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Searched refs:GL_STENCIL_BACK_PASS_DEPTH_PASS (Results 1 - 25 of 37) sorted by relevance

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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fIntegerStateQueryTests.cpp1092 case GL_STENCIL_BACK_PASS_DEPTH_PASS: in SetStencilOp()
1131 case GL_STENCIL_BACK_PASS_DEPTH_PASS: in SetStencilOp()
2127 { "depth_pass", "STENCIL_PASS_DEPTH_PASS", GL_STENCIL_PASS_DEPTH_PASS, "STENCIL_BACK_PASS_DEPTH_PASS", GL_STENCIL_BACK_PASS_DEPTH_PASS } in init()
/third_party/openGLES/api/GLSC2/
H A Dglsc2.h143 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/
H A Dglsc2.h164 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fIntegerStateQueryTests.cpp1372 case GL_STENCIL_BACK_PASS_DEPTH_PASS: in SetStencilOp()
1412 case GL_STENCIL_BACK_PASS_DEPTH_PASS: in SetStencilOp()
2887 { "depth_pass", "STENCIL_PASS_DEPTH_PASS", GL_STENCIL_PASS_DEPTH_PASS, "STENCIL_BACK_PASS_DEPTH_PASS", GL_STENCIL_BACK_PASS_DEPTH_PASS } in init()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp1996 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; return true; in getIntegerv()
2578 case GL_STENCIL_BACK_PASS_DEPTH_PASS: in getQueryParameterInfo()
/third_party/glfw/deps/glad/
H A Dgles2.h380 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/third_party/mesa3d/include/GLES2/
H A Dgl2.h170 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/third_party/openGLES/api/GLES2/
H A Dgl2.h151 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h446 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
H A DStateManagerGL.cpp3066 get(GL_STENCIL_BACK_PASS_DEPTH_PASS, &state->stencilState.stencilBackZPassOp);
/third_party/skia/third_party/externals/swiftshader/include/GLES2/
H A Dgl2.h170 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES2/
H A Dgl2.h170 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/third_party/skia/third_party/externals/angle2/include/GLES2/
H A Dgl2.h151 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/third_party/mesa3d/include/GLES3/
H A Dgl31.h170 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
H A Dgl3.h170 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
H A Dgl32.h170 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/third_party/openGLES/api/GLES3/
H A Dgl3.h151 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
H A Dgl31.h151 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DState.cpp2750 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
H A Dqueryutils.cpp3116 case GL_STENCIL_BACK_PASS_DEPTH_PASS: in GetQueryParameterInfo()
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h170 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl3.h170 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
H A Dgl31.h172 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl3.h151 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
H A Dgl31.h151 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro

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