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Help
Searched
refs:NV40_3D_CLASS
(Results
1 - 18
of
18
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/
H
A
D
nv30_screen.c
60
return (eng3d->oclass >=
NV40_3D_CLASS
) ? 4 : 1;
in nv30_screen_get_param()
109
return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >=
NV40_3D_CLASS
;
in nv30_screen_get_param()
121
return (eng3d->oclass >=
NV40_3D_CLASS
) ? 1 : 0;
in nv30_screen_get_param()
307
return (eng3d->oclass >=
NV40_3D_CLASS
) ? 16.0 : 8.0;
in nv30_screen_get_paramf()
333
return (eng3d->oclass >=
NV40_3D_CLASS
) ? 512 : 256;
in nv30_screen_get_shader_param()
336
return (eng3d->oclass >=
NV40_3D_CLASS
) ? 512 : 0;
in nv30_screen_get_shader_param()
343
return ((eng3d->oclass >=
NV40_3D_CLASS
) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
in nv30_screen_get_shader_param()
347
return (eng3d->oclass >=
NV40_3D_CLASS
) ? 32 : 13;
in nv30_screen_get_shader_param()
397
return ((eng3d->oclass >=
NV40_3D_CLASS
) ? 224 : 32) * sizeof(float[4]);
in nv30_screen_get_shader_param()
605
oclass =
NV40_3D_CLASS
;
in nv30_screen_create()
[all...]
H
A
D
nv30_clear.c
102
if (nv30->screen->eng3d->oclass <
NV40_3D_CLASS
) {
in nv30_clear()
162
if (eng3d->oclass <
NV40_3D_CLASS
)
in nv30_clear_render_target()
227
if (eng3d->oclass <
NV40_3D_CLASS
) {
in nv30_clear_depth_stencil()
H
A
D
nv30_vertprog.c
107
if (eng3d->oclass <
NV40_3D_CLASS
) {
in nv30_vertprog_validate()
150
if (eng3d->oclass <
NV40_3D_CLASS
) {
in nv30_vertprog_validate()
209
if (eng3d->oclass <
NV40_3D_CLASS
) {
in nv30_vertprog_validate()
H
A
D
nv30_state.c
87
if (eng3d->oclass >=
NV40_3D_CLASS
) {
in nv30_blend_state_create()
100
if (eng3d->oclass <
NV40_3D_CLASS
) {
in nv30_blend_state_create()
227
if (eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >=
NV40_3D_CLASS
) {
in nv30_zsa_state_create()
H
A
D
nv30_texture.c
152
if (eng3d->oclass >=
NV40_3D_CLASS
) {
in nv30_sampler_state_create()
289
if (eng3d->oclass >=
NV40_3D_CLASS
) {
in nv30_sampler_view_create()
H
A
D
nv30_draw.c
234
uint num_texcoords = (screen->eng3d->oclass <
NV40_3D_CLASS
) ? 8 : 10;
in vroute_add()
256
if (screen->eng3d->oclass <
NV40_3D_CLASS
) {
in vroute_add()
368
if (eng3d->oclass >=
NV40_3D_CLASS
) {
in nv30_render_validate()
H
A
D
nv30_fragprog.c
122
if (eng3d->oclass <
NV40_3D_CLASS
) {
in nv30_fragprog_validate()
H
A
D
nv30_query.c
282
if (eng3d->oclass >=
NV40_3D_CLASS
)
in nv30_query_init()
H
A
D
nv30_fragtex.c
70
if (eng3d->oclass >=
NV40_3D_CLASS
) {
in nv30_fragtex_validate()
H
A
D
nv30_vbo.c
470
if (eng3d->oclass >=
NV40_3D_CLASS
&& index_bias != nv30->state.index_bias) {
476
if (eng3d->oclass ==
NV40_3D_CLASS
&& index_size > 1 &&
H
A
D
nv30_state_validate.c
126
if (eng3d->oclass >=
NV40_3D_CLASS
) {
in nv30_validate_fb()
510
if (nv30->screen->eng3d->oclass >=
NV40_3D_CLASS
) {
in nv30_state_validate()
H
A
D
nv30_context.c
237
if (screen->eng3d->oclass <
NV40_3D_CLASS
)
in nv30_context_create()
H
A
D
nv30_push.c
249
if (nv30->screen->eng3d->oclass >=
NV40_3D_CLASS
) {
in nv30_push_vbo()
H
A
D
nv30_miptree.c
454
screen->eng3d->oclass >=
NV40_3D_CLASS
? 1024 : 256,
in nv30_miptree_create()
H
A
D
nv30_transfer.c
57
if (nv30->screen->eng3d->oclass <
NV40_3D_CLASS
)
in nv30_transfer_blit()
H
A
D
nvfx_vertprog.c
973
vpc->is_nv4x = (oclass >=
NV40_3D_CLASS
) ? ~0 : 0;
in _nvfx_vertprog_translate()
H
A
D
nvfx_fragprog.c
1078
fpc->is_nv4x = (oclass >=
NV40_3D_CLASS
) ? ~0 : 0;
in _nvfx_fragprog_translate()
/third_party/mesa3d/src/gallium/drivers/nouveau/
H
A
D
nv_object.xml.h
181
#define
NV40_3D_CLASS
0x00004097
macro
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