Searched refs:LoadToNative (Results 1 - 6 of 6) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
H A D | load_functions_table_autogen.cpp | 66 return LoadImageFunctionInfo(LoadToNative<GLushort, 1>, false); in A1RGB5_ANGLEX_to_A1R5G5B5_UNORM() 120 return LoadImageFunctionInfo(LoadToNative<GLhalf, 1>, false); in ALPHA16F_EXT_to_R16_FLOAT() 122 return LoadImageFunctionInfo(LoadToNative<GLhalf, 1>, false); in ALPHA16F_EXT_to_R16_FLOAT() 148 return LoadImageFunctionInfo(LoadToNative<GLfloat, 1>, false); in ALPHA32F_EXT_to_R32_FLOAT() 172 return LoadImageFunctionInfo(LoadToNative<GLubyte, 1>, false); in ALPHA8_EXT_to_A8_UNORM() 196 return LoadImageFunctionInfo(LoadToNative<GLubyte, 1>, false); in ALPHA8_EXT_to_R8_UNORM() 208 return LoadImageFunctionInfo(LoadToNative<GLuint, 1>, false); in BGR10_A2_ANGLEX_to_B10G10R10A2_UNORM() 236 return LoadImageFunctionInfo(LoadToNative<GLushort, 1>, false); in BGR5_A1_ANGLEX_to_default() 248 return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false); in BGRA4_ANGLEX_to_default() 262 return LoadImageFunctionInfo(LoadToNative<GLubyt in BGRA8_EXT_to_default() [all...] |
H A D | load_texture_border_functions_table_autogen.cpp | 33 return LoadTextureBorderFunctionInfo(LoadToNative); in DefaultLoadFunction() 75 // Use LoadToNative for any format that doesn't reorder channels. in GetLoadTextureBorderFunctionsMap()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | formatutils9.cpp | 121 InsertD3D9FormatInfo(&map, GL_RGBA32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F, LoadToNative<GLfloat, 4> ); in BuildD3D9FormatMap() 123 InsertD3D9FormatInfo(&map, GL_RG32F_EXT, D3DFMT_G32R32F, D3DFMT_G32R32F, LoadToNative<GLfloat, 2> ); in BuildD3D9FormatMap() 124 InsertD3D9FormatInfo(&map, GL_R32F_EXT, D3DFMT_R32F, D3DFMT_R32F, LoadToNative<GLfloat, 1> ); in BuildD3D9FormatMap() 129 InsertD3D9FormatInfo(&map, GL_RGBA16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative<GLhalf, 4> ); in BuildD3D9FormatMap() 131 InsertD3D9FormatInfo(&map, GL_RG16F_EXT, D3DFMT_G16R16F, D3DFMT_G16R16F, LoadToNative<GLhalf, 2> ); in BuildD3D9FormatMap() 132 InsertD3D9FormatInfo(&map, GL_R16F_EXT, D3DFMT_R16F, D3DFMT_R16F, LoadToNative<GLhalf, 1> ); in BuildD3D9FormatMap() 150 InsertD3D9FormatInfo(&map, GL_BGRA8_EXT, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadToNative<GLubyte, 4> ); in BuildD3D9FormatMap() 166 InsertD3D9FormatInfo(&map, GL_LUMINANCE8_EXT, D3DFMT_L8, D3DFMT_UNKNOWN, LoadToNative<GLubyte, 1> ); in BuildD3D9FormatMap() 167 InsertD3D9FormatInfo(&map, GL_LUMINANCE8_ALPHA8_EXT, D3DFMT_A8L8, D3DFMT_UNKNOWN, LoadToNative<GLubyte, 2> ); in BuildD3D9FormatMap()
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/third_party/skia/third_party/externals/angle2/src/image_util/ |
H A D | loadtextureborder.h | 22 void LoadToNative(angle::ColorF &mBorderColor);
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H A D | loadtextureborder.cpp | 26 void LoadToNative(angle::ColorF &mBorderColor) {} in LoadToNative() function
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H A D | loadimage.h | 559 inline void LoadToNative(size_t width,
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