Home
last modified time | relevance | path

Searched refs:ROBUSTACCESS_TRUE (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/modules/egl/
H A DteglRobustnessTests.cpp101 ROBUSTACCESS_TRUE, enumerator
1340 EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, (m_params.getRobustAccessType() == ROBUSTACCESS_TRUE) ? EGL_TRUE : EGL_FALSE, in iterate()
1665 RobustnessTestCase::Params ("vertex", "Provoke a context reset in vertex shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT, RESOURCETYPE_UBO, READWRITETYPE_READ), in createRobustnessTests()
1666 RobustnessTestCase::Params ("fragment", "Provoke a context reset in fragment shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETYPE_UBO, READWRITETYPE_READ), in createRobustnessTests()
1667 RobustnessTestCase::Params ("vertex_and_fragment", "Provoke a context reset in vertex and fragment shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT_AND_FRAG, RESOURCETYPE_UBO, READWRITETYPE_READ), in createRobustnessTests()
1668 RobustnessTestCase::Params ("compute", "Provoke a context reset in compute shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_COMPUTE, RESOURCETYPE_UBO, READWRITETYPE_READ), in createRobustnessTests()
1671 RobustnessTestCase::Params ("vertex", "Provoke a context reset in vertex shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT, RESOURCETYPE_SSBO, READWRITETYPE_READ), in createRobustnessTests()
1672 RobustnessTestCase::Params ("fragment", "Provoke a context reset in fragment shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETYPE_SSBO, READWRITETYPE_READ), in createRobustnessTests()
1673 RobustnessTestCase::Params ("vertex_and_fragment", "Provoke a context reset in vertex and fragment shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT_AND_FRAG, RESOURCETYPE_SSBO, READWRITETYPE_READ), in createRobustnessTests()
1674 RobustnessTestCase::Params ("compute", "Provoke a context reset in compute shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OO in createRobustnessTests()
[all...]

Completed in 4 milliseconds