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Searched refs:NINE_STATE_SAMPLER (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
H A Dnine_state.h71 #define NINE_STATE_SAMPLER (1 << 11) macro
H A Dstateblock9.c249 if (mask->changed.group & NINE_STATE_SAMPLER) { in nine_state_copy_common()
H A Dnine_state.c670 changed_group |= NINE_STATE_SAMPLER; in prepare_vs()
701 changed_group |= NINE_STATE_SAMPLER; in prepare_ps()
1190 NINE_STATE_SAMPLER | \
1233 group |= prepare_vs(device, (group & NINE_STATE_VS) != 0); /* may set NINE_STATE_RASTERIZER and NINE_STATE_SAMPLER*/ in nine_update_state()
1256 if (group & (NINE_STATE_TEXTURE | NINE_STATE_SAMPLER)) in nine_update_state()
1546 context->changed.group |= NINE_STATE_SAMPLER; in CSMT_ITEM_NO_WAIT()
2057 if (src->changed.group & NINE_STATE_SAMPLER) { in nine_context_apply_stateblock()
H A Ddevice9.c2483 dst->changed.group = NINE_STATE_SAMPLER; in NineDevice9_CreateStateBlock()
2772 state->changed.group |= NINE_STATE_SAMPLER; in NineDevice9_SetSamplerState()

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