Searched refs:GrGLContext (Results 1 - 7 of 7) sorted by relevance
/third_party/skia/src/gpu/gl/ |
H A D | GrGLContext.cpp | 8 #include "src/gpu/gl/GrGLContext.h" 19 std::unique_ptr<GrGLContext> GrGLContext::Make(sk_sp<const GrGLInterface> interface, in Make() 73 return std::unique_ptr<GrGLContext>(new GrGLContext(std::move(args))); in Make() 76 GrGLContext::~GrGLContext() {} in ~GrGLContext()
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H A D | GrGLContext.h | 83 class GrGLContext : public GrGLContextInfo { class 86 * Creates a GrGLContext from a GrGLInterface and the currently 89 static std::unique_ptr<GrGLContext> Make(sk_sp<const GrGLInterface>, const GrContextOptions&); 93 ~GrGLContext() override; 96 GrGLContext(ConstructorArgs&& args) : INHERITED(std::move(args)) {} in GrGLContext() function in GrGLContext
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H A D | GrGLGpu.h | 22 #include "src/gpu/gl/GrGLContext.h" 43 const GrGLContext& glContext() const { return *fGLContext; } in glContext() 175 const GrGLContext* glContextForTesting() const override { return &this->glContext(); } 216 GrGLGpu(std::unique_ptr<GrGLContext>, GrDirectContext*); 516 bool renderbufferStorageMSAA(const GrGLContext& ctx, int sampleCount, GrGLenum format, 543 std::unique_ptr<GrGLContext> fGLContext;
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H A D | GrGLGpu.cpp | 333 auto glContext = GrGLContext::Make(std::move(interface), options); in Make() 340 GrGLGpu::GrGLGpu(std::unique_ptr<GrGLContext> ctx, GrDirectContext* dContext) in GrGLGpu() 1166 bool GrGLGpu::renderbufferStorageMSAA(const GrGLContext& ctx, int sampleCount, GrGLenum format, in renderbufferStorageMSAA()
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/third_party/skia/src/gpu/gl/builders/ |
H A D | GrGLShaderStringBuilder.h | 14 #include "src/gpu/gl/GrGLContext.h" 24 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
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H A D | GrGLShaderStringBuilder.cpp | 55 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, in GrGLCompileAndAttachShader()
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/third_party/skia/src/gpu/ |
H A D | GrGpu.h | 31 class GrGLContext; 633 virtual const GrGLContext* glContextForTesting() const { return nullptr; } in glContextForTesting()
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