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Searched refs:OP_TEST_BOOLEAN (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DShaderParse.c56 #define OP_TEST_BOOLEAN (1 << 2) /* test boolean in opcode specific control */ macro
75 {_(D3D10_SB_OPCODE_BREAKC), 0, 1, OP_TEST_BOOLEAN},
77 {_(D3D10_SB_OPCODE_CALLC), 0, 2, OP_TEST_BOOLEAN},
80 {_(D3D10_SB_OPCODE_CONTINUEC), 0, 1, OP_TEST_BOOLEAN},
85 {_(D3D10_SB_OPCODE_DISCARD), 0, 1, OP_TEST_BOOLEAN},
103 {_(D3D10_SB_OPCODE_IF), 0, 1, OP_TEST_BOOLEAN},
135 {_(D3D10_SB_OPCODE_RETC), 0, 1, OP_TEST_BOOLEAN},
358 } else if (info->flags & OP_TEST_BOOLEAN) { in Shader_parse_opcode()

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