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Searched refs:LUMINANCE (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_quad_blend.c49 LUMINANCE, enumerator
894 case LUMINANCE: in rebase_colors()
1274 bqs->base_format[i] = LUMINANCE; in choose_blend_quad()
/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_format.c324 DEF_SWIZZLE(LUMINANCE, X, X, X, 1); in d3d12_get_format_info()

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