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Help
Searched
refs:RADIUS
(Results
1 - 2
of
2
) sorted by relevance
/third_party/glfw/examples/
H
A
D
boing.c
63
#define
RADIUS
70.f
macro
67
#define DIST_BALL (
RADIUS
* 2.f +
RADIUS
* 0.1f)
70
#define GRID_SIZE (
RADIUS
* 4.5f) /* length (width) of grid */
71
#define BOUNCE_HEIGHT (
RADIUS
* 2.1f)
72
#define BOUNCE_WIDTH (
RADIUS
* 2.1f)
101
GLfloat ball_x = -
RADIUS
;
102
GLfloat ball_y = -
RADIUS
;
225
2.f * (float) atan2(
RADIUS
, 200.f ),
in reshape()
483
vert_ne.y = vert_nw.y = (float) cos_deg(long_hi) *
RADIUS
;
in DrawBoingBallBand()
[all...]
/third_party/skia/third_party/externals/libwebp/src/enc/
H
A
D
picture_psnr_enc.c
35
#define
RADIUS
2 // search radius. Shouldn't be too large.
macro
43
const int y_0 = (y -
RADIUS
< 0) ? 0 : y -
RADIUS
;
in AccumulateLSIM()
44
const int y_1 = (y +
RADIUS
+ 1 >= h) ? h : y +
RADIUS
+ 1;
in AccumulateLSIM()
46
const int x_0 = (x -
RADIUS
< 0) ? 0 : x -
RADIUS
;
in AccumulateLSIM()
47
const int x_1 = (x +
RADIUS
+ 1 >= w) ? w : x +
RADIUS
+ 1;
in AccumulateLSIM()
64
#undef
RADIUS
macro
[all...]
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