Searched refs:SetPixelShaderConstantB (Results 1 - 1 of 1) sorted by relevance
/third_party/mesa3d/include/D3D9/ |
H A D | d3d9.h | 271 virtual HRESULT WINAPI SetPixelShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) = 0; 859 HRESULT (WINAPI *SetPixelShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount); member 986 #define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c) 1110 HRESULT (WINAPI *SetPixelShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount); member 1253 #define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
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