/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/ |
H A D | TextureTargetEnableTest.cpp | 34 EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_CUBE_MAP)); in TEST_P() 45 glEnable(GL_TEXTURE_CUBE_MAP); in TEST_P() 47 EXPECT_GL_TRUE(glIsEnabled(GL_TEXTURE_CUBE_MAP)); in TEST_P() 66 EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_CUBE_MAP)); in TEST_P() 73 glEnable(GL_TEXTURE_CUBE_MAP); in TEST_P() 75 EXPECT_GL_TRUE(glIsEnabled(GL_TEXTURE_CUBE_MAP)); in TEST_P()
|
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fSamplerObjectTests.cpp | 229 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_CUBE_MAP, in init() 233 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_CUBE_MAP, in init() 237 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_CUBE_MAP, in init() 241 { "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_CUBE_MAP, in init() 245 { "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_CUBE_MAP, in init() 249 { "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_CUBE_MAP, in init() 253 { "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_CUBE_MAP, in init() 267 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_CUBE_MAP, in init() 272 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_CUBE_MAP, in init() 277 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_CUBE_MAP, in init() [all...] |
H A D | es3fTextureSizeTests.cpp | 296 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace() 298 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrapS); in testFace() 299 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); in testFace() 300 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, minFilter); in testFace() 301 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); in testFace()
|
H A D | es3fTextureFormatTests.cpp | 405 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace() 408 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in testFace() 409 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testFace() 410 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testFace() 411 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testFace() 1022 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace() 1025 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in testFace() 1026 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testFace() 1027 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testFace() 1028 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTE in testFace() [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | CopyCompressedTextureTest.cpp | 291 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[0]); in TEST_P() 292 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P() 293 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P() 294 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 295 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 304 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[1]); in TEST_P() 305 glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P() 306 glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P() 307 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 308 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTE in TEST_P() [all...] |
H A D | CubeMapTextureTest.cpp | 72 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in TEST_P() 145 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in runSampleCoordinateTransformTest() 171 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in runSampleCoordinateTransformTest() 172 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in runSampleCoordinateTransformTest()
|
H A D | MipmapTest.cpp | 209 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); 215 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 216 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 995 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); in TEST_P() 1002 glGenerateMipmap(GL_TEXTURE_CUBE_MAP); in TEST_P() 1003 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); in TEST_P() 1026 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 1041 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); in TEST_P() 1714 glBindTexture(GL_TEXTURE_CUBE_MAP, mTexture); in TEST_P() 1729 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTE in TEST_P() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcLayoutLocationTests.cpp | 143 gl.bindTexture(GL_TEXTURE_CUBE_MAP, id); in createCubeMap() 146 gl.texStorage2D(GL_TEXTURE_CUBE_MAP, 1, internalFormat, WIDTH, HEIGHT); in createCubeMap() 149 setTexParameters(gl, GL_TEXTURE_CUBE_MAP, components == 1); in createCubeMap() 210 ResultData create<GL_TEXTURE_CUBE_MAP, GL_RGBA8>(const Functions& gl) in create() 216 ResultData create<GL_TEXTURE_CUBE_MAP, GL_DEPTH_COMPONENT16>(const Functions& gl) in create() 252 ResultData create<GL_TEXTURE_CUBE_MAP, GL_RGBA32I>(const Functions& gl) in create() 276 ResultData create<GL_TEXTURE_CUBE_MAP, GL_RGBA32UI>(const Functions& gl) in create() 607 { &create<GL_TEXTURE_CUBE_MAP, GL_RGBA8>, "sampler_cube", "samplerCube", "texture(sampler, vec3(coords, 0.0))", 0 }, in init() 608 { &create<GL_TEXTURE_CUBE_MAP, GL_DEPTH_COMPONENT16>, "sampler_cube_shadow", "samplerCubeShadow", "vec4(texture(sampler, vec4(coords, 0.0, 0.0)), 0.0, 0.0, 0.0)", 0 }, in init() 614 { &create<GL_TEXTURE_CUBE_MAP, GL_RGBA32 in init() [all...] |
H A D | glcFramebufferCompleteness.cpp | 513 context.texParameteri(context.texIds[0], GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, 1); 514 context.texParameteri(context.texIds[0], GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); 516 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]); 526 context.bindTexture(GL_TEXTURE_CUBE_MAP, 0); 536 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]); 546 context.bindTexture(GL_TEXTURE_CUBE_MAP, 0); 1185 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]); 1188 context.bindTexture(GL_TEXTURE_CUBE_MAP, 0); 1211 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]); 1214 context.bindTexture(GL_TEXTURE_CUBE_MAP, [all...] |
/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluStateReset.cpp | 186 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in resetStateES() 193 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateES() 194 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES() 195 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES() 196 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 200 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES() 201 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES() 202 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES() 203 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in resetStateES() 204 gl.texParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_LO in resetStateES() [all...] |
/third_party/skia/third_party/externals/angle2/samples/sample_util/ |
H A D | texture_utils.cpp | 47 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in CreateSimpleTextureCubemap() 70 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateSimpleTextureCubemap() 71 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateSimpleTextureCubemap()
|
/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | uniform_type_info_autogen.cpp | 64 {GL_IMAGE_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 1, 80 {GL_INT_IMAGE_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 99 {GL_INT_SAMPLER_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::Signed, 1, 131 {GL_SAMPLER_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::Float, 1, 1, 1, 138 {GL_SAMPLER_CUBE_SHADOW, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::Shadow, 159 {GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 183 {GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE,
|
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampBase.cpp | 87 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in deinitAllTextures() 202 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture_cube_map_id); in initAllTextures() 203 GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding a texture object to GL_TEXTURE_CUBE_MAP texture target"); in initAllTextures() 205 m_texture_target_list.push_back(GL_TEXTURE_CUBE_MAP); in initAllTextures() 348 static const char* str_GL_TEXTURE_CUBE_MAP = "GL_TEXTURE_CUBE_MAP"; in getTexTargetString() 366 case GL_TEXTURE_CUBE_MAP: in getTexTargetString()
|
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cSparseTextureClampTests.cpp | 205 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP); in init() 220 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP); in init() 305 if (target == GL_TEXTURE_CUBE_MAP) in verifyLookupTextureData() 504 else if (target == GL_TEXTURE_CUBE_MAP) in draw() 541 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP); in init() 551 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP); in init() 574 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP); in init() 584 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP); in init() 722 if (target == GL_TEXTURE_CUBE_MAP) in writeDataToTexture() 820 if (target == GL_TEXTURE_CUBE_MAP) in verifyLookupTextureData() [all...] |
H A D | gl4cSparseTexture2Tests.cpp | 342 mSupportedTargets.push_back(GL_TEXTURE_CUBE_MAP); in init() 893 else if (target == GL_TEXTURE_CUBE_MAP) in createShaderTokens() 1063 if (target == GL_TEXTURE_CUBE_MAP) in writeDataToTexture() 1168 if (target != GL_TEXTURE_CUBE_MAP && target != GL_TEXTURE_2D_MULTISAMPLE && in verifyTextureData() 1198 else if (target == GL_TEXTURE_CUBE_MAP) in verifyTextureData() 1763 if (!shaderOnly && target != GL_TEXTURE_CUBE_MAP && target != GL_TEXTURE_2D_MULTISAMPLE && in verifyTextureDataExtended() 1805 else if (!shaderOnly && target == GL_TEXTURE_CUBE_MAP) in verifyTextureDataExtended() 1874 if (target == GL_TEXTURE_CUBE_MAP) in verifyTextureDataExtended() 2026 if (target == GL_TEXTURE_CUBE_MAP) in verifyAtomicOperations() 2310 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP); in init() [all...] |
/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsSamplerObjectTest.cpp | 147 case GL_TEXTURE_CUBE_MAP: in selectVertexShader() 189 case GL_TEXTURE_CUBE_MAP: in selectFragmentShader() 357 case GL_TEXTURE_CUBE_MAP: in render() 450 gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture); in createTextureCube() 451 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_CUBE_MAP, texture)"); in createTextureCube() 460 gl.generateMipmap(GL_TEXTURE_CUBE_MAP); in createTextureCube() 461 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_CUBE_MAP)"); in createTextureCube() 462 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in createTextureCube() 463 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_CUBE_MAP, texture)"); in createTextureCube() 478 case GL_TEXTURE_CUBE_MAP in createTexture() [all...] |
H A D | glsRandomShaderCase.cpp | 343 glBindTexture(GL_TEXTURE_CUBE_MAP, m_texCube->getGLTexture()); in getTexCube() 344 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, TEXTURE_WRAP_S); in getTexCube() 345 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, TEXTURE_WRAP_T); in getTexCube() 346 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, TEXTURE_MIN_FILTER); in getTexCube() 347 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, TEXTURE_MAG_FILTER); in getTexCube() 538 glBindTexture(GL_TEXTURE_CUBE_MAP, texture->getGLTexture()); in iterate()
|
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fTextureFormatTests.cpp | 346 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace() 349 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in testFace() 350 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testFace() 351 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testFace() 352 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testFace() 580 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace() 583 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in testFace() 584 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testFace() 585 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testFace() 586 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTE in testFace() [all...] |
H A D | es2fTextureCompletenessTests.cpp | 602 glBindTexture (GL_TEXTURE_CUBE_MAP, texture); in createTexture() 604 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 605 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 606 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture() 607 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTexture() 672 glBindTexture (GL_TEXTURE_CUBE_MAP, texture); in createTexture() 674 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 675 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 676 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture() 677 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTE in createTexture() [all...] |
H A D | es2fTextureSizeTests.cpp | 295 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace() 297 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrapS); in testFace() 298 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); in testFace() 299 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, minFilter); in testFace() 300 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); in testFace()
|
/third_party/mesa3d/src/mesa/main/ |
H A D | genmipmap.c | 60 case GL_TEXTURE_CUBE_MAP: in _mesa_is_valid_generate_texture_mipmap_target() 128 if (caller && texObj->Target == GL_TEXTURE_CUBE_MAP && in generate_texture_mipmap() 177 if (target == GL_TEXTURE_CUBE_MAP) { in generate_texture_mipmap()
|
H A D | copyimage.c | 96 case GL_TEXTURE_CUBE_MAP: in prepare_target_err() 239 if (target == GL_TEXTURE_CUBE_MAP) { in prepare_target_err() 291 if (target == GL_TEXTURE_CUBE_MAP) { in prepare_target() 377 case GL_TEXTURE_CUBE_MAP: in check_region_bounds() 555 srcTexImage->TexObject->Target == GL_TEXTURE_CUBE_MAP) { in copy_image_subdata() 564 dstTexImage->TexObject->Target == GL_TEXTURE_CUBE_MAP) { in copy_image_subdata()
|
/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cTextureGatherTests.cpp | 591 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in CreateTextureCubeInt() 616 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTextureCubeInt() 617 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTextureCubeInt() 618 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTextureCubeInt() 619 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateTextureCubeInt() 620 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTextureCubeInt() 635 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in CreateTextureCube() 660 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTextureCube() 661 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTextureCube() 662 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_ in CreateTextureCube() [all...] |
/third_party/vk-gl-cts/modules/gles2/accuracy/ |
H A D | es2aTextureFilteringTests.cpp | 555 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate() 556 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate() 557 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 558 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate() 559 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate() 585 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate() 586 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate() 587 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 588 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate() 589 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTE in iterate() [all...] |
/third_party/vk-gl-cts/modules/gles3/accuracy/ |
H A D | es3aTextureFilteringTests.cpp | 564 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate() 565 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate() 566 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 567 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate() 568 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate() 594 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate() 595 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate() 596 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 597 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate() 598 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTE in iterate() [all...] |