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Searched refs:GetPixelShaderConstantF (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/include/D3D9/
H A Dd3d9.h268 virtual HRESULT WINAPI GetPixelShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) = 0;
856 HRESULT (WINAPI *GetPixelShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount); member
983 #define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
1107 HRESULT (WINAPI *GetPixelShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount); member
1250 #define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)

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