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Searched refs:GL_TEXTURE_CUBE_MAP_ARRAY (Results 1 - 25 of 79) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayTex3DValidation.cpp90 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0 /* level */, GL_RGBA8 /* internalformat*/, correctWidth, correctHeight, in iterate()
98 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* levels */ in iterate()
114 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */ in iterate()
124 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* levels */ in iterate()
140 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */ in iterate()
154 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* levels */ in iterate()
171 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, maxLevels + 1, /* levels */ in iterate()
231 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_to_id); in createTexture()
247 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deleteTexture()
H A DesextcTextureCubeMapArrayGenerateMipMap.cpp109 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deinit()
269 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, config.m_to_id); in initTest()
272 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in initTest()
273 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in initTest()
278 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */ in initTest()
288 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, config.m_levels, GL_RGBA8, config.m_width, config.m_height, in initTest()
321 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, storage_config.m_to_id); in iterate()
340 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */ in iterate()
357 gl.generateMipmap(GL_TEXTURE_CUBE_MAP_ARRAY); in iterate()
498 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, in deinit()
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H A DesextcTextureCubeMapArrayImageTextureSize.cpp240 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texId); in createCubeMapArrayTexture()
249 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); in createCubeMapArrayTexture()
250 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LESS); in createCubeMapArrayTexture()
251 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createCubeMapArrayTexture()
252 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in createCubeMapArrayTexture()
255 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_DEPTH_COMPONENT32F, width, height, depth); in createCubeMapArrayTexture()
261 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createCubeMapArrayTexture()
262 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in createCubeMapArrayTexture()
265 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA32F, width, height, depth); in createCubeMapArrayTexture()
277 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_COMPARE_MOD in createCubeMapArrayTexture()
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H A DesextcTextureCubeMapArrayGetterCalls.cpp158 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deinit()
250 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_to_id); in iterate()
257 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in iterate()
269 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in iterate()
313 gl.texParameteriv(GL_TEXTURE_CUBE_MAP_ARRAY, pnames_iter->first, &pnames_iter->second); in iterate()
340 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_to_id); in iterate()
344 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 2, /* levels */ in iterate()
383 gl.texParameteriv(GL_TEXTURE_CUBE_MAP_ARRAY, pnames_iter->first, &pnames_iter->second); in iterate()
476 gl.getTexParameteriv(GL_TEXTURE_CUBE_MAP_ARRAY, pname, &int_value); in verifyGetTexParameter()
523 gl.getTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_ARRAY, in verifyGetTexLevelParameters()
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H A DesextcTextureCubeMapArrayFBOIncompleteness.cpp97 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deinit()
175 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_small_to_id); in iterate()
176 GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding texture object to GL_TEXTURE_CUBE_MAP_ARRAY target."); in iterate()
178 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height, in iterate()
231 /* Execute only if allowed number of layers for GL_TEXTURE_CUBE_MAP_ARRAY in iterate()
236 /* Bind a new ID to GL_TEXTURE_CUBE_MAP_ARRAY texture target */ in iterate()
237 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_lots_of_layers_to_id); in iterate()
241 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height, in iterate()
H A DesextcTextureCubeMapArraySubImage3D.cpp323 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_tex_cube_map_array_id); in configureCubeMapArrayTexture()
329 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); in configureCubeMapArrayTexture()
331 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); in configureCubeMapArrayTexture()
336 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA32UI, width, height, depth, 0, GL_RGBA_INTEGER, in configureCubeMapArrayTexture()
343 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA32UI, width, height, depth); in configureCubeMapArrayTexture()
364 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, width, height, depth, GL_RGBA_INTEGER, GL_UNSIGNED_INT, in clearCubeMapArrayTexture()
401 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, copy_params.m_xoffset, copy_params.m_yoffset, copy_params.m_zoffset, in texSubImage3D()
420 gl.copyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, copy_params.m_xoffset, copy_params.m_yoffset, in copyTexSubImage3D()
577 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deleteCubeMapArrayTexture()
H A DesextcTextureCubeMapArrayStencilAttachments.cpp445 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in cleanAfterTest()
506 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in createImmutableCubeArrayColor()
526 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in createImmutableCubeArrayStencil()
535 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in createImmutableCubeArrayStencil()
559 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in createMutableCubeArrayColor()
583 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in createMutableCubeArrayStencil()
767 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_cube_array_color_id); in initTestIteration()
783 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_cube_array_stencil_id); in initTestIteration()
H A DesextcTextureCubeMapArrayImageOperations.cpp285 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, *id); in configureTexture()
288 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in configureTexture()
290 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in configureTexture()
296 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); in configureTexture()
298 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); in configureTexture()
301 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, internalFormat, width, height, depth, 0, format, type, data); in configureTexture()
307 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, internalFormat, width, height, depth); in configureTexture()
310 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, width, height, depth, format, type, data); in configureTexture()
495 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in removeTextures()
H A DesextcTextureCubeMapArrayColorDepthAttachments.cpp677 /** Takes a texture ID, binds it to GL_TEXTURE_CUBE_MAP_ARRAY texture target and
705 /* Bind the texture object to GL_TEXTURE_CUBE_MAP_ARRAY texture target. */ in prepareImmutableTextureObject()
706 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture_id); in prepareImmutableTextureObject()
710 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* n_mipmap_levels */ in prepareImmutableTextureObject()
716 /** Takes a texture ID, binds it to GL_TEXTURE_CUBE_MAP_ARRAY texture target and
751 /* Bind the texture object to GL_TEXTURE_CUBE_MAP_ARRAY texture target. */ in prepareMutableTextureObject()
752 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture_id); in prepareMutableTextureObject()
756 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0 /* mipmap_level */, internal_format, texture_size, texture_size, in prepareMutableTextureObject()
762 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAX_LEVEL, 0 /* param */); in prepareMutableTextureObject()
798 /* Unbind the texture object from GL_TEXTURE_CUBE_MAP_ARRAY bindin in releaseAndDetachTextureObject()
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fTextureSpecificationTests.cpp261 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in verifyTexture()
262 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in verifyTexture()
263 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in verifyTexture()
264 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in verifyTexture()
265 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in verifyTexture()
266 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture()
338 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in createTexture()
350 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); in createTexture()
376 glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, tex); in createTexture()
377 glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, m_numLevel in createTexture()
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H A Des31fFboColorbufferTests.cpp256 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in render()
257 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
258 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
259 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in render()
260 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
261 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
262 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_format, size.x(), size.y(), size.z(), 0, transferFmt.format, transferFmt.dataType, DE_NULL); in render()
328 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in render()
H A Des31fNegativeTextureApiTests.cpp161 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[0]); in bindtexture()
163 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[1]); in bindtexture()
165 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[2]); in bindtexture()
167 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[3]); in bindtexture()
169 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[4]); in bindtexture()
2725 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TEXTURE_CUBE_MAP_ARRAY and width and height are not equal."); in teximage3d()
2726 ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 2, 1, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d()
2730 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TEXTURE_CUBE_MAP_ARRAY and depth is not a multiple of six."); in teximage3d()
2731 ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d()
2747 ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, in teximage3d_neg_level()
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H A Des31fTextureFilteringTests.cpp361 gl.bindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, curCase.texture->getGLTexture()); in iterate()
362 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
363 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate()
364 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
365 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
H A Des31fTextureFormatTests.cpp235 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture->getGLTexture()); in testLayerFace()
238 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in testLayerFace()
239 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testLayerFace()
240 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testLayerFace()
241 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testLayerFace()
463 unsizedGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_cube_array_pot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), format, dataType, 64, 12)); in init()
464 unsizedGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_cube_array_npot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), format, dataType, 64, 12)); in init()
546 sizedCubeArrayGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_pot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), internalFormat, 64, 12)); in init()
547 sizedCubeArrayGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_npot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), internalFormat, 64, 12)); in init()
556 sizedCubeArrayGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_pot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY") in init()
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H A Des31fTextureLevelStateQueryTests.cpp62 case GL_TEXTURE_CUBE_MAP_ARRAY: return true; in textureTypeHasDepth()
80 case GL_TEXTURE_CUBE_MAP_ARRAY: return true; in textureTypeHasHeight()
93 case GL_TEXTURE_CUBE_MAP_ARRAY: return "GL_EXT_texture_cube_map_array"; in getTextureTargetExtension()
113 case GL_TEXTURE_CUBE_MAP_ARRAY: in isCoreTextureTarget()
557 level.height = (target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) ? (16) : (64); in generateColorTextureGenerationGroup()
577 level.height = (target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) ? (4) : (8); in generateColorTextureGenerationGroup()
756 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP_ARRAY) in applyTextureGenerationSpec()
766 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP_ARRAY) in applyTextureGenerationSpec()
1677 { "texture_cube_array", GL_TEXTURE_CUBE_MAP_ARRAY, }, // GL_EXT_texture_cube_map_array in init()
/third_party/vk-gl-cts/framework/opengl/
H A DgluStateReset.cpp299 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in resetStateES()
300 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateES()
301 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES()
302 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES()
303 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES()
304 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES()
305 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES()
306 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES()
307 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in resetStateES()
308 gl.texParameterf(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_LO in resetStateES()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampBase.cpp101 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deinitAllTextures()
213 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_cube_map_array_id); in initAllTextures()
217 m_texture_target_list.push_back(GL_TEXTURE_CUBE_MAP_ARRAY); in initAllTextures()
372 case GL_TEXTURE_CUBE_MAP_ARRAY: in getTexTargetString()
/third_party/skia/third_party/externals/angle2/src/common/
H A Duniform_type_info_autogen.cpp66 {GL_IMAGE_CUBE_MAP_ARRAY, GL_INT, GL_TEXTURE_CUBE_MAP_ARRAY, GL_NONE, GL_NONE,
82 {GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_INT, GL_TEXTURE_CUBE_MAP_ARRAY, GL_NONE, GL_NONE,
101 {GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_INT, GL_TEXTURE_CUBE_MAP_ARRAY, GL_NONE, GL_NONE,
133 {GL_SAMPLER_CUBE_MAP_ARRAY, GL_INT, GL_TEXTURE_CUBE_MAP_ARRAY, GL_NONE, GL_NONE,
162 {GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_UNSIGNED_INT, GL_TEXTURE_CUBE_MAP_ARRAY, GL_NONE,
186 {GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GL_UNSIGNED_INT, GL_TEXTURE_CUBE_MAP_ARRAY, GL_NONE,
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cTextureGatherTests.cpp611 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in CreateTextureCubeArray()
614 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, internal_format, size, size, 6 * slices, 0, format, GL_FLOAT, 0); in CreateTextureCubeArray()
619 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, j, csize, csize, 1, format, GL_FLOAT, &pixels[0]); in CreateTextureCubeArray()
624 glGenerateMipmap(GL_TEXTURE_CUBE_MAP_ARRAY); in CreateTextureCubeArray()
635 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 22, 25, (6 * data_slice) + i, 2, 2, 1, format, GL_FLOAT, in CreateTextureCubeArray()
637 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 16, 10, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray()
639 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 11, 2, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray()
641 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 24, 13, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray()
643 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 9, 14, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray()
660 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, te in CreateTextureCubeArrayInt()
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H A Dgl4cSparseTextureClampTests.cpp206 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY); in init()
221 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY); in init()
264 if (target == GL_TEXTURE_CUBE_MAP_ARRAY && in funcAllowed()
506 else if (target == GL_TEXTURE_CUBE_MAP_ARRAY) in draw()
542 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY); in init()
552 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY); in init()
575 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY); in init()
585 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY); in init()
995 if (target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) in prepareTexture()
H A Dgl4cSparseTextureTests.cpp113 else if (target == GL_TEXTURE_CUBE_MAP_ARRAY) in getTargetDepth()
163 else if (target == GL_TEXTURE_1D_ARRAY || target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_CUBE_MAP_ARRAY || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) in getTextureLevelSize()
243 case GL_TEXTURE_CUBE_MAP_ARRAY: in Storage()
312 case GL_TEXTURE_CUBE_MAP_ARRAY: in SubImage()
338 mSupportedTargets.push_back(GL_TEXTURE_CUBE_MAP_ARRAY); in init()
810 mSupportedTargets.push_back(GL_TEXTURE_CUBE_MAP_ARRAY); in init()
1021 mSupportedTargets.push_back(GL_TEXTURE_CUBE_MAP_ARRAY); in init()
1027 mFullArrayTargets.push_back(GL_TEXTURE_CUBE_MAP_ARRAY); in init()
1174 if (target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) in positiveTesting()
1383 (target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY)) in verifyTexStorageFullArrayCubeMipmapsError()
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H A Dgl4cSparseTexture2Tests.cpp343 mSupportedTargets.push_back(GL_TEXTURE_CUBE_MAP_ARRAY); in init()
899 else if (target == GL_TEXTURE_CUBE_MAP_ARRAY) in createShaderTokens()
2311 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY); in init()
2320 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY); in init()
2357 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY); in init()
2374 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY); in init()
2394 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY); in init()
2564 else if (target == GL_TEXTURE_CUBE_MAP_ARRAY) in createLookupShaderTokens()
2575 if ((target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) && in createLookupShaderTokens()
2601 if (target != GL_TEXTURE_CUBE_MAP_ARRAY) in createLookupShaderTokens()
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/third_party/mesa3d/src/mesa/main/
H A Dtextureview.c412 case GL_TEXTURE_CUBE_MAP_ARRAY: in target_valid()
515 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_set_texture_view_state()
593 case GL_TEXTURE_CUBE_MAP_ARRAY: in texture_view()
653 case GL_TEXTURE_CUBE_MAP_ARRAY: in texture_view()
662 if ((target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) in texture_view()
H A Dformatquery.c83 case GL_TEXTURE_CUBE_MAP_ARRAY: in _legal_parameters()
447 case GL_TEXTURE_CUBE_MAP_ARRAY: in _is_target_supported()
519 case GL_TEXTURE_CUBE_MAP_ARRAY: in _is_resource_supported()
628 case GL_TEXTURE_CUBE_MAP_ARRAY: in _legal_target_for_framebuffer_texture_layer()
805 case GL_TEXTURE_CUBE_MAP_ARRAY: in _equivalent_size_pname()
1355 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_GetInternalformativ()
H A Dtexstorage.c76 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_is_legal_tex_storage_target()
379 target == GL_TEXTURE_CUBE_MAP_ARRAY) { in _mesa_sparse_texture_error_check()
417 target == GL_TEXTURE_CUBE_MAP_ARRAY) && in _mesa_sparse_texture_error_check()

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