/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | ResourceMap.h | 6 // ResourceMap: 20 class ResourceMap final : angle::NonCopyable 23 ResourceMap(); 24 ~ResourceMap(); 62 friend class ResourceMap; 63 Iterator(const ResourceMap &origin, 69 const ResourceMap &mOrigin; 113 ResourceMap<ResourceType, IDType>::ResourceMap() in ResourceMap() function in gl::ResourceMap 121 ResourceMap<ResourceTyp 277 Iterator( const ResourceMap &origin, GLuint flatIndex, typename ResourceMap<ResourceType, IDType>::HashMap::const_iterator hashIndex, bool skipNulls) Iterator() argument [all...] |
H A D | ResourceManager.h | 17 #include "libANGLE/ResourceMap.h" 78 typename ResourceMap<ResourceType, IDType>::Iterator begin() const in begin() 82 typename ResourceMap<ResourceType, IDType>::Iterator end() const { return mObjectMap.end(); } in end() 109 ResourceMap<ResourceType, IDType> mObjectMap; 168 const ResourceMap<Shader, ShaderProgramID> &getShadersForCapture() const { return mShaders; } in getShadersForCapture() 169 const ResourceMap<Program, ShaderProgramID> &getProgramsForCaptureAndPerf() const in getProgramsForCaptureAndPerf() 180 ResourceMap<ObjectType, IDType> *objectMap, 185 ResourceMap<Shader, ShaderProgramID> mShaders; 186 ResourceMap<Program, ShaderProgramID> mPrograms; 333 ResourceMap<MemoryObjec [all...] |
H A D | ResourceMap_unittest.cpp | 7 // Unit tests for the ResourceMap template class. 12 #include "libANGLE/ResourceMap.h" 22 ResourceMap<size_t, GLuint> resourceMap; in TEST() 43 ResourceMap<size_t, GLuint> resourceMap; in TEST() 59 ResourceMap<size_t, GLuint> resourceMap; in TEST() 91 ResourceMap<size_t, GLuint> resourceMap; in TEST()
|
H A D | Context.h | 37 #include "libANGLE/ResourceMap.h" 338 using VertexArrayMap = ResourceMap<VertexArray, VertexArrayID>; 339 using QueryMap = ResourceMap<Query, QueryID>; 340 using TransformFeedbackMap = ResourceMap<TransformFeedback, TransformFeedbackID>; 718 ResourceMap<FenceNV, FenceNVID> mFenceNVMap;
|
H A D | ResourceManager.cpp | 34 ResourceMap<ResourceType, IDType> *objectMap) in AllocateEmptyObject() 193 ResourceMap<ObjectType, IDType> *objectMap, in deleteObject()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
H A D | trace_fixture.h | 70 class ResourceMap class 73 ResourceMap() {} in ResourceMap() function in ResourceMap 113 extern ResourceMap gBufferMap; 114 extern ResourceMap gFenceNVMap; 115 extern ResourceMap gFramebufferMap; 116 extern ResourceMap gMemoryObjectMap; 117 extern ResourceMap gProgramPipelineMap; 118 extern ResourceMap gQueryMap; 119 extern ResourceMap gRenderbufferMap; 120 extern ResourceMap gSamplerMa [all...] |
H A D | trace_fixture.cpp | 18 void UpdateResourceMap(ResourceMap *resourceMap, GLuint id, GLsizei readBufferOffset) in UpdateResourceMap() 137 ResourceMap gBufferMap; 138 ResourceMap gFenceNVMap; 139 ResourceMap gFramebufferMap; 140 ResourceMap gMemoryObjectMap; 141 ResourceMap gProgramPipelineMap; 142 ResourceMap gQueryMap; 143 ResourceMap gRenderbufferMap; 144 ResourceMap gSamplerMap; 145 ResourceMap gSemaphoreMa [all...] |
H A D | frame_capture_utils.cpp | 24 #include "libANGLE/ResourceMap.h" 1382 const gl::ResourceMap<gl::Shader, gl::ShaderProgramID> &shaderManager = in SerializeContextToString() 1393 const gl::ResourceMap<gl::Program, gl::ShaderProgramID> &programManager = in SerializeContextToString()
|
H A D | FrameCapture.cpp | 31 #include "libANGLE/ResourceMap.h" 2970 const gl::ResourceMap<gl::Shader, gl::ShaderProgramID> &shaders = in CaptureShareGroupMidExecutionSetup() 2972 const gl::ResourceMap<gl::Program, gl::ShaderProgramID> &programs = in CaptureShareGroupMidExecutionSetup()
|
/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
H A D | Device.cpp | 171 pDeviceFuncs->pfnDynamicIABufferMapNoOverwrite = ResourceMap; in CreateDevice() 173 pDeviceFuncs->pfnDynamicConstantBufferMapDiscard = ResourceMap; in CreateDevice() 174 pDeviceFuncs->pfnDynamicIABufferMapDiscard = ResourceMap; in CreateDevice() 182 pDeviceFuncs->pfnDynamicResourceMapDiscard = ResourceMap; in CreateDevice() 187 pDeviceFuncs->pfnStagingResourceMap = ResourceMap; in CreateDevice() 215 pDeviceFuncs->pfnResourceMap = ResourceMap; in CreateDevice()
|
H A D | Resource.h | 60 void APIENTRY ResourceMap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
|
H A D | Resource.cpp | 469 * ResourceMap -- 471 * The ResourceMap function maps a subresource of a resource. 477 ResourceMap(D3D10DDI_HDEVICE hDevice, // IN in ResourceMap() function
|
/third_party/skia/third_party/externals/harfbuzz/src/ |
H A D | hb-open-file.hh | 355 struct ResourceMap struct 439 NNOffset32To<ResourceMap >
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | ContextVk.cpp | 2187 const gl::ResourceMap<gl::Program, gl::ShaderProgramID> &programs = in syncObjectPerfCounters()
|