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Searched refs:GL_TEXTURE_3D (Results 1 - 25 of 162) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/gles2/
H A Des2cTexture3DTests.cpp249 gl.bindTexture(GL_TEXTURE_3D, textureName); in uploadTexture3D()
269 callTexImage3D(GL_TEXTURE_3D, levelNdx, transferFormat.format, access.getWidth(), access.getHeight(), in uploadTexture3D()
640 gl.bindTexture(GL_TEXTURE_3D, curCase.texture->getGLTexture()); in iterate()
641 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, m_filteringData.minFilter); in iterate()
642 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, m_filteringData.magFilter); in iterate()
643 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, m_filteringData.wrapS); in iterate()
644 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, m_filteringData.wrapT); in iterate()
645 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, m_filteringData.wrapR); in iterate()
724 gl.bindTexture(GL_TEXTURE_3D, texture.getGLTexture()); in iterate()
726 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_ in iterate()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DCopyTexture3DTest.cpp329 // Test that glCopySubTexture3DANGLE correctly copies to and from a GL_TEXTURE_3D texture.
338 glBindTexture(GL_TEXTURE_3D, sourceTexture.get()); in TEST_P()
339 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
341 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
342 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
346 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P()
347 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
349 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
350 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
352 glCopySubTexture3DANGLE(sourceTexture.get(), 0, GL_TEXTURE_3D, destTextur in TEST_P()
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H A DMipmapTest.cpp1076 glBindTexture(GL_TEXTURE_3D, texture); in TEST_P()
1078 glTexImage3DOES(GL_TEXTURE_3D, 0, GL_RGBA, 16, 16, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
1079 glTexImage3DOES(GL_TEXTURE_3D, 1, GL_RGBA, 8, 8, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
1080 glTexImage3DOES(GL_TEXTURE_3D, 2, GL_RGBA, 4, 4, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
1081 glTexImage3DOES(GL_TEXTURE_3D, 3, GL_RGBA, 2, 2, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
1082 glTexImage3DOES(GL_TEXTURE_3D, 4, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
1086 glTexSubImage3DOES(GL_TEXTURE_3D, 0, 0, 0, 0, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
1091 glTexSubImage3DOES(GL_TEXTURE_3D, 0, 0, 0, 1, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
1094 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in TEST_P()
1095 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTE in TEST_P()
[all...]
H A DWebGLReadOutsideFramebufferTest.cpp68 glBindTexture(GL_TEXTURE_3D, texid); in toTexture3D()
70 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, mWidth, mHeight, depth, 0, GL_RGBA, in toTexture3D()
74 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, z, mWidth, mHeight, 1, GL_RGBA, in toTexture3D()
77 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in toTexture3D()
78 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in toTexture3D()
79 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in toTexture3D()
80 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in toTexture3D()
81 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in toTexture3D()
180 glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, z, x, y, kReadWidth, kReadHeight); in TestCopyTexSubImage3D()
H A DCopyTexImageTest.cpp509 // Test if glCopyTexImage2D() implementation performs conversions well from GL_TEXTURE_3D to
534 glBindTexture(GL_TEXTURE_3D, fboTex); in TEST_P()
535 glTexImage3DOES(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, kDepth, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
547 glFramebufferTexture3DOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, fboTex, 0, in TEST_P()
676 // Test if glCopyTexImage2D() implementation performs conversions well from GL_TEXTURE_3D to
696 glBindTexture(GL_TEXTURE_3D, src_object_id); in TEST_P()
697 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTexSize, kTexSize, kLayers, 0, GL_RGBA, in TEST_P()
699 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 1, kTexSize, kTexSize, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
828 glBindTexture(GL_TEXTURE_3D, texture); in initialize3DTexture()
829 glTexImage3D(GL_TEXTURE_3D, in initialize3DTexture()
[all...]
H A DTextureTest.cpp3303 glBindTexture(GL_TEXTURE_3D, mTexture3D); in TEST_P()
3304 glTexStorage3D(GL_TEXTURE_3D, 1, GL_COMPRESSED_RGBA_ASTC_4x4, 4, 4, 1); in TEST_P()
3505 glBindTexture(GL_TEXTURE_3D, mTexture3D); in TEST_P()
3508 glTexImage3DOES(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
3510 glTexImage3DOES(GL_TEXTURE_3D, 1, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
3512 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
3513 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
3531 glBindTexture(GL_TEXTURE_3D, mTexture3D); in TEST_P()
3534 glTexImage3DOES(GL_TEXTURE_3D, 0, GL_LUMINANCE, 2, 2, 2, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, in TEST_P()
3536 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTE in TEST_P()
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H A DReadPixelsTest.cpp874 GLint layers = (textureTarget == GL_TEXTURE_3D ? mipSize : 4); in initializeTextureData()
901 testRead(GL_TEXTURE_3D, 1, 0, 0); in TEST_P()
907 testRead(GL_TEXTURE_3D, 2, 1, 0); in TEST_P()
913 testRead(GL_TEXTURE_3D, 1, 0, 1); in TEST_P()
919 testRead(GL_TEXTURE_3D, 2, 1, 1); in TEST_P()
949 testPBORead(GL_TEXTURE_3D, 1, 0, 0); in TEST_P()
955 testPBORead(GL_TEXTURE_3D, 2, 1, 0); in TEST_P()
964 testPBORead(GL_TEXTURE_3D, 1, 0, 1); in TEST_P()
973 testPBORead(GL_TEXTURE_3D, 2, 1, 1); in TEST_P()
H A DDrawBuffersTest.cpp213 glFramebufferTexture3DOES(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, texture, in verifyAttachment3DOES()
698 glBindTexture(GL_TEXTURE_3D, texture.get()); in TEST_P()
699 glTexImage3DOES(GL_TEXTURE_3D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), in TEST_P()
702 glFramebufferTexture3DOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, texture.get(), 0, in TEST_P()
704 glFramebufferTexture3DOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_3D, texture.get(), 0, in TEST_P()
706 glFramebufferTexture3DOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_TEXTURE_3D, texture.get(), 0, in TEST_P()
708 glFramebufferTexture3DOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, GL_TEXTURE_3D, texture.get(), 0, in TEST_P()
745 glBindTexture(GL_TEXTURE_3D, texture.get()); in TEST_P()
746 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), getWindowWidth(), in TEST_P()
H A DRobustResourceInitTest.cpp519 glBindTexture(GL_TEXTURE_3D, tempTexture); in setup3DTexture()
520 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, kWidth, kHeight, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in setup3DTexture()
534 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kWidth, kHeight, 2, GL_RGBA, GL_UNSIGNED_BYTE, in setup3DTexture()
539 glBindTexture(GL_TEXTURE_3D, *tex); in setup3DTexture()
566 glBindTexture(GL_TEXTURE_3D, 0); in checkNonZeroPixels3D()
688 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, kWidth, kHeight, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
720 glBindTexture(GL_TEXTURE_3D, texture3D); in TEST_P()
721 glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, kTextureWidth, kTextureHeight, kTextureDepth); in TEST_P()
722 glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, kTextureLayer, 0, 0, kTextureWidth, kTextureHeight); in TEST_P()
1823 glBindTexture(GL_TEXTURE_3D, srcTextur in TEST_P()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderBlitting.cpp96 gl.bindTexture(GL_TEXTURE_3D, m_to_draw); in iterate()
97 gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */, in iterate()
102 gl.bindTexture(GL_TEXTURE_3D, m_to_read); in iterate()
103 gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */, in iterate()
132 gl.bindTexture(GL_TEXTURE_3D, m_to_read); in iterate()
133 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* layer */, TEXTURE_WIDTH, in iterate()
135 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* layer */, TEXTURE_WIDTH, in iterate()
137 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* layer */, TEXTURE_WIDTH, in iterate()
139 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* layer */, TEXTURE_WIDTH, in iterate()
142 gl.bindTexture(GL_TEXTURE_3D, m_to_dra in iterate()
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H A DesextcGeometryShaderLayeredFramebuffer.cpp268 gl.bindTexture(GL_TEXTURE_3D, m_to_id); in iterate()
269 gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); in iterate()
270 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, TEXTURE_WIDTH, in iterate()
272 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, TEXTURE_WIDTH, in iterate()
274 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* zoffset */, TEXTURE_WIDTH, in iterate()
276 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* zoffset */, TEXTURE_WIDTH, in iterate()
523 gl.bindTexture(GL_TEXTURE_3D, to_id); in iterate()
525 gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, to_internalformat, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); in iterate()
527 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, TEXTURE_WIDTH, in iterate()
529 gl.texSubImage3D(GL_TEXTURE_3D, in iterate()
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H A DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp51 , m_draw_mode(GL_TEXTURE_3D) in GeometryShaderLayeredRenderingBoundaryCondition()
483 texInfo.m_texture_target = GL_TEXTURE_3D; in GeometryShaderLayeredRenderingBoundaryConditionVariousTextures()
490 texInfo.m_texture_target = GL_TEXTURE_3D; in GeometryShaderLayeredRenderingBoundaryConditionVariousTextures()
620 texInfo.m_texture_target = GL_TEXTURE_3D; in GeometryShaderLayeredRenderingBoundaryConditionNoGS()
689 texInfo.m_texture_target = GL_TEXTURE_3D; in GeometryShaderLayeredRenderingBoundaryConditionNoLayerSet()
776 texInfo.m_texture_target = GL_TEXTURE_3D; in GeometryShaderLayeredRenderingBoundaryConditionNoLayeredFBO()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fNegativeTextureApiTests.cpp169 glBindTexture(GL_TEXTURE_3D, texture[0]); in init()
178 glBindTexture(GL_TEXTURE_3D, texture[1]); in init()
2064 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0); in init()
2069 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0); in init()
2075 glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2079 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if target is GL_TEXTURE_3D and format is GL_DEPTH_COMPONENT, or GL_DEPTH_STENCIL."); in init()
2080 glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_STENCIL, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0); in init()
2082 glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_COMPONENT, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0); in init()
2087 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in init()
2089 glTexImage3D(GL_TEXTURE_3D, in init()
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H A Des3fSamplerObjectTests.cpp146 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_3D, in init()
150 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_3D, in init()
154 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_3D, in init()
158 { "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_3D, in init()
162 { "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_3D, in init()
166 { "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_3D, in init()
170 { "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_3D, in init()
184 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_3D, in init()
189 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_3D, in init()
194 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_3D, in init()
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H A Des3fFboCompletenessTests.cpp273 GLenum textureKind; //< GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY
284 const string kindStr = params.textureKind == GL_TEXTURE_3D ? "3d" : "2darr"; in getName()
292 const string kindStr = (params.textureKind == GL_TEXTURE_3D in getDescription()
317 case GL_TEXTURE_3D: in build()
494 { GL_TEXTURE_3D, 1, 0 }, in init()
495 { GL_TEXTURE_3D, 1, 15 }, in init()
496 { GL_TEXTURE_3D, 4, 15 }, in init()
497 { GL_TEXTURE_3D, 64, 15 }, in init()
/third_party/vk-gl-cts/framework/opengl/
H A DgluStateReset.cpp248 gl.bindTexture(GL_TEXTURE_3D, 0); in resetStateES()
249 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateES()
250 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateES()
251 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES()
252 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES()
253 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES()
254 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT); in resetStateES()
255 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES()
256 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES()
257 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_ in resetStateES()
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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcLayoutLocationTests.cpp129 gl.bindTexture(GL_TEXTURE_3D, id); in createTexture3D()
130 gl.texStorage3D(GL_TEXTURE_3D, 1, internalFormat, WIDTH, HEIGHT, 1); in createTexture3D()
131 gl.texSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, WIDTH, HEIGHT, 1, format, type, &data[0]); in createTexture3D()
132 setTexParameters(gl, GL_TEXTURE_3D, components == 1); in createTexture3D()
204 ResultData create<GL_TEXTURE_3D, GL_RGBA8>(const Functions& gl) in create()
246 ResultData create<GL_TEXTURE_3D, GL_RGBA32I>(const Functions& gl) in create()
270 ResultData create<GL_TEXTURE_3D, GL_RGBA32UI>(const Functions& gl) in create()
606 { &create<GL_TEXTURE_3D, GL_RGBA8>, "sampler_3d", "sampler3D", "texture(sampler, vec3(coords, 0.0))", 0 }, in init()
613 { &create<GL_TEXTURE_3D, GL_RGBA32I>, "isampler_3d", "isampler3D", "vec4(texture(sampler, vec3(coords, 0.0)))/255.0", 0 }, in init()
617 { &create<GL_TEXTURE_3D, GL_RGBA32U in init()
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeTextureApiTests.cpp127 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); in bindtexture()
136 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]); in bindtexture()
141 ctx.glBindTexture(GL_TEXTURE_3D, texture[2]); in bindtexture()
156 ctx.glBindTexture(GL_TEXTURE_3D, texture[3]); in bindtexture()
175 ctx.glBindTexture(GL_TEXTURE_3D, texture[4]); in bindtexture()
2685 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0); in teximage3d()
2690 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0); in teximage3d()
2695 ctx.glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d()
2699 ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_3D and format is GL_DEPTH_COMPONENT, or GL_DEPTH_STENCIL."); in teximage3d()
2700 ctx.glTexImage3D(GL_TEXTURE_3D, in teximage3d()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampSamplingTextureGroup.cpp157 /* Target GL_TEXTURE_3D */ in init()
161 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init()
168 TestConfiguration<glw::GLint, glw::GLint> configurationTexture3DR32I(1, 4, GL_TEXTURE_3D, GL_R32I, GL_R32I, in init()
177 1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 0, in init()
185 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
262 /* Target GL_TEXTURE_3D*/ in init()
266 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init()
274 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
H A DesextcTextureBorderClampTests.cpp182 /* Target GL_TEXTURE_3D */ in init()
186 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init()
192 TestConfiguration<glw::GLint, glw::GLint> configurationTexture3DR32I(1, 4, GL_TEXTURE_3D, GL_R32I, GL_R32I, in init()
201 1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 0, in init()
209 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
290 /* Target GL_TEXTURE_3D*/ in init()
294 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init()
302 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
H A DesextcTextureBorderClampBase.cpp85 gl.bindTexture(GL_TEXTURE_3D, 0); in deinitAllTextures()
184 gl.bindTexture(GL_TEXTURE_3D, m_texture_3D_id); in initAllTextures()
185 GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding a texture object to GL_TEXTURE_3D texture target"); in initAllTextures()
187 m_texture_target_list.push_back(GL_TEXTURE_3D); in initAllTextures()
346 static const char* str_GL_TEXTURE_3D = "GL_TEXTURE_3D"; in getTexTargetString()
362 case GL_TEXTURE_3D: in getTexTargetString()
H A DesextcTextureBorderClampSamplingTexture.cpp327 case GL_TEXTURE_3D: in createTextures()
374 "GL_TEXTURE_3D!"); in createTextures()
544 * For GL_NEAREST filtering and GL_TEXTURE_3D texture target and Layer equal to in iterate()
556 case GL_TEXTURE_3D: in iterate()
563 TCU_FAIL("Not allowed texture target - should be one of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D"); in iterate()
595 gl.bindTexture(GL_TEXTURE_3D, 0); in deinit()
824 case GL_TEXTURE_3D: in getFragmentShaderCode()
902 case GL_TEXTURE_3D: in getVertexShaderCode()
1044 if (m_test_configuration.get_target() != GL_TEXTURE_3D) in checkLinear()
1159 case GL_TEXTURE_3D in getStartingLayerIndex()
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/third_party/vk-gl-cts/modules/glshared/
H A DglsSamplerObjectTest.cpp135 case GL_TEXTURE_3D: in selectVertexShader()
179 case GL_TEXTURE_3D: in selectFragmentShader()
340 case GL_TEXTURE_3D: in render()
416 gl.bindTexture(GL_TEXTURE_3D, texture); in createTexture3D()
417 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_3D, texture)"); in createTexture3D()
419 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr()); in createTexture3D()
420 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())"); in createTexture3D()
422 gl.generateMipmap(GL_TEXTURE_3D); in createTexture3D()
423 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_3D)"); in createTexture3D()
425 gl.bindTexture(GL_TEXTURE_3D, in createTexture3D()
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/third_party/skia/third_party/externals/angle2/src/common/
H A Duniform_type_info_autogen.cpp62 {GL_IMAGE_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 1, 1, 1,
78 {GL_INT_IMAGE_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 1, 1, 1,
97 {GL_INT_SAMPLER_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, SamplerFormat::Signed, 1, 1, 1,
129 {GL_SAMPLER_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, SamplerFormat::Float, 1, 1, 1,
156 {GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE,
180 {GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE,
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cSparseTextureClampTests.cpp207 f.allowedTargets.insert(GL_TEXTURE_3D); in init()
213 f.allowedTargets.insert(GL_TEXTURE_3D); in init()
222 f.allowedTargets.insert(GL_TEXTURE_3D); in init()
230 f.allowedTargets.insert(GL_TEXTURE_3D); in init()
502 else if (target == GL_TEXTURE_3D) in draw()
543 f.allowedTargets.insert(GL_TEXTURE_3D); in init()
553 f.allowedTargets.insert(GL_TEXTURE_3D); in init()
559 f.allowedTargets.insert(GL_TEXTURE_3D); in init()
567 f.allowedTargets.insert(GL_TEXTURE_3D); in init()
576 f.allowedTargets.insert(GL_TEXTURE_3D); in init()
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