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Searched refs:GL_SEPARATE_SPECULAR_COLOR (Results 1 - 11 of 11) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dstate.h72 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) in _mesa_need_secondary_color()
H A Dlight.c531 else if (params[0] == (GLfloat) GL_SEPARATE_SPECULAR_COLOR) in _mesa_LightModelfv()
532 newenum = GL_SEPARATE_SPECULAR_COLOR; in _mesa_LightModelfv()
962 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR || in _mesa_update_lighting()
H A Drastpos.c253 if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) { in shade_rastpos()
H A Dff_fragment_shader.cpp76 (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) in texenv_doing_secondary_color()
H A Dffvertex_prog.c194 if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) in make_state_key()
/third_party/mesa3d/include/GL/
H A Dgl.h1464 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA macro
H A Dglext.h109 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA macro
/third_party/glfw/deps/glad/
H A Dgl.h1138 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA macro
/third_party/openGLES/api/GL/
H A Dglext.h90 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
H A Dglext.h107 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H A Dglext.h107 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA macro

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