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Searched refs:SHADER_LANGUAGE_GLSL (Results 1 - 7 of 7) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
H A DvkShaderProgram.hpp99 SHADER_LANGUAGE_GLSL = 0, enumerator
107 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_GLSL;
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/
H A DvktTessellationFractionalSpacingTests.cpp388 if (testParams.shaderLanguage == SHADER_LANGUAGE_GLSL)
523 DE_ASSERT(testParams.shaderLanguage == SHADER_LANGUAGE_GLSL || testParams.shaderLanguage == SHADER_LANGUAGE_HLSL);
701 addFunctionCaseWithPrograms(group.get(), "glsl_odd", checkSupportTess, initPrograms, test, TestParams(SHADER_LANGUAGE_GLSL, SPACINGMODE_FRACTIONAL_ODD));
702 addFunctionCaseWithPrograms(group.get(), "glsl_even", checkSupportTess, initPrograms, test, TestParams(SHADER_LANGUAGE_GLSL, SPACINGMODE_FRACTIONAL_EVEN));
H A DvktTessellationUtil.hpp139 SHADER_LANGUAGE_GLSL = 0, enumerator
270 case SHADER_LANGUAGE_GLSL: return "glsl"; in getShaderLanguageName()
H A DvktTessellationWindingTests.cpp231 if (m_shaderLanguage == SHADER_LANGUAGE_GLSL) in initPrograms()
585 SHADER_LANGUAGE_GLSL, in populateWindingGroup()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/tessellation/
H A DvktTessellationFractionalSpacingTests.cpp388 if (testParams.shaderLanguage == SHADER_LANGUAGE_GLSL)
517 DE_ASSERT(testParams.shaderLanguage == SHADER_LANGUAGE_GLSL || testParams.shaderLanguage == SHADER_LANGUAGE_HLSL);
675 addFunctionCaseWithPrograms(group.get(), "glsl_odd", "", checkSupportTess, initPrograms, test, TestParams(SHADER_LANGUAGE_GLSL, SPACINGMODE_FRACTIONAL_ODD));
676 addFunctionCaseWithPrograms(group.get(), "glsl_even", "", checkSupportTess, initPrograms, test, TestParams(SHADER_LANGUAGE_GLSL, SPACINGMODE_FRACTIONAL_EVEN));
H A DvktTessellationUtil.hpp139 SHADER_LANGUAGE_GLSL = 0, enumerator
271 case SHADER_LANGUAGE_GLSL: return "glsl"; in getShaderLanguageName()
H A DvktTessellationWindingTests.cpp231 if (m_shaderLanguage == SHADER_LANGUAGE_GLSL) in initPrograms()
585 SHADER_LANGUAGE_GLSL, in populateWindingGroup()

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