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Searched refs:GL_RGBA32UI (Results 1 - 25 of 126) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcLayoutLocationTests.cpp264 ResultData create<GL_TEXTURE_2D, GL_RGBA32UI>(const Functions& gl) in create()
266 return createTexture2D<unsigned int>(gl, 4, GL_TEXTURE_2D, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT); in create()
270 ResultData create<GL_TEXTURE_3D, GL_RGBA32UI>(const Functions& gl) in create()
272 return createTexture3D<unsigned int>(gl, 4, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT); in create()
276 ResultData create<GL_TEXTURE_CUBE_MAP, GL_RGBA32UI>(const Functions& gl) in create()
278 return createCubeMap<unsigned int>(gl, 4, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT); in create()
282 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA32UI>(const Functions& gl) in create()
284 return createTexture2DArray<unsigned int>(gl, 4, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT); in create()
325 ResultData create<GL_TEXTURE_BUFFER, GL_RGBA32UI>(const Functions& gl) in create()
327 return createTextureBuffer<unsigned int>(gl, GL_RGBA32UI); in create()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayImageOperations.cpp162 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32UI, width, height); in checkResults()
176 gl.bindImageTexture(1, uint_tex_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in checkResults()
608 GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &uIntData[0]); in iterate()
610 GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &uIntClean[0]); in iterate()
617 gl.bindImageTexture(IF_UIMAGE, m_uimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32UI); in iterate()
626 GL_RGBA32UI); in iterate()
668 configureTexture<glw::GLuint>(m_context, &m_uimage_read_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32UI, in iterate()
670 configureTexture<glw::GLuint>(m_context, &m_uimage_write_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32UI, in iterate()
678 gl.bindImageTexture(IF_UIMAGE, m_uimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32UI); in iterate()
687 GL_RGBA32UI); in iterate()
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H A DesextcTextureCubeMapArraySubImage3D.cpp336 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA32UI, width, height, depth, 0, GL_RGBA_INTEGER, in configureCubeMapArrayTexture()
343 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA32UI, width, height, depth); in configureCubeMapArrayTexture()
383 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32UI, copy_params.m_width, copy_params.m_height); in configure2DTexture()
H A DesextcTextureCubeMapArrayImageTextureSize.cpp1092 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32UI, 1, 1); in configureTestSpecificObjects()
1111 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32UI, 1, 1); in configureTestSpecificObjects()
1542 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32UI, 1, 1); in configureTestSpecificObjects()
1554 gl.bindImageTexture(1, m_rt_std_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in configureTestSpecificObjects()
1556 gl.bindImageTexture(2, m_rt_shw_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in configureTestSpecificObjects()
1558 gl.bindImageTexture(3, m_rt_img_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in configureTestSpecificObjects()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DBlendIntegerTest.cpp154 glRenderbufferStorage(GL_RENDERBUFFER, isSigned ? GL_RGBA32I : GL_RGBA32UI, in runTestMRT()
292 runTest<GL_RGBA32UI, 4, false>(); in TEST_P()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp394 case GL_RGBA32UI: in IsSizedInternalFormat()
1000 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_RGBA32UI) in ValidateTextureFormatType()
1373 case GL_RGBA32UI: in IsColorRenderable()
1443 case GL_RGBA32UI: in IsDepthRenderable()
1509 case GL_RGBA32UI: in IsStencilRenderable()
1614 case GL_RGBA32UI: return 32; in GetAlphaSize()
1663 case GL_RGBA32UI: return 32; in GetRedSize()
1712 case GL_RGBA32UI: return 32; in GetGreenSize()
1761 case GL_RGBA32UI: return 32; in GetBlueSize()
1838 case GL_RGBA32UI in GetColorComponentType()
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H A DFramebuffer.cpp562 case GL_RGBA32UI: return GL_RGBA_INTEGER; in getImplementationColorReadFormat()
623 case GL_RGBA32UI: return GL_UNSIGNED_INT; in getImplementationColorReadType()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/draw_buffers_indexed/
H A DesextcDrawBuffersIndexedColorMasks.cpp102 GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI }; in iterate()
356 case GL_RGBA32UI: in NumComponents()
397 case GL_RGBA32UI: in ReadableType()
/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pTextureFormatTests.cpp58 { "rgba32ui", GL_RGBA32UI, }, in init()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboTestCase.cpp157 case GL_RGBA32UI: in isRequiredFormat()
280 case GL_RGBA32UI: in getMinimumSampleCount()
H A Des3fRboStateQueryTests.cpp189 GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI in test()
255 { GL_RGBA32UI, 32, 32, 32, 32 } in test()
H A Des3fInternalFormatQueryTests.cpp207 { "rgba32ui", GL_RGBA32UI, true }, in init()
H A Des3fNegativeBufferApiTests.cpp262 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init()
460 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init()
1144 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init()
1146 m_log << TestLog::Message << "// Read buffer: GL_RGBA32UI, draw buffer: GL_RGBA" << TestLog::EndMessage; in init()
1168 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init()
1172 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init()
1174 m_log << TestLog::Message << "// Read buffer: GL_RGBA32UI, draw buffer: GL_RGBA32UI" << TestLog::EndMessage; in init()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fFboTestCase.cpp163 case GL_RGBA32UI: in isRequiredFormat()
300 case GL_RGBA32UI: in getMinimumSampleCount()
H A Des31fTextureFormatTests.cpp475 { "rgba32ui", GL_RGBA32UI, }, in init()
593 { "rgba32ui", GL_RGBA32UI, } in init()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cTextureGatherTests.cpp1251 return GL_RGBA32UI; in InternalFormat()
1261 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, 1, 1); in SetRbo()
1485 return GL_RGBA32UI; in InternalFormat()
1490 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, 1, 1); in SetRbo()
1847 return GL_RGBA32UI; in InternalFormat()
1852 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, 1, 1); in SetRbo()
2126 return GL_RGBA32UI; in InternalFormat()
2131 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, 1, 1); in SetRbo()
2380 return GL_RGBA32UI; in InternalFormat()
2385 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, in SetRbo()
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H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp481 case GL_RGBA32UI: in FormatEnumToString()
1126 if (!Write(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3))) in Run()
1353 if (!WriteCS(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3))) in Run()
1413 if (!Read(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_INT)) in Run()
1555 if (!ReadCS(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_INT)) in Run()
1657 if (!Read(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4(0, 2, 4, 6), GL_RGBA_INTEGER, GL_UNSIGNED_INT)) in Run()
1806 if (!Write(T2D, GL_RGBA32UI, uvec4(1, 2, 3, 4), uvec4(1, 2, 3, 4))) in Run()
1812 if (!Write(T3D, GL_RGBA32UI, uvec4(1, 2, 3, 4), uvec4(1, 2, 3, 4))) in Run()
1818 if (!Write(TCM, GL_RGBA32UI, uvec4(1, 2, 3, 4), uvec4(1, 2, 3, 4))) in Run()
1824 if (!Write(T2DA, GL_RGBA32UI, uvec in Run()
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H A Dgl4cCopyImageTests.cpp176 GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI,
347 case GL_RGBA32UI: in filterFormats()
590 case GL_RGBA32UI: in getEpsilon()
701 case GL_RGBA32UI: in getFormat()
793 case GL_RGBA32UI: in getNumberOfChannels()
896 case GL_RGBA32UI: in getType()
1071 case GL_RGBA32UI: in getPixelSizeForFormat()
2359 case GL_RGBA32UI: in packPixel()
3631 const testCase test_case = { target, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT }; in SmokeTest()
4649 GL_RGBA32UI, GL_RGBA_INTEGE in IncompatibleFormatsTest()
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/third_party/mesa3d/src/mesa/main/
H A Dshaderimage.c67 case GL_RGBA32UI: in _mesa_get_shader_image_format()
371 case GL_RGBA32UI: in _mesa_is_shader_image_format_supported()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A Dformat_map_autogen.cpp491 return GL_RGBA32UI; in GetSizedFormatInternal()
1532 case GL_RGBA32UI: in ValidES3FormatCombination()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/fragment_shading_rate/
H A DesextcFragmentShadingRateAttachmentTests.cpp193 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA32UI, m_tcParam.framebufferSize, m_tcParam.framebufferSize, in setupTest()
203 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32UI, m_tcParam.framebufferSize, m_tcParam.framebufferSize); in setupTest()
H A DesextcFragmentShadingRateBasic.cpp166 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32UI, m_tcParam.width, m_tcParam.height); in setupTest()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderImageLoadStoreTests.cpp468 case GL_RGBA32UI: in FormatEnumToString()
1092 if (!Write(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3))) in Run()
1319 if (!WriteCS(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3))) in Run()
1378 if (!Read(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_INT)) in Run()
1520 if (!ReadCS(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_INT)) in Run()
1621 if (!Read(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4(0, 2, 4, 6), GL_RGBA_INTEGER, GL_UNSIGNED_INT)) in Run()
1770 if (!Write(T2D, GL_RGBA32UI, uvec4(1, 2, 3, 4), uvec4(1, 2, 3, 4))) in Run()
1776 if (!Write(T3D, GL_RGBA32UI, uvec4(1, 2, 3, 4), uvec4(1, 2, 3, 4))) in Run()
1782 if (!Write(TCM, GL_RGBA32UI, uvec4(1, 2, 3, 4), uvec4(1, 2, 3, 4))) in Run()
1788 if (!Write(T2DA, GL_RGBA32UI, uvec in Run()
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H A Des31cTextureGatherTests.cpp1046 return GL_RGBA32UI; in InternalFormat()
1188 return GL_RGBA32UI; in InternalFormat()
1345 return GL_RGBA32UI; in InternalFormat()
1641 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, 100, 100); in Run()
/third_party/vk-gl-cts/framework/opengl/
H A DgluTextureUtil.cpp158 case FMT_CASE(RGBA, UNSIGNED_INT32): return GL_RGBA32UI; in getInternalFormat()
487 case GL_RGBA32UI: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT32);
613 case GL_RGBA32UI:
1118 case GL_RGBA32UI:

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