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Searched refs:SHADERTYPE_FRAGMENT (Results 1 - 25 of 146) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/stress/
H A Des3sLongRunningShaderTests.cpp327 { "short_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, in init()
329 { "short_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, in init()
331 { "short_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, in init()
334 { "medium_static_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_STATIC, numInvocations, mediumLoopMin, mediumLoopMax }, in init()
336 { "medium_uniform_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_UNIFORM, numInvocations, mediumLoopMin, mediumLoopMax }, in init()
339 { "medium_dynamic_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, in init()
341 { "medium_dynamic_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, in init()
343 { "medium_dynamic_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, in init()
346 { "long_static_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_STATIC, numInvocations, longLoopMin, longLoopMax }, in init()
348 { "long_uniform_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHIL in init()
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H A Des3sLongShaderTests.cpp84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in getConstShaderSource()
214 DE_ASSERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAGMENT);
233 if (m_spec.shaderType == glu::SHADERTYPE_FRAGMENT)
374 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT);
389 const glu::ShaderType otherShader = (m_shaderType == glu::SHADERTYPE_VERTEX) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX;
456 const glu::ShaderType shaderType = (shaderTypeInt == 0) ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT;
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeShaderDirectiveTests.cpp199 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in blend_equation_advanced()
229 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in sample_variables()
259 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in shader_image_atomic()
290 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in shader_multisample_interpolation()
305 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in shader_multisample_interpolation()
330 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in texture_storage_multisample_2d_array()
371 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in gpu_shader_5()
384 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in gpu_shader_5()
399 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in gpu_shader_5()
419 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, sourc in shader_io_blocks()
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H A Des31fNegativeShaderFramebufferFetchTests.cpp144 verifyProgramError(ctx, program, PROGRAM_ERROR_LINK, glu::SHADERTYPE_FRAGMENT); in last_frag_data_not_defined()
171 verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_FRAGMENT); in last_frag_data_readonly()
197 verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_FRAGMENT); in invalid_inout_version()
229 verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_FRAGMENT); in invalid_redeclaration_inout()
H A Des31fNegativeSampleVariablesTests.cpp132 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, shader.str(), EXPECT_RESULT_FAIL); in write_to_read_only_types()
272 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, shader.str(), EXPECT_RESULT_FAIL); in index_outside_sample_mask_range()
309 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, shader.str(), EXPECT_RESULT_FAIL); in access_built_in_types_without_extension()
351 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, shader.str(), EXPECT_RESULT_FAIL); in redeclare_built_in_types()
H A Des31fLayoutBindingTests.cpp74 SHADERTYPE_FRAGMENT, enumerator
119 case SHADERTYPE_FRAGMENT: in generateVertexShader()
147 case SHADERTYPE_FRAGMENT: in generateFragmentShader()
202 case SHADERTYPE_FRAGMENT: in generateTessControlShader()
246 case SHADERTYPE_FRAGMENT: in generateTessEvaluationShader()
418 case SHADERTYPE_FRAGMENT: in init()
458 if ( ((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_ALL)) && (maxFragmentUnits < m_numBindings) ) in init()
826 case SHADERTYPE_FRAGMENT: in init()
880 if (((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_ALL)) && (maxFragmentUnits < m_numBindings) ) in init()
936 || !(m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT) in iterate()
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H A Des31fBuiltinPrecisionTests.cpp57 shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT); in createBuiltinPrecisionTests()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderApiTests.cpp81 case glu::SHADERTYPE_FRAGMENT: in getSimpleShaderSource()
196 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in next()
311 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); in logVertexFragmentProgram()
406 const char* fragSource = getSimpleShaderSource(glu::SHADERTYPE_FRAGMENT); in compileShaders()
553 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) str += " gl_FragColor = vec4(variable);\n"; in generateSecondSource()
638 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ShaderSourceSplitCase()
657 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) str += " gl_FragColor = vec4(variable);\n"; in generateFullSource()
704 const glu::ShaderType supportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT); in buildProgram()
780 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ProgramStateCase()
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderApiTests.cpp98 case glu::SHADERTYPE_FRAGMENT: in getSimpleShaderSource()
241 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in next()
251 if (shaderType == glu::SHADERTYPE_FRAGMENT) in next()
365 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); in logVertexFragmentProgram()
460 const char* fragSource = getSimpleShaderSource(glu::SHADERTYPE_FRAGMENT); in compileShaders()
602 if (m_shaderType == glu::SHADERTYPE_FRAGMENT) in generateSecondSource()
610 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) out << " o_fragColor = vec4(variable);\n"; in generateSecondSource()
695 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ShaderSourceSplitCase()
709 if (m_shaderType == glu::SHADERTYPE_FRAGMENT) in generateFullSource()
717 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) ou in generateFullSource()
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H A Des3fShaderPackingFunctionTests.cpp730 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_LOWP)); in init()
732 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_MEDIUMP)); in init()
734 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_HIGHP)); in init()
737 addChild(new UnpackSnorm2x16Case(m_context, glu::SHADERTYPE_FRAGMENT)); in init()
740 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_LOWP)); in init()
742 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_MEDIUMP)); in init()
744 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_HIGHP)); in init()
747 addChild(new UnpackUnorm2x16Case(m_context, glu::SHADERTYPE_FRAGMENT)); in init()
750 addChild(new PackHalf2x16Case (m_context, glu::SHADERTYPE_FRAGMENT)); in init()
753 addChild(new UnpackHalf2x16Case (m_context, glu::SHADERTYPE_FRAGMENT)); in init()
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H A Des3fBuiltinPrecisionTests.cpp47 shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT); in createBuiltinPrecisionTests()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cPostDepthCoverageTests.cpp154 << "Fragment: " << program1.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
168 << "Fragment: " << program2.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
181 << "Fragment: " << program3.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
194 << "Fragment: " << program4.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
367 << "Fragment: " << program1a.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
380 << "Fragment: " << program1b.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
393 << "Fragment: " << program2.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
H A Dgl4cShaderBallotTests.cpp70 m_shaders[glu::SHADERTYPE_FRAGMENT].push_back("#version 450 core\n"); in ShaderPipeline()
71 m_shaders[glu::SHADERTYPE_FRAGMENT].push_back(m_testedShader == glu::SHADERTYPE_FRAGMENT ? testedHeadPart : ""); in ShaderPipeline()
72 m_shaders[glu::SHADERTYPE_FRAGMENT].push_back("in highp vec4 gsColor;\n" in ShaderPipeline()
77 m_shaders[glu::SHADERTYPE_FRAGMENT].push_back( in ShaderPipeline()
78 m_testedShader == glu::SHADERTYPE_FRAGMENT ? testedContentPart : " outColor = gsColor;\n"); in ShaderPipeline()
79 m_shaders[glu::SHADERTYPE_FRAGMENT].push_back(" fsColor = outColor;\n" in ShaderPipeline()
273 sources.sources[glu::SHADERTYPE_FRAGMENT].push_back(fs); in executeComputeShader()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderNegativeTests.cpp103 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; in iterate()
183 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; in iterate()
260 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; in iterate()
423 if (program.getShaderInfo(SHADERTYPE_VERTEX).compileOk || program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk) in testVertexFragment()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/
H A DvktDynamicStateClearTests.cpp164 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in ClearTestInstance()
218 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in BlitTestInstance()
291 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in CopyTestInstance()
349 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in ResolveTestInstance()
444 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
H A DvktDynamicStateGeneralTests.cpp62 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in StateSwitchTestInstance()
173 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in BindOrderTestInstance()
294 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in StatePersistenceTestInstance()
465 basePaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
H A DvktDynamicStateVPTests.cpp139 : ViewportStateBaseCase (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in ViewportParamTestInstance()
186 : ViewportStateBaseCase (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in ScissorParamTestInstance()
239 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in ViewportArrayTestInstance()
463 basePaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/
H A DvktDynamicStateClearTests.cpp163 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in ClearTestInstance()
217 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in BlitTestInstance()
290 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in CopyTestInstance()
348 : CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in ResolveTestInstance()
420 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
H A DvktDynamicStateGeneralTests.cpp60 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in StateSwitchTestInstance()
171 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in BindOrderTestInstance()
292 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) in StatePersistenceTestInstance()
462 basePaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/conditional_rendering/
H A DvktConditionalClearAttachmentTests.cpp73 testSpec.shaders[glu::SHADERTYPE_FRAGMENT], in ConditionalClearAttachmentTest()
253 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderClockTests.cpp230 glu::SHADERTYPE_FRAGMENT, in addShaderClockTests()
247 : (stages[i] == glu::SHADERTYPE_FRAGMENT) ? ("fragment") in addShaderClockTests()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/conditional_rendering/
H A DvktConditionalClearAttachmentTests.cpp73 testSpec.shaders[glu::SHADERTYPE_FRAGMENT], in ConditionalClearAttachmentTest()
253 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/
H A DvktShaderClockTests.cpp230 glu::SHADERTYPE_FRAGMENT, in addShaderClockTests()
247 : (stages[i] == glu::SHADERTYPE_FRAGMENT) ? ("fragment") in addShaderClockTests()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
H A DvktDrawShaderDrawParametersTests.cpp109 : DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHADERTYPE_FRAGMENT], testSpec.groupParams, testSpec.topology) in DrawTest()
471 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; in init()
485 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; in init()
501 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/
H A DvktDrawShaderDrawParametersTests.cpp109 : DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHADERTYPE_FRAGMENT], testSpec.groupParams, testSpec.topology) in DrawTest()
471 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; in init()
485 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; in init()
501 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; in init()

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