/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 1828 verifyActiveUniformBlockParam(m_testCtx, *this, program, longlongUniformBlockIndex, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_TRUE); in test() 1830 verifyActiveUniformBlockParam(m_testCtx, *this, program, shortUniformBlockIndex, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_TRUE); in test()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 741 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 macro
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/third_party/mesa3d/src/mesa/main/ |
H A D | uniforms.c | 1274 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: in mesa_bufferiv()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | libGLESv3.cpp | 2628 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: in GetActiveUniformBlockiv()
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H A D | Program.cpp | 441 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 941 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 macro
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H A D | gl3.h | 941 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 macro
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H A D | gl32.h | 941 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 922 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 macro
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H A D | gl31.h | 922 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 macro
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H A D | gl32.h | 922 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | queryutils.cpp | 980 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: in GetUniformBlockPropertyEnum()
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H A D | validationES.cpp | 7637 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: in ValidateGetActiveUniformBlockivBase()
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 941 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl3.h | 941 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 macro
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H A D | gl31.h | 943 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 macro
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H A D | gl32.h | 943 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 macro
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl3.h | 922 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 macro
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H A D | gl31.h | 922 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 macro
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H A D | gl32.h | 922 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 macro
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/third_party/glfw/deps/glad/ |
H A D | gl.h | 1392 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 macro
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/third_party/mesa3d/include/GL/ |
H A D | glcorearb.h | 1464 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 macro
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/third_party/openGLES/api/GL/ |
H A D | glcorearb.h | 1445 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 macro
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/third_party/skia/third_party/externals/swiftshader/include/GL/ |
H A D | glcorearb.h | 1464 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GL/ |
H A D | glcorearb.h | 1464 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 macro
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