Searched refs:GrD3DAttachment (Results 1 - 7 of 7) sorted by relevance
/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DAttachment.cpp | 8 #include "src/gpu/d3d/GrD3DAttachment.h" 12 GrD3DAttachment::GrD3DAttachment(GrD3DGpu* gpu, in GrD3DAttachment() function in GrD3DAttachment 28 sk_sp<GrD3DAttachment> GrD3DAttachment::MakeStencil(GrD3DGpu* gpu, in MakeStencil() 61 return sk_sp<GrD3DAttachment>(new GrD3DAttachment(gpu, dimensions, in MakeStencil() 67 void GrD3DAttachment::onRelease() { in onRelease() 74 void GrD3DAttachment::onAbandon() { in onAbandon() 81 GrD3DGpu* GrD3DAttachment [all...] |
H A D | GrD3DAttachment.h | 19 class GrD3DAttachment : public GrAttachment, public GrD3DTextureResource { class 21 static sk_sp<GrD3DAttachment> MakeStencil(GrD3DGpu* gpu, 26 ~GrD3DAttachment() override {} 37 GrD3DAttachment(GrD3DGpu* gpu,
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H A D | GrD3DCommandList.h | 26 class GrD3DAttachment; 187 void clearDepthStencilView(const GrD3DAttachment*,
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H A D | GrD3DOpsRenderPass.cpp | 70 GrD3DAttachment* d3dStencil = static_cast<GrD3DAttachment*>(stencil); in onBegin() 337 auto d3dStencil = static_cast<GrD3DAttachment*>(sb); in onClearStencilClip()
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H A D | GrD3DCommandList.cpp | 12 #include "src/gpu/d3d/GrD3DAttachment.h" 473 void GrD3DDirectCommandList::clearDepthStencilView(const GrD3DAttachment* stencil, in clearDepthStencilView() 495 GrD3DAttachment* d3dStencil = static_cast<GrD3DAttachment*>(stencil); in setRenderTarget()
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H A D | GrD3DRenderTarget.cpp | 187 auto d3dStencil = static_cast<GrD3DAttachment*>(stencil); in stencilDxgiFormat()
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H A D | GrD3DGpu.cpp | 19 #include "src/gpu/d3d/GrD3DAttachment.h" 1278 return GrD3DAttachment::MakeStencil(this, dimensions, numStencilSamples, sFmt); in makeStencilAttachment()
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