Searched refs:LoadData (Results 1 - 5 of 5) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
H A D | PersistentCache.cpp | 27 ScopedCachedBlob PersistentCache::LoadData(const PersistentCacheKey& key) { in LoadData() function in dawn_native::PersistentCache 33 blob.bufferSize = mCache->LoadData(ToAPI(mDevice), key.data(), key.size(), nullptr, 0); in LoadData() 36 const size_t bufferSize = mCache->LoadData(ToAPI(mDevice), key.data(), key.size(), in LoadData()
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H A D | PersistentCache.h | 42 // The thread-safety of any access to mCache (the function LoadData() and StoreData()) is 65 ScopedCachedBlob blob = LoadData(key); in GetOrCreate() 80 ScopedCachedBlob LoadData(const PersistentCacheKey& key);
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/third_party/protobuf/csharp/src/Google.Protobuf.Benchmarks/ |
H A D | BenchmarkDatasetConfig.cs | 61 var data = LoadData(resource); in BenchmarkDatasetConfig() 73 private static byte[] LoadData(string resource) in LoadData() method in Google.Protobuf.Benchmarks.BenchmarkDatasetConfig
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/third_party/skia/third_party/externals/dawn/src/include/dawn_platform/ |
H A D | DawnPlatform.h | 40 // LoadData has two modes. The first mode is used to get a value which 46 virtual size_t LoadData(const WGPUDevice device,
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
H A D | D3D12CachingTests.cpp | 48 size_t LoadData(const WGPUDevice device, 175 // Cached HLSL shader calls LoadData twice (once to peek, again to get), so check 2 x in TEST_P() 202 // Cached HLSL shader calls LoadData twice (once to peek, again to get), so check 2 x in TEST_P() 245 // Cached HLSL shader calls LoadData twice (once to peek, again to get), so check 2 x in TEST_P() 252 // Cached HLSL shader calls LoadData twice, so check 2 x kNumOfShaders hits. in TEST_P()
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