConstantF( in applyUniformnfv()
/third_party/mesa3d/include/D3D9/
H A Dd3d9.h267 virtual HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0;
855 HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); member
982 #define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
1106 HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); member
1249 #define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)

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