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Searched refs:GR_GL_TEXTURE_2D (Results 1 - 14 of 14) sorted by relevance

/third_party/skia/tests/
H A DTraceMemoryDumpTest.cpp94 desc.fTarget = GR_GL_TEXTURE_2D; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
111 desc.fTarget = GR_GL_TEXTURE_2D; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
173 texDesc.fTarget = GR_GL_TEXTURE_2D; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
H A DDeferredDisplayListTest.cpp630 GrBackendFormat format = GrBackendFormat::MakeGL(GR_GL_RGBA8, GR_GL_TEXTURE_2D); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
1188 for (GrGLenum target : { GR_GL_TEXTURE_EXTERNAL, GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_2D } ) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
1204 if (GR_GL_TEXTURE_2D != target && mipMapped == GrMipmapped::kYes) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
1213 if (GR_GL_TEXTURE_2D == target) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
H A DEGLImageTest.cpp102 if (GR_GL_TEXTURE_2D != texInfo.fTarget) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
H A DTextureBindingsResetTest.cpp30 targets.push_back({GR_GL_TEXTURE_2D, GR_GL_TEXTURE_BINDING_2D}); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
H A DVkHardwareBufferTest.cpp240 GR_GL_CALL_NOERRCHECK(fGLCtx->gl(), BindTexture(GR_GL_TEXTURE_2D, fTexID)); in importHardwareBuffer()
262 textureInfo.fTarget = GR_GL_TEXTURE_2D; in importHardwareBufferForRead()
290 textureInfo.fTarget = GR_GL_TEXTURE_2D; in importHardwareBufferForWrite()
H A DBackendAllocationTest.cpp803 GrGLenum target = textureType == GrTextureType::k2D ? GR_GL_TEXTURE_2D in DEF_GPUTEST_FOR_ALL_GL_CONTEXTS()
/third_party/skia/src/gpu/gl/
H A DGrGLCaps.cpp4707 return GrBackendFormat::MakeGL(GrGLFormatToEnum(format), GR_GL_TEXTURE_2D); in onGetDefaultBackendFormat()
4718 return GrBackendFormat::MakeGL(GR_GL_COMPRESSED_RGB8_ETC2, GR_GL_TEXTURE_2D); in getBackendFormatFromCompressionType()
4721 return GrBackendFormat::MakeGL(GR_GL_COMPRESSED_ETC1_RGB8, GR_GL_TEXTURE_2D); in getBackendFormatFromCompressionType()
4727 GR_GL_TEXTURE_2D); in getBackendFormatFromCompressionType()
4733 GR_GL_TEXTURE_2D); in getBackendFormatFromCompressionType()
4739 GR_GL_TEXTURE_2D); in getBackendFormatFromCompressionType()
4745 GR_GL_TEXTURE_2D); in getBackendFormatFromCompressionType()
4751 GR_GL_TEXTURE_2D); in getBackendFormatFromCompressionType()
4815 GrBackendFormat::MakeGL(GR_GL_ALPHA8, GR_GL_TEXTURE_2D) }, in getTestingCombinations()
4817 GrBackendFormat::MakeGL(GR_GL_R8, GR_GL_TEXTURE_2D) }, in getTestingCombinations()
[all...]
H A DGrGLTexture.cpp22 case GR_GL_TEXTURE_2D: in TextureTypeFromTarget()
35 return GR_GL_TEXTURE_2D; in target_from_texture_type()
H A DGrGLGpu.cpp139 case GR_GL_TEXTURE_2D: in gl_target_to_binding_index()
645 } else if (GR_GL_TEXTURE_2D != desc->fTarget) { in check_backend_texture()
700 if (GR_GL_TEXTURE_2D != desc->fTarget) { in check_compressed_backend_texture()
1375 texDesc.fTarget = GR_GL_TEXTURE_2D; in onCreateTexture()
1470 desc.fTarget = GR_GL_TEXTURE_2D; in onCreateCompressedTexture()
1481 GR_GL_TEXTURE_2D, data, dataSize)) { in onCreateCompressedTexture()
1488 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, 0); in onCreateCompressedTexture()
1532 info.fTarget = GR_GL_TEXTURE_2D; in onCreateCompressedBackendTexture()
1541 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, 0); in onCreateCompressedBackendTexture()
1592 GR_GL_TEXTURE_2D, in onUpdateCompressedBackendTexture()
[all...]
H A DGrGLRenderTarget.cpp126 return GrBackendFormat::MakeGL(GrGLFormatToEnum(fRTFormat), GR_GL_TEXTURE_2D); in backendFormat()
195 GR_GL_TEXTURE_2D, in bindInternal()
H A DGrGLDefines.h152 #define GR_GL_TEXTURE_2D 0x0DE1 macro
/third_party/skia/src/gpu/
H A DGrAHardwareBufferUtils.cpp69 //TODO: find out if we can detect, which graphic buffers support GR_GL_TEXTURE_2D in GetBackendFormat()
239 GrGLuint target = isRenderable ? GR_GL_TEXTURE_2D : GR_GL_TEXTURE_EXTERNAL; in make_gl_backend_texture()
H A DGrBackendSurface.cpp90 case GR_GL_TEXTURE_2D: in gl_target_to_gr_target()
742 *outInfo = GrGLTextureInfo{ GR_GL_TEXTURE_2D, in getGLTextureInfo()
/third_party/skia/modules/canvaskit/
H A Dcanvaskit_bindings.cpp752 glInfo.fTarget = GR_GL_TEXTURE_2D; in onGenerateTexture()
1865 GrGLTextureInfo gti = {GR_GL_TEXTURE_2D, texHandle, in EMSCRIPTEN_BINDINGS()

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