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Searched refs:GL_SHADER_BINARY_FORMAT_SPIR_V_ARB (Results 1 - 11 of 11) sorted by relevance

/third_party/vk-gl-cts/framework/opengl/
H A DgluShaderProgram.hpp456 ProgramBinaries (void) : binaryFormat(GL_SHADER_BINARY_FORMAT_SPIR_V_ARB) {} in ProgramBinaries()
/third_party/mesa3d/src/mesa/main/
H A Dshaderapi.c2392 if (binaryformat == GL_SHADER_BINARY_FORMAT_SPIR_V_ARB) { in _mesa_ShaderBinary()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cGlSpirvTests.cpp898 gl.shaderBinary(1, &m_spirvShaderId, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, (GLvoid*)vertexBinary.binary.data(), in iterate()
/third_party/mesa3d/include/GL/
H A Dglcorearb.h3203 #define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 macro
H A Dglext.h3360 #define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 macro
/third_party/openGLES/api/GL/
H A Dglcorearb.h3184 #define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 macro
H A Dglext.h3353 #define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
H A Dglcorearb.h3240 #define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 macro
H A Dglext.h3396 #define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H A Dglcorearb.h3240 #define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 macro
H A Dglext.h3396 #define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 macro

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