/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayTex3DValidation.cpp | 90 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0 /* level */, GL_RGBA8 /* internalformat*/, correctWidth, correctHeight, in iterate() 98 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* levels */ in iterate() 114 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */ in iterate() 124 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* levels */ in iterate() 140 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */ in iterate() 154 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* levels */ in iterate() 171 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, maxLevels + 1, /* levels */ in iterate() 231 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_to_id); in createTexture() 247 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deleteTexture()
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H A D | esextcTextureCubeMapArrayGenerateMipMap.cpp | 109 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deinit() 269 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, config.m_to_id); in initTest() 272 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in initTest() 273 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in initTest() 278 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */ in initTest() 288 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, config.m_levels, GL_RGBA8, config.m_width, config.m_height, in initTest() 321 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, storage_config.m_to_id); in iterate() 340 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */ in iterate() 357 gl.generateMipmap(GL_TEXTURE_CUBE_MAP_ARRAY); in iterate() 498 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, in deinit() [all...] |
H A D | esextcTextureCubeMapArrayImageTextureSize.cpp | 240 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texId); in createCubeMapArrayTexture() 249 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); in createCubeMapArrayTexture() 250 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LESS); in createCubeMapArrayTexture() 251 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createCubeMapArrayTexture() 252 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in createCubeMapArrayTexture() 255 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_DEPTH_COMPONENT32F, width, height, depth); in createCubeMapArrayTexture() 261 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createCubeMapArrayTexture() 262 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in createCubeMapArrayTexture() 265 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA32F, width, height, depth); in createCubeMapArrayTexture() 277 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_COMPARE_MOD in createCubeMapArrayTexture() [all...] |
H A D | esextcTextureCubeMapArrayGetterCalls.cpp | 158 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deinit() 250 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_to_id); in iterate() 257 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in iterate() 269 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in iterate() 313 gl.texParameteriv(GL_TEXTURE_CUBE_MAP_ARRAY, pnames_iter->first, &pnames_iter->second); in iterate() 340 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_to_id); in iterate() 344 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 2, /* levels */ in iterate() 383 gl.texParameteriv(GL_TEXTURE_CUBE_MAP_ARRAY, pnames_iter->first, &pnames_iter->second); in iterate() 476 gl.getTexParameteriv(GL_TEXTURE_CUBE_MAP_ARRAY, pname, &int_value); in verifyGetTexParameter() 523 gl.getTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_ARRAY, in verifyGetTexLevelParameters() [all...] |
H A D | esextcTextureCubeMapArrayFBOIncompleteness.cpp | 97 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deinit() 175 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_small_to_id); in iterate() 176 GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding texture object to GL_TEXTURE_CUBE_MAP_ARRAY target."); in iterate() 178 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height, in iterate() 231 /* Execute only if allowed number of layers for GL_TEXTURE_CUBE_MAP_ARRAY in iterate() 236 /* Bind a new ID to GL_TEXTURE_CUBE_MAP_ARRAY texture target */ in iterate() 237 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_lots_of_layers_to_id); in iterate() 241 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height, in iterate()
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H A D | esextcTextureCubeMapArraySubImage3D.cpp | 323 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_tex_cube_map_array_id); in configureCubeMapArrayTexture() 329 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); in configureCubeMapArrayTexture() 331 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); in configureCubeMapArrayTexture() 336 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA32UI, width, height, depth, 0, GL_RGBA_INTEGER, in configureCubeMapArrayTexture() 343 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA32UI, width, height, depth); in configureCubeMapArrayTexture() 364 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, width, height, depth, GL_RGBA_INTEGER, GL_UNSIGNED_INT, in clearCubeMapArrayTexture() 401 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, copy_params.m_xoffset, copy_params.m_yoffset, copy_params.m_zoffset, in texSubImage3D() 420 gl.copyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, copy_params.m_xoffset, copy_params.m_yoffset, in copyTexSubImage3D() 577 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deleteCubeMapArrayTexture()
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H A D | esextcTextureCubeMapArrayStencilAttachments.cpp | 445 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in cleanAfterTest() 506 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in createImmutableCubeArrayColor() 526 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in createImmutableCubeArrayStencil() 535 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in createImmutableCubeArrayStencil() 559 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in createMutableCubeArrayColor() 583 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in createMutableCubeArrayStencil() 767 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_cube_array_color_id); in initTestIteration() 783 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_cube_array_stencil_id); in initTestIteration()
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H A D | esextcTextureCubeMapArrayImageOperations.cpp | 285 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, *id); in configureTexture() 288 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in configureTexture() 290 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in configureTexture() 296 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); in configureTexture() 298 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); in configureTexture() 301 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, internalFormat, width, height, depth, 0, format, type, data); in configureTexture() 307 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, internalFormat, width, height, depth); in configureTexture() 310 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, width, height, depth, format, type, data); in configureTexture() 495 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in removeTextures()
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H A D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 677 /** Takes a texture ID, binds it to GL_TEXTURE_CUBE_MAP_ARRAY texture target and 705 /* Bind the texture object to GL_TEXTURE_CUBE_MAP_ARRAY texture target. */ in prepareImmutableTextureObject() 706 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture_id); in prepareImmutableTextureObject() 710 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* n_mipmap_levels */ in prepareImmutableTextureObject() 716 /** Takes a texture ID, binds it to GL_TEXTURE_CUBE_MAP_ARRAY texture target and 751 /* Bind the texture object to GL_TEXTURE_CUBE_MAP_ARRAY texture target. */ in prepareMutableTextureObject() 752 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture_id); in prepareMutableTextureObject() 756 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0 /* mipmap_level */, internal_format, texture_size, texture_size, in prepareMutableTextureObject() 762 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAX_LEVEL, 0 /* param */); in prepareMutableTextureObject() 798 /* Unbind the texture object from GL_TEXTURE_CUBE_MAP_ARRAY bindin in releaseAndDetachTextureObject() [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fTextureSpecificationTests.cpp | 261 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in verifyTexture() 262 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in verifyTexture() 263 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in verifyTexture() 264 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in verifyTexture() 265 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in verifyTexture() 266 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture() 338 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in createTexture() 350 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); in createTexture() 376 glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, tex); in createTexture() 377 glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, m_numLevel in createTexture() [all...] |
H A D | es31fFboColorbufferTests.cpp | 256 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in render() 257 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 258 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 259 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in render() 260 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() 261 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() 262 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_format, size.x(), size.y(), size.z(), 0, transferFmt.format, transferFmt.dataType, DE_NULL); in render() 328 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in render()
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H A D | es31fNegativeTextureApiTests.cpp | 161 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[0]); in bindtexture() 163 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[1]); in bindtexture() 165 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[2]); in bindtexture() 167 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[3]); in bindtexture() 169 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[4]); in bindtexture() 2725 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TEXTURE_CUBE_MAP_ARRAY and width and height are not equal."); in teximage3d() 2726 ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 2, 1, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d() 2730 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TEXTURE_CUBE_MAP_ARRAY and depth is not a multiple of six."); in teximage3d() 2731 ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d() 2747 ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, in teximage3d_neg_level() [all...] |
H A D | es31fTextureFilteringTests.cpp | 361 gl.bindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, curCase.texture->getGLTexture()); in iterate() 362 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate() 363 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate() 364 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, m_wrapS); in iterate() 365 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
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H A D | es31fTextureFormatTests.cpp | 235 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture->getGLTexture()); in testLayerFace() 238 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in testLayerFace() 239 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testLayerFace() 240 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testLayerFace() 241 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testLayerFace() 463 unsizedGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_cube_array_pot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), format, dataType, 64, 12)); in init() 464 unsizedGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_cube_array_npot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), format, dataType, 64, 12)); in init() 546 sizedCubeArrayGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_pot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), internalFormat, 64, 12)); in init() 547 sizedCubeArrayGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_npot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), internalFormat, 64, 12)); in init() 556 sizedCubeArrayGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_pot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY") in init() [all...] |
H A D | es31fTextureLevelStateQueryTests.cpp | 62 case GL_TEXTURE_CUBE_MAP_ARRAY: return true; in textureTypeHasDepth() 80 case GL_TEXTURE_CUBE_MAP_ARRAY: return true; in textureTypeHasHeight() 93 case GL_TEXTURE_CUBE_MAP_ARRAY: return "GL_EXT_texture_cube_map_array"; in getTextureTargetExtension() 113 case GL_TEXTURE_CUBE_MAP_ARRAY: in isCoreTextureTarget() 557 level.height = (target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) ? (16) : (64); in generateColorTextureGenerationGroup() 577 level.height = (target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) ? (4) : (8); in generateColorTextureGenerationGroup() 756 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP_ARRAY) in applyTextureGenerationSpec() 766 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP_ARRAY) in applyTextureGenerationSpec() 1677 { "texture_cube_array", GL_TEXTURE_CUBE_MAP_ARRAY, }, // GL_EXT_texture_cube_map_array in init()
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluStateReset.cpp | 299 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in resetStateES() 300 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateES() 301 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES() 302 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES() 303 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 304 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES() 305 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES() 306 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES() 307 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in resetStateES() 308 gl.texParameterf(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_LO in resetStateES() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampBase.cpp | 101 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in deinitAllTextures() 213 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_cube_map_array_id); in initAllTextures() 217 m_texture_target_list.push_back(GL_TEXTURE_CUBE_MAP_ARRAY); in initAllTextures() 372 case GL_TEXTURE_CUBE_MAP_ARRAY: in getTexTargetString()
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/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | uniform_type_info_autogen.cpp | 66 {GL_IMAGE_CUBE_MAP_ARRAY, GL_INT, GL_TEXTURE_CUBE_MAP_ARRAY, GL_NONE, GL_NONE, 82 {GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_INT, GL_TEXTURE_CUBE_MAP_ARRAY, GL_NONE, GL_NONE, 101 {GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_INT, GL_TEXTURE_CUBE_MAP_ARRAY, GL_NONE, GL_NONE, 133 {GL_SAMPLER_CUBE_MAP_ARRAY, GL_INT, GL_TEXTURE_CUBE_MAP_ARRAY, GL_NONE, GL_NONE, 162 {GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_UNSIGNED_INT, GL_TEXTURE_CUBE_MAP_ARRAY, GL_NONE, 186 {GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GL_UNSIGNED_INT, GL_TEXTURE_CUBE_MAP_ARRAY, GL_NONE,
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cTextureGatherTests.cpp | 611 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in CreateTextureCubeArray() 614 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, internal_format, size, size, 6 * slices, 0, format, GL_FLOAT, 0); in CreateTextureCubeArray() 619 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, j, csize, csize, 1, format, GL_FLOAT, &pixels[0]); in CreateTextureCubeArray() 624 glGenerateMipmap(GL_TEXTURE_CUBE_MAP_ARRAY); in CreateTextureCubeArray() 635 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 22, 25, (6 * data_slice) + i, 2, 2, 1, format, GL_FLOAT, in CreateTextureCubeArray() 637 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 16, 10, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray() 639 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 11, 2, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray() 641 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 24, 13, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray() 643 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 9, 14, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray() 660 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, te in CreateTextureCubeArrayInt() [all...] |
H A D | gl4cSparseTextureClampTests.cpp | 206 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY); in init() 221 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY); in init() 264 if (target == GL_TEXTURE_CUBE_MAP_ARRAY && in funcAllowed() 506 else if (target == GL_TEXTURE_CUBE_MAP_ARRAY) in draw() 542 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY); in init() 552 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY); in init() 575 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY); in init() 585 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY); in init() 995 if (target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) in prepareTexture()
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H A D | gl4cSparseTextureTests.cpp | 113 else if (target == GL_TEXTURE_CUBE_MAP_ARRAY) in getTargetDepth() 163 else if (target == GL_TEXTURE_1D_ARRAY || target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_CUBE_MAP_ARRAY || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) in getTextureLevelSize() 243 case GL_TEXTURE_CUBE_MAP_ARRAY: in Storage() 312 case GL_TEXTURE_CUBE_MAP_ARRAY: in SubImage() 338 mSupportedTargets.push_back(GL_TEXTURE_CUBE_MAP_ARRAY); in init() 810 mSupportedTargets.push_back(GL_TEXTURE_CUBE_MAP_ARRAY); in init() 1021 mSupportedTargets.push_back(GL_TEXTURE_CUBE_MAP_ARRAY); in init() 1027 mFullArrayTargets.push_back(GL_TEXTURE_CUBE_MAP_ARRAY); in init() 1174 if (target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) in positiveTesting() 1383 (target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY)) in verifyTexStorageFullArrayCubeMipmapsError() [all...] |
H A D | gl4cSparseTexture2Tests.cpp | 343 mSupportedTargets.push_back(GL_TEXTURE_CUBE_MAP_ARRAY); in init() 899 else if (target == GL_TEXTURE_CUBE_MAP_ARRAY) in createShaderTokens() 2311 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY); in init() 2320 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY); in init() 2357 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY); in init() 2374 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY); in init() 2394 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY); in init() 2564 else if (target == GL_TEXTURE_CUBE_MAP_ARRAY) in createLookupShaderTokens() 2575 if ((target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) && in createLookupShaderTokens() 2601 if (target != GL_TEXTURE_CUBE_MAP_ARRAY) in createLookupShaderTokens() [all...] |
/third_party/mesa3d/src/mesa/main/ |
H A D | textureview.c | 412 case GL_TEXTURE_CUBE_MAP_ARRAY: in target_valid() 515 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_set_texture_view_state() 593 case GL_TEXTURE_CUBE_MAP_ARRAY: in texture_view() 653 case GL_TEXTURE_CUBE_MAP_ARRAY: in texture_view() 662 if ((target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) in texture_view()
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H A D | formatquery.c | 83 case GL_TEXTURE_CUBE_MAP_ARRAY: in _legal_parameters() 447 case GL_TEXTURE_CUBE_MAP_ARRAY: in _is_target_supported() 519 case GL_TEXTURE_CUBE_MAP_ARRAY: in _is_resource_supported() 628 case GL_TEXTURE_CUBE_MAP_ARRAY: in _legal_target_for_framebuffer_texture_layer() 805 case GL_TEXTURE_CUBE_MAP_ARRAY: in _equivalent_size_pname() 1355 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_GetInternalformativ()
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H A D | texstorage.c | 76 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_is_legal_tex_storage_target() 379 target == GL_TEXTURE_CUBE_MAP_ARRAY) { in _mesa_sparse_texture_error_check() 417 target == GL_TEXTURE_CUBE_MAP_ARRAY) && in _mesa_sparse_texture_error_check()
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