/third_party/vk-gl-cts/external/openglcts/modules/gles2/ |
H A D | es2cTexture3DTests.cpp | 249 gl.bindTexture(GL_TEXTURE_3D, textureName); in uploadTexture3D() 269 callTexImage3D(GL_TEXTURE_3D, levelNdx, transferFormat.format, access.getWidth(), access.getHeight(), in uploadTexture3D() 640 gl.bindTexture(GL_TEXTURE_3D, curCase.texture->getGLTexture()); in iterate() 641 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, m_filteringData.minFilter); in iterate() 642 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, m_filteringData.magFilter); in iterate() 643 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, m_filteringData.wrapS); in iterate() 644 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, m_filteringData.wrapT); in iterate() 645 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, m_filteringData.wrapR); in iterate() 724 gl.bindTexture(GL_TEXTURE_3D, texture.getGLTexture()); in iterate() 726 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_ in iterate() [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | CopyTexture3DTest.cpp | 329 // Test that glCopySubTexture3DANGLE correctly copies to and from a GL_TEXTURE_3D texture. 338 glBindTexture(GL_TEXTURE_3D, sourceTexture.get()); in TEST_P() 339 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 341 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P() 342 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P() 346 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P() 347 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 349 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P() 350 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P() 352 glCopySubTexture3DANGLE(sourceTexture.get(), 0, GL_TEXTURE_3D, destTextur in TEST_P() [all...] |
H A D | MipmapTest.cpp | 1076 glBindTexture(GL_TEXTURE_3D, texture); in TEST_P() 1078 glTexImage3DOES(GL_TEXTURE_3D, 0, GL_RGBA, 16, 16, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 1079 glTexImage3DOES(GL_TEXTURE_3D, 1, GL_RGBA, 8, 8, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 1080 glTexImage3DOES(GL_TEXTURE_3D, 2, GL_RGBA, 4, 4, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 1081 glTexImage3DOES(GL_TEXTURE_3D, 3, GL_RGBA, 2, 2, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 1082 glTexImage3DOES(GL_TEXTURE_3D, 4, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 1086 glTexSubImage3DOES(GL_TEXTURE_3D, 0, 0, 0, 0, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 1091 glTexSubImage3DOES(GL_TEXTURE_3D, 0, 0, 0, 1, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 1094 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in TEST_P() 1095 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTE in TEST_P() [all...] |
H A D | WebGLReadOutsideFramebufferTest.cpp | 68 glBindTexture(GL_TEXTURE_3D, texid); in toTexture3D() 70 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, mWidth, mHeight, depth, 0, GL_RGBA, in toTexture3D() 74 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, z, mWidth, mHeight, 1, GL_RGBA, in toTexture3D() 77 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in toTexture3D() 78 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in toTexture3D() 79 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in toTexture3D() 80 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in toTexture3D() 81 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in toTexture3D() 180 glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, z, x, y, kReadWidth, kReadHeight); in TestCopyTexSubImage3D()
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H A D | CopyTexImageTest.cpp | 509 // Test if glCopyTexImage2D() implementation performs conversions well from GL_TEXTURE_3D to 534 glBindTexture(GL_TEXTURE_3D, fboTex); in TEST_P() 535 glTexImage3DOES(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, kDepth, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 547 glFramebufferTexture3DOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, fboTex, 0, in TEST_P() 676 // Test if glCopyTexImage2D() implementation performs conversions well from GL_TEXTURE_3D to 696 glBindTexture(GL_TEXTURE_3D, src_object_id); in TEST_P() 697 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTexSize, kTexSize, kLayers, 0, GL_RGBA, in TEST_P() 699 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 1, kTexSize, kTexSize, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 828 glBindTexture(GL_TEXTURE_3D, texture); in initialize3DTexture() 829 glTexImage3D(GL_TEXTURE_3D, in initialize3DTexture() [all...] |
H A D | TextureTest.cpp | 3303 glBindTexture(GL_TEXTURE_3D, mTexture3D); in TEST_P() 3304 glTexStorage3D(GL_TEXTURE_3D, 1, GL_COMPRESSED_RGBA_ASTC_4x4, 4, 4, 1); in TEST_P() 3505 glBindTexture(GL_TEXTURE_3D, mTexture3D); in TEST_P() 3508 glTexImage3DOES(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 3510 glTexImage3DOES(GL_TEXTURE_3D, 1, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 3512 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P() 3513 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P() 3531 glBindTexture(GL_TEXTURE_3D, mTexture3D); in TEST_P() 3534 glTexImage3DOES(GL_TEXTURE_3D, 0, GL_LUMINANCE, 2, 2, 2, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, in TEST_P() 3536 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTE in TEST_P() [all...] |
H A D | ReadPixelsTest.cpp | 874 GLint layers = (textureTarget == GL_TEXTURE_3D ? mipSize : 4); in initializeTextureData() 901 testRead(GL_TEXTURE_3D, 1, 0, 0); in TEST_P() 907 testRead(GL_TEXTURE_3D, 2, 1, 0); in TEST_P() 913 testRead(GL_TEXTURE_3D, 1, 0, 1); in TEST_P() 919 testRead(GL_TEXTURE_3D, 2, 1, 1); in TEST_P() 949 testPBORead(GL_TEXTURE_3D, 1, 0, 0); in TEST_P() 955 testPBORead(GL_TEXTURE_3D, 2, 1, 0); in TEST_P() 964 testPBORead(GL_TEXTURE_3D, 1, 0, 1); in TEST_P() 973 testPBORead(GL_TEXTURE_3D, 2, 1, 1); in TEST_P()
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H A D | DrawBuffersTest.cpp | 213 glFramebufferTexture3DOES(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, texture, in verifyAttachment3DOES() 698 glBindTexture(GL_TEXTURE_3D, texture.get()); in TEST_P() 699 glTexImage3DOES(GL_TEXTURE_3D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), in TEST_P() 702 glFramebufferTexture3DOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, texture.get(), 0, in TEST_P() 704 glFramebufferTexture3DOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_3D, texture.get(), 0, in TEST_P() 706 glFramebufferTexture3DOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_TEXTURE_3D, texture.get(), 0, in TEST_P() 708 glFramebufferTexture3DOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, GL_TEXTURE_3D, texture.get(), 0, in TEST_P() 745 glBindTexture(GL_TEXTURE_3D, texture.get()); in TEST_P() 746 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), getWindowWidth(), in TEST_P()
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H A D | RobustResourceInitTest.cpp | 519 glBindTexture(GL_TEXTURE_3D, tempTexture); in setup3DTexture() 520 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, kWidth, kHeight, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in setup3DTexture() 534 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kWidth, kHeight, 2, GL_RGBA, GL_UNSIGNED_BYTE, in setup3DTexture() 539 glBindTexture(GL_TEXTURE_3D, *tex); in setup3DTexture() 566 glBindTexture(GL_TEXTURE_3D, 0); in checkNonZeroPixels3D() 688 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, kWidth, kHeight, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 720 glBindTexture(GL_TEXTURE_3D, texture3D); in TEST_P() 721 glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, kTextureWidth, kTextureHeight, kTextureDepth); in TEST_P() 722 glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, kTextureLayer, 0, 0, kTextureWidth, kTextureHeight); in TEST_P() 1823 glBindTexture(GL_TEXTURE_3D, srcTextur in TEST_P() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderBlitting.cpp | 96 gl.bindTexture(GL_TEXTURE_3D, m_to_draw); in iterate() 97 gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */, in iterate() 102 gl.bindTexture(GL_TEXTURE_3D, m_to_read); in iterate() 103 gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */, in iterate() 132 gl.bindTexture(GL_TEXTURE_3D, m_to_read); in iterate() 133 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* layer */, TEXTURE_WIDTH, in iterate() 135 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* layer */, TEXTURE_WIDTH, in iterate() 137 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* layer */, TEXTURE_WIDTH, in iterate() 139 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* layer */, TEXTURE_WIDTH, in iterate() 142 gl.bindTexture(GL_TEXTURE_3D, m_to_dra in iterate() [all...] |
H A D | esextcGeometryShaderLayeredFramebuffer.cpp | 268 gl.bindTexture(GL_TEXTURE_3D, m_to_id); in iterate() 269 gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); in iterate() 270 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, TEXTURE_WIDTH, in iterate() 272 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, TEXTURE_WIDTH, in iterate() 274 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* zoffset */, TEXTURE_WIDTH, in iterate() 276 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* zoffset */, TEXTURE_WIDTH, in iterate() 523 gl.bindTexture(GL_TEXTURE_3D, to_id); in iterate() 525 gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, to_internalformat, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); in iterate() 527 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, TEXTURE_WIDTH, in iterate() 529 gl.texSubImage3D(GL_TEXTURE_3D, in iterate() [all...] |
H A D | esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp | 51 , m_draw_mode(GL_TEXTURE_3D) in GeometryShaderLayeredRenderingBoundaryCondition() 483 texInfo.m_texture_target = GL_TEXTURE_3D; in GeometryShaderLayeredRenderingBoundaryConditionVariousTextures() 490 texInfo.m_texture_target = GL_TEXTURE_3D; in GeometryShaderLayeredRenderingBoundaryConditionVariousTextures() 620 texInfo.m_texture_target = GL_TEXTURE_3D; in GeometryShaderLayeredRenderingBoundaryConditionNoGS() 689 texInfo.m_texture_target = GL_TEXTURE_3D; in GeometryShaderLayeredRenderingBoundaryConditionNoLayerSet() 776 texInfo.m_texture_target = GL_TEXTURE_3D; in GeometryShaderLayeredRenderingBoundaryConditionNoLayeredFBO()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fNegativeTextureApiTests.cpp | 169 glBindTexture(GL_TEXTURE_3D, texture[0]); in init() 178 glBindTexture(GL_TEXTURE_3D, texture[1]); in init() 2064 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0); in init() 2069 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0); in init() 2075 glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2079 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if target is GL_TEXTURE_3D and format is GL_DEPTH_COMPONENT, or GL_DEPTH_STENCIL."); in init() 2080 glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_STENCIL, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0); in init() 2082 glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_COMPONENT, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0); in init() 2087 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in init() 2089 glTexImage3D(GL_TEXTURE_3D, in init() [all...] |
H A D | es3fSamplerObjectTests.cpp | 146 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_3D, in init() 150 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_3D, in init() 154 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_3D, in init() 158 { "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_3D, in init() 162 { "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_3D, in init() 166 { "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_3D, in init() 170 { "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_3D, in init() 184 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_3D, in init() 189 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_3D, in init() 194 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_3D, in init() [all...] |
H A D | es3fFboCompletenessTests.cpp | 273 GLenum textureKind; //< GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY 284 const string kindStr = params.textureKind == GL_TEXTURE_3D ? "3d" : "2darr"; in getName() 292 const string kindStr = (params.textureKind == GL_TEXTURE_3D in getDescription() 317 case GL_TEXTURE_3D: in build() 494 { GL_TEXTURE_3D, 1, 0 }, in init() 495 { GL_TEXTURE_3D, 1, 15 }, in init() 496 { GL_TEXTURE_3D, 4, 15 }, in init() 497 { GL_TEXTURE_3D, 64, 15 }, in init()
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluStateReset.cpp | 248 gl.bindTexture(GL_TEXTURE_3D, 0); in resetStateES() 249 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateES() 250 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateES() 251 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES() 252 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES() 253 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 254 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT); in resetStateES() 255 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES() 256 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES() 257 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_ in resetStateES() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcLayoutLocationTests.cpp | 129 gl.bindTexture(GL_TEXTURE_3D, id); in createTexture3D() 130 gl.texStorage3D(GL_TEXTURE_3D, 1, internalFormat, WIDTH, HEIGHT, 1); in createTexture3D() 131 gl.texSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, WIDTH, HEIGHT, 1, format, type, &data[0]); in createTexture3D() 132 setTexParameters(gl, GL_TEXTURE_3D, components == 1); in createTexture3D() 204 ResultData create<GL_TEXTURE_3D, GL_RGBA8>(const Functions& gl) in create() 246 ResultData create<GL_TEXTURE_3D, GL_RGBA32I>(const Functions& gl) in create() 270 ResultData create<GL_TEXTURE_3D, GL_RGBA32UI>(const Functions& gl) in create() 606 { &create<GL_TEXTURE_3D, GL_RGBA8>, "sampler_3d", "sampler3D", "texture(sampler, vec3(coords, 0.0))", 0 }, in init() 613 { &create<GL_TEXTURE_3D, GL_RGBA32I>, "isampler_3d", "isampler3D", "vec4(texture(sampler, vec3(coords, 0.0)))/255.0", 0 }, in init() 617 { &create<GL_TEXTURE_3D, GL_RGBA32U in init() [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeTextureApiTests.cpp | 127 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); in bindtexture() 136 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]); in bindtexture() 141 ctx.glBindTexture(GL_TEXTURE_3D, texture[2]); in bindtexture() 156 ctx.glBindTexture(GL_TEXTURE_3D, texture[3]); in bindtexture() 175 ctx.glBindTexture(GL_TEXTURE_3D, texture[4]); in bindtexture() 2685 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0); in teximage3d() 2690 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0); in teximage3d() 2695 ctx.glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d() 2699 ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_3D and format is GL_DEPTH_COMPONENT, or GL_DEPTH_STENCIL."); in teximage3d() 2700 ctx.glTexImage3D(GL_TEXTURE_3D, in teximage3d() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampSamplingTextureGroup.cpp | 157 /* Target GL_TEXTURE_3D */ in init() 161 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init() 168 TestConfiguration<glw::GLint, glw::GLint> configurationTexture3DR32I(1, 4, GL_TEXTURE_3D, GL_R32I, GL_R32I, in init() 177 1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 0, in init() 185 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init() 262 /* Target GL_TEXTURE_3D*/ in init() 266 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init() 274 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
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H A D | esextcTextureBorderClampTests.cpp | 182 /* Target GL_TEXTURE_3D */ in init() 186 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init() 192 TestConfiguration<glw::GLint, glw::GLint> configurationTexture3DR32I(1, 4, GL_TEXTURE_3D, GL_R32I, GL_R32I, in init() 201 1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 0, in init() 209 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init() 290 /* Target GL_TEXTURE_3D*/ in init() 294 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init() 302 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
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H A D | esextcTextureBorderClampBase.cpp | 85 gl.bindTexture(GL_TEXTURE_3D, 0); in deinitAllTextures() 184 gl.bindTexture(GL_TEXTURE_3D, m_texture_3D_id); in initAllTextures() 185 GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding a texture object to GL_TEXTURE_3D texture target"); in initAllTextures() 187 m_texture_target_list.push_back(GL_TEXTURE_3D); in initAllTextures() 346 static const char* str_GL_TEXTURE_3D = "GL_TEXTURE_3D"; in getTexTargetString() 362 case GL_TEXTURE_3D: in getTexTargetString()
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H A D | esextcTextureBorderClampSamplingTexture.cpp | 327 case GL_TEXTURE_3D: in createTextures() 374 "GL_TEXTURE_3D!"); in createTextures() 544 * For GL_NEAREST filtering and GL_TEXTURE_3D texture target and Layer equal to in iterate() 556 case GL_TEXTURE_3D: in iterate() 563 TCU_FAIL("Not allowed texture target - should be one of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D"); in iterate() 595 gl.bindTexture(GL_TEXTURE_3D, 0); in deinit() 824 case GL_TEXTURE_3D: in getFragmentShaderCode() 902 case GL_TEXTURE_3D: in getVertexShaderCode() 1044 if (m_test_configuration.get_target() != GL_TEXTURE_3D) in checkLinear() 1159 case GL_TEXTURE_3D in getStartingLayerIndex() [all...] |
/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsSamplerObjectTest.cpp | 135 case GL_TEXTURE_3D: in selectVertexShader() 179 case GL_TEXTURE_3D: in selectFragmentShader() 340 case GL_TEXTURE_3D: in render() 416 gl.bindTexture(GL_TEXTURE_3D, texture); in createTexture3D() 417 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_3D, texture)"); in createTexture3D() 419 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr()); in createTexture3D() 420 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())"); in createTexture3D() 422 gl.generateMipmap(GL_TEXTURE_3D); in createTexture3D() 423 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_3D)"); in createTexture3D() 425 gl.bindTexture(GL_TEXTURE_3D, in createTexture3D() [all...] |
/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | uniform_type_info_autogen.cpp | 62 {GL_IMAGE_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 1, 1, 1, 78 {GL_INT_IMAGE_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 1, 1, 1, 97 {GL_INT_SAMPLER_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, SamplerFormat::Signed, 1, 1, 1, 129 {GL_SAMPLER_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, SamplerFormat::Float, 1, 1, 1, 156 {GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 180 {GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE,
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cSparseTextureClampTests.cpp | 207 f.allowedTargets.insert(GL_TEXTURE_3D); in init() 213 f.allowedTargets.insert(GL_TEXTURE_3D); in init() 222 f.allowedTargets.insert(GL_TEXTURE_3D); in init() 230 f.allowedTargets.insert(GL_TEXTURE_3D); in init() 502 else if (target == GL_TEXTURE_3D) in draw() 543 f.allowedTargets.insert(GL_TEXTURE_3D); in init() 553 f.allowedTargets.insert(GL_TEXTURE_3D); in init() 559 f.allowedTargets.insert(GL_TEXTURE_3D); in init() 567 f.allowedTargets.insert(GL_TEXTURE_3D); in init() 576 f.allowedTargets.insert(GL_TEXTURE_3D); in init() [all...] |