Searched refs:ResourceAccess (Results 1 - 7 of 7) sorted by relevance
/third_party/skia/src/gpu/ |
H A D | GrResourceCache.h | 77 class ResourceAccess; 78 ResourceAccess resourceAccess(); 362 /// @name Methods accessible via ResourceAccess 582 class GrResourceCache::ResourceAccess { class in GrResourceCache 584 ResourceAccess(GrResourceCache* cache) : fCache(cache) { } in ResourceAccess() function in GrResourceCache::ResourceAccess 585 ResourceAccess(const ResourceAccess& that) : fCache(that.fCache) { } in ResourceAccess() function in GrResourceCache::ResourceAccess 586 ResourceAccess& operator=(const ResourceAccess&) = delete; 659 const ResourceAccess* operato [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | vk_helpers.cpp | 96 ResourceAccess type; 129 ResourceAccess::ReadOnly, 144 ResourceAccess::Write, 159 ResourceAccess::Write, 174 ResourceAccess::Write, 190 ResourceAccess::Write, 205 ResourceAccess::Write, 221 ResourceAccess::ReadOnly, 236 ResourceAccess::ReadOnly, 251 ResourceAccess [all...] |
H A D | vk_helpers.h | 1187 void onDepthAccess(ResourceAccess access); 1188 void onStencilAccess(ResourceAccess access); 1196 return mDepthAccess == ResourceAccess::Write || mStencilAccess == ResourceAccess::Write || in hasDepthStencilWriteOrClear() 1225 bool onDepthStencilAccess(ResourceAccess access, 1242 ResourceAccess access, 1295 ResourceAccess mDepthAccess; 1297 ResourceAccess mStencilAccess;
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H A D | ContextVk.cpp | 285 vk::ResourceAccess GetDepthAccess(const gl::DepthStencilState &dsState) in GetDepthAccess() 289 return vk::ResourceAccess::Unused; in GetDepthAccess() 291 return dsState.isDepthMaskedOut() ? vk::ResourceAccess::ReadOnly : vk::ResourceAccess::Write; in GetDepthAccess() 294 vk::ResourceAccess GetStencilAccess(const gl::DepthStencilState &dsState) in GetStencilAccess() 298 return vk::ResourceAccess::Unused; in GetStencilAccess() 301 return dsState.isStencilNoOp() && dsState.isStencilBackNoOp() ? vk::ResourceAccess::ReadOnly in GetStencilAccess() 302 : vk::ResourceAccess::Write; in GetStencilAccess() 5886 vk::ResourceAccess depthAccess = GetDepthAccess(dsState); 5887 vk::ResourceAccess stencilAcces [all...] |
H A D | vk_cache_utils.h | 89 enum ResourceAccess enum 96 inline void UpdateAccess(ResourceAccess *oldAccess, ResourceAccess newAccess) in UpdateAccess() 147 void updateDepthStencilAccess(ResourceAccess access);
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H A D | UtilsVk.cpp | 1993 renderpassCommands->onDepthAccess(vk::ResourceAccess::Write); in clearFramebuffer() 1997 renderpassCommands->onStencilAccess(vk::ResourceAccess::Write); in clearFramebuffer() 2422 renderPassCommands->onDepthAccess(vk::ResourceAccess::Write); in blitResolveImpl() 2427 renderPassCommands->onStencilAccess(vk::ResourceAccess::Write); in blitResolveImpl()
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H A D | FramebufferVk.cpp | 2376 renderpassCommands->onDepthAccess(vk::ResourceAccess::Write); in clearWithCommand() 2384 renderpassCommands->onStencilAccess(vk::ResourceAccess::Write); in clearWithCommand()
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