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Searched refs:GL_SAMPLER_2D_SHADOW (Results 1 - 25 of 37) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/common/
H A Dutilities.cpp151 case GL_SAMPLER_2D_SHADOW: in VariableComponentType()
345 case GL_SAMPLER_2D_SHADOW: in VariableRowCount()
426 case GL_SAMPLER_2D_SHADOW: in VariableColumnCount()
513 case GL_SAMPLER_2D_SHADOW: in IsSamplerType()
867 case GL_SAMPLER_2D_SHADOW: in VariableSortOrder()
H A Duniform_type_info_autogen.cpp127 {GL_SAMPLER_2D_SHADOW, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, SamplerFormat::Shadow, 1, 1, 1,
307 case GL_SAMPLER_2D_SHADOW: in GetTypeInfoIndex()
H A DPackedEnums.cpp131 case GL_SAMPLER_2D_SHADOW:
/third_party/glslang/glslang/MachineIndependent/
H A Dgl_types.h116 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
H A Dreflection.cpp716 case true: return sampler.arrayed ? GL_SAMPLER_2D_ARRAY_SHADOW : GL_SAMPLER_2D_SHADOW; in mapSamplerToGlType()
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
H A DVariablePacker_test.cpp49 GL_SAMPLER_2D_SHADOW, // 31
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp47 case GL_SAMPLER_2D_SHADOW: in UniformComponentCount()
125 case GL_SAMPLER_2D_SHADOW: in UniformComponentType()
175 case GL_SAMPLER_2D_SHADOW: in IsSamplerUniform()
220 case GL_SAMPLER_2D_SHADOW: in VariableRowCount()
H A DProgram.cpp1134 case GL_SAMPLER_2D_SHADOW: in applyUniforms()
1778 case GL_SAMPLER_2D_SHADOW: in defineUniform()
1814 case GL_SAMPLER_2D_SHADOW: in defineUniform()
/third_party/skia/third_party/externals/angle2/samples/shader_translator/
H A Dshader_translator.cpp585 case GL_SAMPLER_2D_SHADOW: in PrintVariable()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A Dutil.cpp336 return GL_SAMPLER_2D_SHADOW;
/third_party/mesa3d/src/compiler/
H A Dbuiltin_type_macros.h128 DECL_TYPE(sampler2DShadow, GL_SAMPLER_2D_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT)
/third_party/vk-gl-cts/framework/opengl/
H A DgluShaderUtil.cpp1244 case GL_SAMPLER_2D_SHADOW: return TYPE_SAMPLER_2D_SHADOW; in getDataTypeFromGLType()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h437 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
/third_party/mesa3d/include/GLES3/
H A Dgl31.h738 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
H A Dgl3.h738 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
H A Dgl32.h738 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
/third_party/openGLES/api/GLES3/
H A Dgl3.h719 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
H A Dgl31.h719 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
H A Dgl32.h719 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h738 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl3.h738 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
H A Dgl31.h740 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl3.h719 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
H A Dgl31.h719 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp1652 { "sampler2DShadow", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_2D_SHADOW, 1, GL_FALSE }, in test()

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