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Searched refs:GrD3DAttachment (Results 1 - 7 of 7) sorted by relevance

/third_party/skia/src/gpu/d3d/
H A DGrD3DAttachment.cpp8 #include "src/gpu/d3d/GrD3DAttachment.h"
12 GrD3DAttachment::GrD3DAttachment(GrD3DGpu* gpu, in GrD3DAttachment() function in GrD3DAttachment
28 sk_sp<GrD3DAttachment> GrD3DAttachment::MakeStencil(GrD3DGpu* gpu, in MakeStencil()
61 return sk_sp<GrD3DAttachment>(new GrD3DAttachment(gpu, dimensions, in MakeStencil()
67 void GrD3DAttachment::onRelease() { in onRelease()
74 void GrD3DAttachment::onAbandon() { in onAbandon()
81 GrD3DGpu* GrD3DAttachment
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H A DGrD3DAttachment.h19 class GrD3DAttachment : public GrAttachment, public GrD3DTextureResource { class
21 static sk_sp<GrD3DAttachment> MakeStencil(GrD3DGpu* gpu,
26 ~GrD3DAttachment() override {}
37 GrD3DAttachment(GrD3DGpu* gpu,
H A DGrD3DCommandList.h26 class GrD3DAttachment;
187 void clearDepthStencilView(const GrD3DAttachment*,
H A DGrD3DOpsRenderPass.cpp70 GrD3DAttachment* d3dStencil = static_cast<GrD3DAttachment*>(stencil); in onBegin()
337 auto d3dStencil = static_cast<GrD3DAttachment*>(sb); in onClearStencilClip()
H A DGrD3DCommandList.cpp12 #include "src/gpu/d3d/GrD3DAttachment.h"
473 void GrD3DDirectCommandList::clearDepthStencilView(const GrD3DAttachment* stencil, in clearDepthStencilView()
495 GrD3DAttachment* d3dStencil = static_cast<GrD3DAttachment*>(stencil); in setRenderTarget()
H A DGrD3DRenderTarget.cpp187 auto d3dStencil = static_cast<GrD3DAttachment*>(stencil); in stencilDxgiFormat()
H A DGrD3DGpu.cpp19 #include "src/gpu/d3d/GrD3DAttachment.h"
1278 return GrD3DAttachment::MakeStencil(this, dimensions, numStencilSamples, sFmt); in makeStencilAttachment()

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