Searched refs:GetColumnOffset (Results 1 - 5 of 5) sorted by relevance
/third_party/skia/third_party/externals/imgui/ |
H A D | imgui_tables.cpp | 3617 // - GetColumnOffset() 3678 x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing); 3680 x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing); 3685 float ImGui::GetColumnOffset(int column_index) 3757 SetColumnOffset(column_index + 1, GetColumnOffset(column_index) + width); 3877 float clip_x1 = IM_ROUND(window->Pos.x + GetColumnOffset(n)); 3878 float clip_x2 = IM_ROUND(window->Pos.x + GetColumnOffset(n + 1) - 1.0f); 3891 float offset_0 = GetColumnOffset(columns->Current); 3892 float offset_1 = GetColumnOffset(columns->Current + 1); 3934 window->DC.ColumnsOffset.x = GetColumnOffset(column [all...] |
H A D | imgui.h | 782 IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is typically 0.0f
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H A D | imgui_demo.cpp | 5361 ImGui::Text("Offset %.2f", ImGui::GetColumnOffset());
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/third_party/mesa3d/src/imgui/ |
H A D | imgui.cpp | 6238 mx.x = GetColumnOffset(window->DC.ColumnsSet->Current + 1) - window->WindowPadding.x; in GetContentRegionMax() 8167 window->DC.ColumnsOffset.x = GetColumnOffset(columns->Current) - window->DC.Indent.x + g.Style.ItemSpacing.x; in NextColumn() 8220 x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing); in GetDraggedColumnOffset() 8222 x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing); in GetDraggedColumnOffset() 8227 float ImGui::GetColumnOffset(int column_index) in GetColumnOffset() function in ImGui 8296 SetColumnOffset(column_index + 1, GetColumnOffset(column_index) + width); in SetColumnWidth() 8374 float clip_x1 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(n) - 1.0f); in BeginColumns() 8375 float clip_x2 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(n + 1) - 1.0f); in BeginColumns() 8410 float x = window->Pos.x + GetColumnOffset(n); in EndColumns()
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H A D | imgui.h | 561 IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is typically 0.0f
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