/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | utilities.cpp | 153 case GL_SAMPLER_CUBE_SHADOW: in VariableComponentType() 346 case GL_SAMPLER_CUBE_SHADOW: in VariableRowCount() 427 case GL_SAMPLER_CUBE_SHADOW: in VariableColumnCount() 514 case GL_SAMPLER_CUBE_SHADOW: in IsSamplerType() 532 case GL_SAMPLER_CUBE_SHADOW: in IsSamplerCubeType() 869 case GL_SAMPLER_CUBE_SHADOW: in VariableSortOrder()
|
H A D | uniform_type_info_autogen.cpp | 138 {GL_SAMPLER_CUBE_SHADOW, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::Shadow, 317 case GL_SAMPLER_CUBE_SHADOW: in GetTypeInfoIndex()
|
H A D | PackedEnums.cpp | 141 case GL_SAMPLER_CUBE_SHADOW:
|
/third_party/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 114 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
|
H A D | reflection.cpp | 725 case true: return sampler.arrayed ? GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW : GL_SAMPLER_CUBE_SHADOW; in mapSamplerToGlType()
|
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
H A D | VariablePacker_test.cpp | 50 GL_SAMPLER_CUBE_SHADOW, // 32
|
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 48 case GL_SAMPLER_CUBE_SHADOW: in UniformComponentCount() 126 case GL_SAMPLER_CUBE_SHADOW: in UniformComponentType() 176 case GL_SAMPLER_CUBE_SHADOW: in IsSamplerUniform() 221 case GL_SAMPLER_CUBE_SHADOW: in VariableRowCount()
|
H A D | Program.cpp | 1135 case GL_SAMPLER_CUBE_SHADOW: in applyUniforms() 1782 case GL_SAMPLER_CUBE_SHADOW: in defineUniform() 1818 case GL_SAMPLER_CUBE_SHADOW: in defineUniform()
|
/third_party/skia/third_party/externals/angle2/samples/shader_translator/ |
H A D | shader_translator.cpp | 582 case GL_SAMPLER_CUBE_SHADOW: in PrintVariable() 583 typeName = "GL_SAMPLER_CUBE_SHADOW"; in PrintVariable()
|
/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | util.cpp | 338 return GL_SAMPLER_CUBE_SHADOW;
|
/third_party/mesa3d/src/compiler/ |
H A D | builtin_type_macros.h | 129 DECL_TYPE(samplerCubeShadow, GL_SAMPLER_CUBE_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT)
|
/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluShaderUtil.cpp | 1245 case GL_SAMPLER_CUBE_SHADOW: return TYPE_SAMPLER_CUBE_SHADOW; in getDataTypeFromGLType()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 654 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
|
/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 803 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
|
H A D | gl3.h | 803 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
|
H A D | gl32.h | 803 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
|
/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 784 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
|
H A D | gl31.h | 784 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
|
H A D | gl32.h | 784 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
|
/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 803 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
|
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl3.h | 803 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
|
H A D | gl31.h | 805 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
|
/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl3.h | 784 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
|
H A D | gl31.h | 784 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
|
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 1655 { "samplerCubeShadow", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_CUBE_SHADOW, 1, GL_FALSE }, in test()
|