Searched refs:SETUP_FLUSHED (Results 1 - 2 of 2) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_setup.c | 339 (new_state == SETUP_FLUSHED) ? ": " : "", in set_scene_state() 340 (new_state == SETUP_FLUSHED) ? reason : ""); in set_scene_state() 342 if (new_state == SETUP_FLUSHED && setup->scene) in set_scene_state() 348 if (old_state == SETUP_FLUSHED) in set_scene_state() 360 case SETUP_FLUSHED: in set_scene_state() 383 setup->state = SETUP_FLUSHED; in set_scene_state() 393 set_scene_state(setup, SETUP_FLUSHED, reason); in lp_setup_flush() 405 set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__); in lp_setup_bind_framebuffer() 562 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ ); in lp_setup_clear() 574 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION_ in lp_setup_clear() [all...] |
H A D | lp_setup_context.h | 137 SETUP_FLUSHED, /**< scene is null */ enumerator
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