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Searched refs:ResourceMap (Results 1 - 14 of 14) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DResourceMap.h6 // ResourceMap:
20 class ResourceMap final : angle::NonCopyable
23 ResourceMap();
24 ~ResourceMap();
62 friend class ResourceMap;
63 Iterator(const ResourceMap &origin,
69 const ResourceMap &mOrigin;
113 ResourceMap<ResourceType, IDType>::ResourceMap() in ResourceMap() function in gl::ResourceMap
121 ResourceMap<ResourceTyp
277 Iterator( const ResourceMap &origin, GLuint flatIndex, typename ResourceMap<ResourceType, IDType>::HashMap::const_iterator hashIndex, bool skipNulls) Iterator() argument
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H A DResourceManager.h17 #include "libANGLE/ResourceMap.h"
78 typename ResourceMap<ResourceType, IDType>::Iterator begin() const in begin()
82 typename ResourceMap<ResourceType, IDType>::Iterator end() const { return mObjectMap.end(); } in end()
109 ResourceMap<ResourceType, IDType> mObjectMap;
168 const ResourceMap<Shader, ShaderProgramID> &getShadersForCapture() const { return mShaders; } in getShadersForCapture()
169 const ResourceMap<Program, ShaderProgramID> &getProgramsForCaptureAndPerf() const in getProgramsForCaptureAndPerf()
180 ResourceMap<ObjectType, IDType> *objectMap,
185 ResourceMap<Shader, ShaderProgramID> mShaders;
186 ResourceMap<Program, ShaderProgramID> mPrograms;
333 ResourceMap<MemoryObjec
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H A DResourceMap_unittest.cpp7 // Unit tests for the ResourceMap template class.
12 #include "libANGLE/ResourceMap.h"
22 ResourceMap<size_t, GLuint> resourceMap; in TEST()
43 ResourceMap<size_t, GLuint> resourceMap; in TEST()
59 ResourceMap<size_t, GLuint> resourceMap; in TEST()
91 ResourceMap<size_t, GLuint> resourceMap; in TEST()
H A DContext.h37 #include "libANGLE/ResourceMap.h"
338 using VertexArrayMap = ResourceMap<VertexArray, VertexArrayID>;
339 using QueryMap = ResourceMap<Query, QueryID>;
340 using TransformFeedbackMap = ResourceMap<TransformFeedback, TransformFeedbackID>;
718 ResourceMap<FenceNV, FenceNVID> mFenceNVMap;
H A DResourceManager.cpp34 ResourceMap<ResourceType, IDType> *objectMap) in AllocateEmptyObject()
193 ResourceMap<ObjectType, IDType> *objectMap, in deleteObject()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
H A Dtrace_fixture.h70 class ResourceMap class
73 ResourceMap() {} in ResourceMap() function in ResourceMap
113 extern ResourceMap gBufferMap;
114 extern ResourceMap gFenceNVMap;
115 extern ResourceMap gFramebufferMap;
116 extern ResourceMap gMemoryObjectMap;
117 extern ResourceMap gProgramPipelineMap;
118 extern ResourceMap gQueryMap;
119 extern ResourceMap gRenderbufferMap;
120 extern ResourceMap gSamplerMa
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H A Dtrace_fixture.cpp18 void UpdateResourceMap(ResourceMap *resourceMap, GLuint id, GLsizei readBufferOffset) in UpdateResourceMap()
137 ResourceMap gBufferMap;
138 ResourceMap gFenceNVMap;
139 ResourceMap gFramebufferMap;
140 ResourceMap gMemoryObjectMap;
141 ResourceMap gProgramPipelineMap;
142 ResourceMap gQueryMap;
143 ResourceMap gRenderbufferMap;
144 ResourceMap gSamplerMap;
145 ResourceMap gSemaphoreMa
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H A Dframe_capture_utils.cpp24 #include "libANGLE/ResourceMap.h"
1382 const gl::ResourceMap<gl::Shader, gl::ShaderProgramID> &shaderManager = in SerializeContextToString()
1393 const gl::ResourceMap<gl::Program, gl::ShaderProgramID> &programManager = in SerializeContextToString()
H A DFrameCapture.cpp31 #include "libANGLE/ResourceMap.h"
2970 const gl::ResourceMap<gl::Shader, gl::ShaderProgramID> &shaders = in CaptureShareGroupMidExecutionSetup()
2972 const gl::ResourceMap<gl::Program, gl::ShaderProgramID> &programs = in CaptureShareGroupMidExecutionSetup()
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DDevice.cpp171 pDeviceFuncs->pfnDynamicIABufferMapNoOverwrite = ResourceMap; in CreateDevice()
173 pDeviceFuncs->pfnDynamicConstantBufferMapDiscard = ResourceMap; in CreateDevice()
174 pDeviceFuncs->pfnDynamicIABufferMapDiscard = ResourceMap; in CreateDevice()
182 pDeviceFuncs->pfnDynamicResourceMapDiscard = ResourceMap; in CreateDevice()
187 pDeviceFuncs->pfnStagingResourceMap = ResourceMap; in CreateDevice()
215 pDeviceFuncs->pfnResourceMap = ResourceMap; in CreateDevice()
H A DResource.h60 void APIENTRY ResourceMap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
H A DResource.cpp469 * ResourceMap --
471 * The ResourceMap function maps a subresource of a resource.
477 ResourceMap(D3D10DDI_HDEVICE hDevice, // IN in ResourceMap() function
/third_party/skia/third_party/externals/harfbuzz/src/
H A Dhb-open-file.hh355 struct ResourceMap struct
439 NNOffset32To<ResourceMap >
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A DContextVk.cpp2187 const gl::ResourceMap<gl::Program, gl::ShaderProgramID> &programs = in syncObjectPerfCounters()

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