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Searched refs:GetColorU32 (Results 1 - 12 of 12) sorted by relevance

/third_party/skia/third_party/externals/imgui/
H A Dimgui_widgets.cpp408 ImU32 text_col = GetColorU32(ImGuiCol_Text); in BulletTextV()
698 const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); in ButtonEx()
775 const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); in ArrowButtonEx()
776 const ImU32 text_col = GetColorU32(ImGuiCol_Text); in ArrowButtonEx()
815 ImU32 col = GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered); in CloseButton()
821 ImU32 cross_col = GetColorU32(ImGuiCol_Text); in CloseButton()
840 ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); in CollapseButton()
841 ImU32 text_col = GetColorU32(ImGuiCol_Text); in CollapseButton()
986 const ImU32 bg_col = GetColorU32(ImGuiCol_ScrollbarBg); in ScrollbarEx()
987 const ImU32 grab_col = GetColorU32(hel in ScrollbarEx()
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H A Dimgui.cpp2469 ImU32 ImGui::GetColorU32(ImGuiCol idx, float alpha_mul) in GetColorU32() function in ImGui
2477 ImU32 ImGui::GetColorU32(const ImVec4& col) in GetColorU32() function in ImGui
2491 ImU32 ImGui::GetColorU32(ImU32 col) in GetColorU32() function in ImGui
2726 window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end); in RenderText()
2742 window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wrap_width); in RenderTextWrapped()
2770 draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect); in RenderTextClippedEx()
2774 draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL); in RenderTextClippedEx()
2861 font->RenderChar(draw_list, font_size, ImVec2(ellipsis_x, pos_min.y), GetColorU32(ImGuiCol_Text), ellipsis_char); in RenderTextEllipsis()
2883 window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, 0, border_size); in RenderFrame()
2884 window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Borde in RenderFrame()
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H A Dimgui_tables.cpp459 table->BorderColorStrong = GetColorU32(ImGuiCol_TableBorderStrong); in BeginTableEx()
460 table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight); in BeginTableEx()
1720 TableSetBgColor(ImGuiTableBgTarget_RowBg0, GetColorU32(ImGuiCol_TableHeaderBg)); in TableBeginRow()
1762 bg_col0 = GetColorU32((table->RowBgColorCounter & 1) ? ImGuiCol_TableRowBgAlt : ImGuiCol_TableRowBg); in TableEndRow()
2536 col = is_resized ? GetColorU32(ImGuiCol_SeparatorActive) : is_hovered ? GetColorU32(ImGuiCol_SeparatorHovered) : table->BorderColorStrong; in TableDrawBorders()
2919 const ImU32 col = GetColorU32(held ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
2927 TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_TableHeaderBg), table->CurrentColumn);
2965 PushStyleColor(ImGuiCol_Text, GetColorU32(ImGuiCol_Text, 0.70f));
2970 RenderArrow(window->DrawList, ImVec2(x, y), GetColorU32(ImGuiCol_Tex
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H A Dimgui_demo.cpp4552 ImU32 row_bg_color = ImGui::GetColorU32(row_bg_type == 1 ? ImVec4(0.7f, 0.3f, 0.3f, 0.65f) : ImVec4(0.2f + row * 0.1f, 0.2f, 0.2f, 0.65f)); // Flat or Gradient?
4568 ImU32 cell_bg_color = ImGui::GetColorU32(ImVec4(0.3f, 0.3f, 0.7f, 0.65f));
5621 ImGui::GetForegroundDrawList()->AddLine(io.MouseClickedPos[0], io.MousePos, ImGui::GetColorU32(ImGuiCol_Button), 4.0f); // Draw a line between the button and the mouse cursor
6075 draw_list->AddCircle(ImVec2(p1.x + offset_x, p1.y + offset_y), rad, ImGui::GetColorU32(ImGuiCol_Text));
6080 draw_list->AddCircleFilled(ImVec2(p2.x + offset_x, p2.y + offset_y), rad, ImGui::GetColorU32(ImGuiCol_Text));
6191 ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x + sz, p.y + sz), ImGui::GetColorU32((ImGuiCol)i));
7166 // Calling ImGui::GetColorU32() multiplies the given colors by the current Style Alpha, but you may pass the IM_COL32() directly as well..
7172 ImU32 col_a = ImGui::GetColorU32(IM_COL32(0, 0, 0, 255));
7173 ImU32 col_b = ImGui::GetColorU32(IM_COL32(255, 255, 255, 255));
7180 ImU32 col_a = ImGui::GetColorU32(IM_COL3
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H A Dimgui.h428 IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier, packed as a 32-bit value suitable for ImDrawList
429 IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList
430 IMGUI_API ImU32 GetColorU32(ImU32 col); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList
431 IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwise use GetColorU32() to get style color with style alpha baked in.
H A Dimgui_internal.h2663 inline void RenderArrow(ImVec2 pos, ImGuiDir dir, float scale=1.0f) { ImGuiWindow* window = GetCurrentWindow(); RenderArrow(window->DrawList, pos, GetColorU32(ImGuiCol_Text), dir, scale); }
2664 inline void RenderBullet(ImVec2 pos) { ImGuiWindow* window = GetCurrentWindow(); RenderBullet(window->DrawList, pos, GetColorU32(ImGuiCol_Text)); }
H A Dimgui_draw.cpp3915 // FIXME: uses ImGui::GetColorU32
3922 ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col)); in RenderColorRectWithAlphaCheckerboard()
3923 ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col)); in RenderColorRectWithAlphaCheckerboard()
/third_party/mesa3d/src/imgui/
H A Dimgui_widgets.cpp573 const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); in ButtonEx()
647 const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); in ArrowButtonEx()
680 window->DrawList->AddCircleFilled(center, ImMax(2.0f, radius), GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered), 9); in CloseButton()
683 ImU32 cross_col = GetColorU32(ImGuiCol_Text); in CloseButton()
701 ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); in CollapseButton()
764 window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_ScrollbarBg), window->WindowRounding, window_rounding_corners); in Scrollbar()
833 const ImU32 grab_col = GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab, alpha); in Scrollbar()
857 window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(border_col), 0.0f); in Image()
858 window->DrawList->AddImage(user_texture_id, bb.Min + ImVec2(1, 1), bb.Max - ImVec2(1, 1), uv0, uv1, GetColorU32(tint_col)); in Image()
862 window->DrawList->AddImage(user_texture_id, bb.Min, bb.Max, uv0, uv1, GetColorU32(tint_co in Image()
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H A Dimgui_memory_editor.h271 draw_list->AddLine(ImVec2(window_pos.x + s.PosAsciiStart - s.GlyphWidth, window_pos.y), ImVec2(window_pos.x + s.PosAsciiStart - s.GlyphWidth, window_pos.y + 9999), ImGui::GetColorU32(ImGuiCol_Border)); in DrawContents()
273 const ImU32 color_text = ImGui::GetColorU32(ImGuiCol_Text); in DrawContents()
274 const ImU32 color_disabled = OptGreyOutZeroes ? ImGui::GetColorU32(ImGuiCol_TextDisabled) : color_text; in DrawContents()
419 draw_list->AddRectFilled(pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), ImGui::GetColorU32(ImGuiCol_FrameBg)); in DrawContents()
420 draw_list->AddRectFilled(pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), ImGui::GetColorU32(ImGuiCol_TextSelectedBg)); in DrawContents()
H A Dimgui.cpp1827 ImU32 ImGui::GetColorU32(ImGuiCol idx, float alpha_mul) in GetColorU32() function in ImGui
1835 ImU32 ImGui::GetColorU32(const ImVec4& col) in GetColorU32() function in ImGui
1849 ImU32 ImGui::GetColorU32(ImU32 col) in GetColorU32() function in ImGui
2305 window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end); in RenderText()
2321 window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wrap_width); in RenderTextWrapped()
2349 draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect); in RenderTextClippedEx()
2353 draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL); in RenderTextClippedEx()
2381 window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding, ImDrawCornerFlags_All, border_size); in RenderFrame()
2382 window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, ImDrawCornerFlags_All, border_size); in RenderFrame()
2393 window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShado in RenderFrameBorder()
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H A Dimgui.h307 IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwise use GetColorU32() to get style color with style alpha baked in.
311 IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier
312 IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied
313 IMGUI_API ImU32 GetColorU32(ImU32 col); // retrieve given color with style alpha applied
/third_party/mesa3d/src/intel/tools/
H A Daubinator_viewer_urb.h58 draw_list->AddText(alloc_pos, ImGui::GetColorU32(ImGuiCol_Text), label); in DrawAllocation()

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