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Searched refs:SetPixelShader (Results 1 - 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DBlit9.cpp162 &IDirect3DDevice9::SetPixelShader); in setPixelShader()
711 device->SetPixelShader(nullptr); in saveState()
H A DSwapChain9.cpp300 device->SetPixelShader(nullptr); in swapRect()
H A DRenderer9.cpp1782 mDevice->SetPixelShader(pixelShader); in applyShaders()
2003 mDevice->SetPixelShader(nullptr); in clear()
2070 mDevice->SetPixelShader(nullptr); in clear()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_dx9.cpp88 bd->pd3dDevice->SetPixelShader(NULL); in ImGui_ImplDX9_SetupRenderState()
/third_party/mesa3d/include/D3D9/
H A Dd3d9.h265 virtual HRESULT WINAPI SetPixelShader(IDirect3DPixelShader9 *pShader) = 0;
853 HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 *pShader); member
980 #define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
1104 HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 *pShader); member
1247 #define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)

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