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Searched refs:MAT_ATTRIB_FRONT_SHININESS (Results 1 - 8 of 8) sorted by relevance

/third_party/mesa3d/src/compiler/
H A Dshader_enums.h1194 #define MAT_ATTRIB_FRONT_SHININESS 8 macro
1204 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
1215 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
/third_party/mesa3d/src/mesa/vbo/
H A Dvbo_context.c124 case MAT_ATTRIB_FRONT_SHININESS: in init_mat_currval()
/third_party/mesa3d/src/mesa/main/
H A Drastpos.c249 shine = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; in shade_rastpos()
H A Dffvertex_prog.c138 GLuint attr = MAT_ATTRIB_FRONT_SHININESS + side; in check_active_shininess()
857 return MAT_ATTRIB_FRONT_SHININESS + side; in material_attrib()
H A Dlight.c1233 ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_SHININESS], 0.0F, 0.0F, 0.0F, 0.0F ); in init_material()
/third_party/mesa3d/src/compiler/glsl/
H A Dbuiltin_variables.cpp82 {"shininess", {STATE_MATERIAL, MAT_ATTRIB_FRONT_SHININESS}, SWIZZLE_XXXX},
/third_party/mesa3d/src/mesa/program/
H A Dprogram_parse.y1259 $$ = MAT_ATTRIB_FRONT_SHININESS;
H A Dprog_statevars.c95 if (index >= MAT_ATTRIB_FRONT_SHININESS) { in fetch_state()

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