Searched refs:GL_SAMPLER_1D_ARRAY (Results 1 - 14 of 14) sorted by relevance
/third_party/mesa3d/src/compiler/ |
H A D | builtin_type_macros.h | 94 DECL_TYPE(sampler1DArray, GL_SAMPLER_1D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT) 141 DECL_TYPE(texture1DArray, GL_SAMPLER_1D_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT) 179 DECL_TYPE(vtexture1DArray, GL_SAMPLER_1D_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_VOID)
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/third_party/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 110 #define GL_SAMPLER_1D_ARRAY 0x8DC0 macro
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H A D | reflection.cpp | 708 case false: return sampler.arrayed ? GL_SAMPLER_1D_ARRAY : GL_SAMPLER_1D; in mapSamplerToGlType()
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluShaderUtil.cpp | 1238 case GL_SAMPLER_1D_ARRAY: return TYPE_SAMPLER_1D_ARRAY; in getDataTypeFromGLType()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 650 #define GL_SAMPLER_1D_ARRAY 0x8DC0 macro
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/third_party/glfw/deps/glad/ |
H A D | gl.h | 1091 #define GL_SAMPLER_1D_ARRAY 0x8DC0 macro
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/third_party/mesa3d/include/GL/ |
H A D | glcorearb.h | 1075 #define GL_SAMPLER_1D_ARRAY 0x8DC0 macro
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H A D | glext.h | 957 #define GL_SAMPLER_1D_ARRAY 0x8DC0 macro
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/third_party/openGLES/api/GL/ |
H A D | glcorearb.h | 1056 #define GL_SAMPLER_1D_ARRAY 0x8DC0 macro
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H A D | glext.h | 938 #define GL_SAMPLER_1D_ARRAY 0x8DC0 macro
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/third_party/skia/third_party/externals/swiftshader/include/GL/ |
H A D | glcorearb.h | 1075 #define GL_SAMPLER_1D_ARRAY 0x8DC0 macro
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H A D | glext.h | 956 #define GL_SAMPLER_1D_ARRAY 0x8DC0 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GL/ |
H A D | glcorearb.h | 1075 #define GL_SAMPLER_1D_ARRAY 0x8DC0 macro
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H A D | glext.h | 956 #define GL_SAMPLER_1D_ARRAY 0x8DC0 macro
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