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Searched refs:GL_VERTEX_SHADER_BIT (Results 1 - 25 of 57) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cSeparateShaderObjsTests.cpp712 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT, programVtx); in iterate()
733 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, 0); in iterate()
754 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, progVF.getProgram()); in iterate()
764 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, 0); in iterate()
765 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT, programFrag); in iterate()
773 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT, programVtx); in iterate()
786 gl.useProgramStages(pipeline, GL_ALL_SHADER_BITS ^ (GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT), programVtx); in iterate()
802 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, progVF.getProgram()); in iterate()
819 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, progNoLink.getProgram()); in iterate()
827 gl.useProgramStages(pipeline + 1000, GL_VERTEX_SHADER_BIT, programVt in iterate()
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H A Des31cShaderImageSizeTests.cpp470 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]); in Run()
503 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]); in Run()
H A Des31cVertexAttribBindingTests.cpp352 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
2458 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
2923 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DProgramPipelineTest.cpp140 glUseProgramStages(mPipeline, GL_VERTEX_SHADER_BIT, mVertProg); in bindProgramPipeline()
175 glUseProgramStages(mPipeline, GL_VERTEX_SHADER_BIT, mVertProg); in bindProgramPipelineWithXFBVaryings()
309 glUseProgramStages(pipeline, GL_VERTEX_SHADER_BIT, mVertProg); in TEST_P()
550 glUseProgramStages(mPipeline, GL_VERTEX_SHADER_BIT, mVertProg); in TEST_P()
729 glUseProgramStages(mPipeline, GL_VERTEX_SHADER_BIT, mVertProg); in TEST_P()
761 glUseProgramStages(mPipeline, GL_VERTEX_SHADER_BIT, mVertProg); in TEST_P()
903 glUseProgramStages(mPipeline, GL_VERTEX_SHADER_BIT, mVertProg); in TEST_P()
1004 glUseProgramStages(mPipeline, GL_VERTEX_SHADER_BIT, mVertProg); in TEST_P()
1264 glUseProgramStages(mPipeline, GL_VERTEX_SHADER_BIT, mVertProg); in bindProgramPipeline()
H A DContextNoErrorTest.cpp76 glUseProgramStages(mPipeline, GL_VERTEX_SHADER_BIT, mVertProg); in bindProgramPipeline()
H A DFramebufferFetchTest.cpp1011 glUseProgramStages(pipeline1, GL_VERTEX_SHADER_BIT, programVert); in ProgramPipelineTest()
1041 glUseProgramStages(pipeline2, GL_VERTEX_SHADER_BIT, programVert); in ProgramPipelineTest()
1058 glUseProgramStages(pipeline3, GL_VERTEX_SHADER_BIT, programVert); in ProgramPipelineTest()
1075 glUseProgramStages(pipeline4, GL_VERTEX_SHADER_BIT, programVert); in ProgramPipelineTest()
H A DGeometryShaderTest.cpp1653 glUseProgramStages(pipeline, GL_VERTEX_SHADER_BIT, vertProg);
1696 glUseProgramStages(pipeline, GL_VERTEX_SHADER_BIT, vertProg);
H A DVulkanUniformUpdatesTest.cpp625 glUseProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, program); in TEST_P()
H A DBlendFuncExtendedTest.cpp307 glUseProgramStages(mPipeline, GL_VERTEX_SHADER_BIT, mVertexProgram); in setupProgramPipeline()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fProgramPipelineStateQueryTests.cpp123 gl.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vtxProgram.getProgram()); in iterate()
168 const int stageBit = (m_targetStage == GL_VERTEX_SHADER) ? (GL_VERTEX_SHADER_BIT) in iterate()
261 gl.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vtxProgram.getProgram()); in iterate()
356 gl.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vtxProgram.getProgram()); in iterate()
H A Des31fSeparateShaderTests.cpp1221 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT,
1233 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT, vtxProg->getProgramName());
1253 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT, vtxProg->getProgramName());
H A Des31fNegativeComputeTests.cpp423 ctx.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vertProgram.getProgram()); in program_not_active()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderImageSizeTests.cpp630 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]); in Run()
642 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]); in Run()
654 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]); in Run()
665 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]); in Run()
683 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]); in Run()
937 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]); in Run()
H A Dgl4cDirectStateAccessProgramPipelinesTests.cpp718 gl.useProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_spo_v); in preparePipeline()
H A Dgl3cCommonBugsTests.cpp2592 { &vs_body, &m_vs_po_id, SHADER_STAGE_VERTEX, GL_VERTEX_SHADER_BIT, GL_VERTEX_SHADER }, in runPipelineObjectValidationTestMode()
2777 { &vs_body, &m_vs_id, SHADER_STAGE_VERTEX, GL_VERTEX_SHADER_BIT, GL_VERTEX_SHADER } }; in runSeparateShaderTestMode()
H A Dgl4cVertexAttribBindingTests.cpp322 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
3000 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
3276 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
3641 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); in Run()
H A Dgl4cShaderSubroutineTests.cpp7173 gl.useProgramStages(m_pipeline_id, GL_VERTEX_SHADER_BIT, vs_po_id); in iterate()
7174 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgramStages() call failed for GL_VERTEX_SHADER_BIT bit"); in iterate()
8274 gl.useProgramStages(m_pipeline_object_ids[n_id], GL_VERTEX_SHADER_BIT, m_vs_po_ids[n_id]); in initTest()
8636 gl.useProgramStages(m_pipeline_object_ids[n_object_id], GL_VERTEX_SHADER_BIT, in iterate()
8734 gl.useProgramStages(m_pipeline_object_ids[n_object_id], GL_VERTEX_SHADER_BIT, m_vs_po_ids[n_object_id]); in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcSeparableProgramsTransformFeedbackTests.cpp62 GL_VERTEX_SHADER_BIT };
H A DglcMultipleContextsTests.cpp699 gl.useProgramStages(out_pipeline_id, GL_VERTEX_SHADER_BIT, programs[m_vertex_stage_index]->m_program_object_id); in prepareProgramPipeline()
/third_party/mesa3d/src/mesa/main/
H A Dpipelineobj.c239 if ((stages & GL_VERTEX_SHADER_BIT) != 0) in use_program_stages()
315 any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT; in _mesa_UseProgramStages()
/third_party/skia/third_party/externals/angle2/src/common/
H A Dutilities.cpp1156 case GL_VERTEX_SHADER_BIT: in GetShaderTypeFromBitfield()
1178 return GL_VERTEX_SHADER_BIT; in GetBitfieldFromShaderType()
/third_party/vk-gl-cts/external/openglcts/modules/common/subgroups/
H A DglcSubgroupsTestsUtils.hpp306 SHADER_STAGE_VERTEX_BIT = GL_VERTEX_SHADER_BIT,
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderXFB.cpp537 gl.useProgramStages(m_pipeline_id, GL_VERTEX_SHADER_BIT, m_vs_program_id); in initTest()
/third_party/vk-gl-cts/framework/opengl/
H A DgluShaderProgram.cpp565 GL_VERTEX_SHADER_BIT, in getGLShaderTypeBit()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderAPI.cpp247 gl.useProgramStages(m_pipeline_object_id, GL_VERTEX_SHADER_BIT, m_vs_po_id); in initPipelineObject()
1174 gl.useProgramStages(m_pipeline_object_id, GL_VERTEX_SHADER_BIT, m_vs_po_id); in iterate()
3840 gl.useProgramStages(m_ppo_id, GL_VERTEX_SHADER_BIT, m_vs_po_id); in iterate()

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