/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cProgramInterfaceQueryTests.cpp | 422 GL_REFERENCED_BY_FRAGMENT_SHADER, in Run() 432 GL_REFERENCED_BY_FRAGMENT_SHADER, in Run() 607 GL_REFERENCED_BY_FRAGMENT_SHADER, in VerifyCompute() 620 GL_REFERENCED_BY_FRAGMENT_SHADER, in VerifyCompute() 733 GL_REFERENCED_BY_FRAGMENT_SHADER, in Run() 810 GL_REFERENCED_BY_FRAGMENT_SHADER, in Run() 900 GL_REFERENCED_BY_FRAGMENT_SHADER, in Run() 982 GL_REFERENCED_BY_FRAGMENT_SHADER, in Run() 1068 GL_REFERENCED_BY_FRAGMENT_SHADER, in Run() 1230 GL_REFERENCED_BY_FRAGMENT_SHADER, in Run() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cProgramInterfaceQueryTests.cpp | 512 GL_REFERENCED_BY_FRAGMENT_SHADER, in Run() 526 GL_REFERENCED_BY_FRAGMENT_SHADER, in Run() 632 GL_REFERENCED_BY_FRAGMENT_SHADER, in Run() 747 GL_REFERENCED_BY_FRAGMENT_SHADER, in Run() 800 GL_REFERENCED_BY_FRAGMENT_SHADER, in Run() 868 GL_REFERENCED_BY_FRAGMENT_SHADER, in Run() 944 GL_REFERENCED_BY_FRAGMENT_SHADER, in Run() 1046 GL_REFERENCED_BY_FRAGMENT_SHADER, in Run() 1157 GL_REFERENCED_BY_FRAGMENT_SHADER, in Run() 1219 GL_REFERENCED_BY_FRAGMENT_SHADER, in Run() [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | ProgramInterfaceTest.cpp | 280 GL_REFERENCED_BY_FRAGMENT_SHADER, in TEST_P() 462 GL_REFERENCED_BY_FRAGMENT_SHADER, in TEST_P() 567 GL_REFERENCED_BY_FRAGMENT_SHADER, 653 GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_COMPUTE_SHADER}; 738 GL_REFERENCED_BY_FRAGMENT_SHADER, 854 GL_REFERENCED_BY_FRAGMENT_SHADER, 968 GL_REFERENCED_BY_FRAGMENT_SHADER, 1095 GL_REFERENCED_BY_FRAGMENT_SHADER, 1168 GL_REFERENCED_BY_FRAGMENT_SHADER,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | queryutils.cpp | 738 case GL_REFERENCED_BY_FRAGMENT_SHADER: in GetInputResourceProperty() 788 case GL_REFERENCED_BY_FRAGMENT_SHADER: in GetOutputResourceProperty() 984 return GL_REFERENCED_BY_FRAGMENT_SHADER; in GetUniformBlockPropertyEnum() 1020 case GL_REFERENCED_BY_FRAGMENT_SHADER: in GetShaderVariableBufferResourceProperty() 1903 case GL_REFERENCED_BY_FRAGMENT_SHADER: in GetUniformResourceProperty() 1955 case GL_REFERENCED_BY_FRAGMENT_SHADER: in GetBufferVariableResourceProperty()
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H A D | validationES31.cpp | 97 case GL_REFERENCED_BY_FRAGMENT_SHADER: in ValidateProgramResourceProperty() 225 case GL_REFERENCED_BY_FRAGMENT_SHADER: in ValidateProgramResourcePropertyByInterface()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fProgramInterfaceQueryTestCase.cpp | 2217 { GL_REFERENCED_BY_FRAGMENT_SHADER, &referencedByFragmentVerifier }, 2269 { GL_REFERENCED_BY_FRAGMENT_SHADER, &referencedByFragmentVerifier }, 2336 { GL_REFERENCED_BY_FRAGMENT_SHADER, &referencedByFragmentVerifier }, 2402 { GL_REFERENCED_BY_FRAGMENT_SHADER, &referencedByFragmentVerifier },
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H A D | es31fProgramInterfaceQueryTests.cpp | 2773 { GL_REFERENCED_BY_FRAGMENT_SHADER, glu::SHADERTYPE_FRAGMENT, DE_NULL }, 3020 { GL_REFERENCED_BY_FRAGMENT_SHADER, glu::SHADERTYPE_FRAGMENT, DE_NULL },
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/third_party/mesa3d/src/mesa/main/ |
H A D | shader_query.cpp | 1244 case GL_REFERENCED_BY_FRAGMENT_SHADER: in stage_from_enum() 1558 case GL_REFERENCED_BY_FRAGMENT_SHADER: in _mesa_program_resource_prop()
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H A D | uniforms.c | 1304 GL_REFERENCED_BY_FRAGMENT_SHADER, params, in mesa_bufferiv()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 1247 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 1260 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
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H A D | gl32.h | 1260 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl31.h | 1241 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
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H A D | gl32.h | 1241 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl31.h | 1262 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
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H A D | gl32.h | 1262 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl31.h | 1241 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
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H A D | gl32.h | 1241 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
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/third_party/mesa3d/include/GL/ |
H A D | glcorearb.h | 2440 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
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H A D | glext.h | 2388 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
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/third_party/openGLES/api/GL/ |
H A D | glcorearb.h | 2421 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
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H A D | glext.h | 2369 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
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/third_party/skia/third_party/externals/swiftshader/include/GL/ |
H A D | glcorearb.h | 2477 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
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H A D | glext.h | 2424 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
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/third_party/skia/third_party/externals/opengl-registry/api/GL/ |
H A D | glcorearb.h | 2477 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
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