Searched refs:MAT_ATTRIB_BACK_DIFFUSE (Results 1 - 4 of 4) sorted by relevance
/third_party/mesa3d/src/compiler/ |
H A D | shader_enums.h | 1189 #define MAT_ATTRIB_BACK_DIFFUSE 3 macro 1210 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
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/third_party/mesa3d/src/mesa/main/ |
H A D | light.c | 733 mat[MAT_ATTRIB_BACK_DIFFUSE] ); in _mesa_update_material() 1237 ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_DIFFUSE], 0.8F, 0.8F, 0.8F, 1.0F ); in init_material()
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/third_party/mesa3d/src/compiler/glsl/ |
H A D | builtin_variables.cpp | 88 {"diffuse", {STATE_MATERIAL, MAT_ATTRIB_BACK_DIFFUSE}, SWIZZLE_XYZW}, 132 {"diffuse", {STATE_LIGHTPROD, 0, MAT_ATTRIB_BACK_DIFFUSE}, SWIZZLE_XYZW},
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/third_party/mesa3d/src/mesa/program/ |
H A D | prog_statevars.c | 163 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in fetch_state()
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