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Searched refs:SETUP_ACTIVE (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_setup.c129 assert(setup->state == SETUP_ACTIVE); in first_triangle()
144 assert(setup->state == SETUP_ACTIVE); in first_rectangle()
155 assert(setup->state == SETUP_ACTIVE); in first_line()
165 assert(setup->state == SETUP_ACTIVE); in first_point()
355 case SETUP_ACTIVE: in set_scene_state()
441 if (setup->state == SETUP_ACTIVE) { in lp_setup_try_clear_color_buffer()
513 if (setup->state == SETUP_ACTIVE) { in lp_setup_try_clear_zs()
1480 if (update_scene && setup->state != SETUP_ACTIVE) { in lp_setup_update_state()
1481 if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__)) in lp_setup_update_state()
1489 assert(setup->state == SETUP_ACTIVE); in lp_setup_update_state()
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H A Dlp_setup_context.h139 SETUP_ACTIVE /**< scene exists and has at least one draw/query */ enumerator

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