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Searched refs:MAX_INLINE_UNIFORM_BUFFERS (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dv_limits.h45 #define MAX_INLINE_UNIFORM_BUFFERS 4 macro
H A Dv3dv_uniforms.c60 MAX_INLINE_UNIFORM_BUFFERS) * MAX_STAGES)
272 * and 1..MAX_INLINE_UNIFORM_BUFFERS are reserved for inline uniform in write_ubo_ssbo_uniforms()
362 assert(index < MAX_INLINE_UNIFORM_BUFFERS); in write_inline_uniform()
H A Dv3dv_device.c834 MAX_INLINE_UNIFORM_BUFFERS); in physical_device_init()
1570 .maxPerStageDescriptorInlineUniformBlocks = MAX_INLINE_UNIFORM_BUFFERS, in v3dv_GetPhysicalDeviceProperties2()
1571 .maxDescriptorSetInlineUniformBlocks = MAX_INLINE_UNIFORM_BUFFERS, in v3dv_GetPhysicalDeviceProperties2()
1573 MAX_INLINE_UNIFORM_BUFFERS, in v3dv_GetPhysicalDeviceProperties2()
1575 MAX_INLINE_UNIFORM_BUFFERS, in v3dv_GetPhysicalDeviceProperties2()
H A Dv3dv_private.h1817 MAX_UNIFORM_BUFFERS + MAX_INLINE_UNIFORM_BUFFERS, \
H A Dv3dv_pipeline.c623 * Particularly, we reserve indices 1..MAX_INLINE_UNIFORM_BUFFERS for in lower_vulkan_resource_index()
625 * we store inline buffers at slots 0..MAX_INLINE_UNIFORM_BUFFERS - 1, in lower_vulkan_resource_index()
626 * and regular UBOs at indices starting from MAX_INLINE_UNIFORM_BUFFERS. in lower_vulkan_resource_index()
631 start_index = MAX_INLINE_UNIFORM_BUFFERS; in lower_vulkan_resource_index()

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