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Searched refs:GL_READ_WRITE (Results 1 - 25 of 58) sorted by relevance

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/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_atom_image.c65 case GL_READ_WRITE: in st_convert_image()
82 case GL_READ_WRITE: in st_convert_image()
H A Dst_texture.c485 pipe->make_image_handle_resident(pipe, handle, GL_READ_WRITE, false); in st_destroy_bound_image_handles_per_stage()
544 st_convert_image_from_unit(st, &img, imgUnit, GL_READ_WRITE); in st_create_image_handle_from_unit()
627 pipe->make_image_handle_resident(st->pipe, handle, GL_READ_WRITE, true); in st_make_bound_images_resident()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderImageLoadStoreTests.cpp1153 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run()
1154 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F)) in Run()
3527 glBindImageTexture(0, textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); in Atomic()
3528 glBindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); in Atomic()
3529 glBindImageTexture(2, textures[2], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); in Atomic()
3530 glBindImageTexture(3, textures[3], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); in Atomic()
3531 glBindImageTexture(4, textures[4], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); in Atomic()
3532 glBindImageTexture(5, textures[5], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); in Atomic()
3533 glBindImageTexture(6, textures[6], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); in Atomic()
3601 glBindImageTexture(0, textures[0], 0, GL_TRUE, 0, GL_READ_WRITE, internalforma in AtomicCube()
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H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp944 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run()
945 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F)) in Run()
952 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI); in Run()
953 if (!CheckBinding(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI)) in Run()
2809 glBindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); // 2D in Atomic()
2810 glBindImageTexture(2, textures[2], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 3D in Atomic()
2811 glBindImageTexture(0, textures[4], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // Cube in Atomic()
2812 glBindImageTexture(3, textures[7], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 2DArray in Atomic()
3225 glBindImageTexture(1, textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); // 2D in Atomic()
3226 glBindImageTexture(2, textures[1], 0, GL_TRUE, 0, GL_READ_WRITE, internalforma in Atomic()
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H A Dgl4cShaderImageSizeTests.cpp795 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 0, GL_READ_WRITE, TexInternalFormat<T>()); in Run()
880 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 0, GL_READ_WRITE, TexInternalFormat<T>()); in Run()
1044 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 1, GL_READ_WRITE, TexInternalFormat<T>()); in Run()
1056 glBindImageTexture(5, m_texture[i], 0, GL_FALSE, 0, GL_READ_WRITE, TexInternalFormat<T>()); in Run()
1134 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 1, GL_READ_WRITE, TexInternalFormat<T>()); in Run()
H A Dgl4cMapBufferAlignmentTests.cpp285 GLenum map_buffer_access = GL_READ_WRITE; in iterate()
H A Dgl4cGlSpirvTests.cpp2514 gl.bindImageTexture(0, textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc()
2516 gl.bindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc()
2518 gl.bindImageTexture(2, textures[2], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc()
2520 gl.bindImageTexture(3, textures[3], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc()
2522 gl.bindImageTexture(4, textures[4], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc()
H A Dgl4cShaderAtomicCounterOpsTests.cpp298 gl.bindImageTexture(2, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in executeComputeShader()
H A Dgl4cShaderBallotTests.cpp240 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8); in executeComputeShader()
H A Dgl4cDirectStateAccessBuffersTests.cpp1334 glw::GLuint* data = (glw::GLuint*)m_pMapNamedBuffer(buffer, GL_READ_WRITE); in iterate()
1382 data = (glw::GLuint*)m_pMapNamedBuffer(buffer, GL_READ_WRITE); in iterate()
2299 { GL_BUFFER_ACCESS, "GL_BUFFER_ACCESS", GL_READ_WRITE }, in iterate()
4011 static const glw::GLenum valid_access_flags[] = { GL_READ_ONLY, GL_WRITE_ONLY, GL_READ_WRITE, GL_NONE }; in TestErrorsOfMapNamedBuffer()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderImageLoadStoreTests.cpp913 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run()
914 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F)) in Run()
921 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI); in Run()
922 if (!CheckBinding(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI)) in Run()
2774 glBindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); // 2D in Atomic()
2775 glBindImageTexture(2, textures[2], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 3D in Atomic()
2776 glBindImageTexture(0, textures[4], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // Cube in Atomic()
2777 glBindImageTexture(3, textures[7], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 2DArray in Atomic()
3189 glBindImageTexture(1, textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); // 2D in Atomic()
3190 glBindImageTexture(2, textures[1], 0, GL_TRUE, 0, GL_READ_WRITE, internalforma in Atomic()
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H A Des31cShaderImageSizeTests.cpp607 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_WRITE, TexInternalFormat<T>()); in Run()
665 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_WRITE, TexInternalFormat<T>()); in Run()
H A Des31cDrawIndirectTests.cpp813 case GL_READ_WRITE: in AccessToString()
814 return "GL_READ_WRITE"; in AccessToString()
1340 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0)); in Run()
1361 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0)); in Run()
1383 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0)); in Run()
1386 buf = glMapBuffer(GL_DRAW_INDIRECT_BUFFER, GL_READ_WRITE); in Run()
1389 result.error() << "glMapBuffer(GL_DRAW_INDIRECT_BUFFER, GL_READ_WRITE) returned NULL"; in Run()
1396 result.sub_result(StateValidate<api>(GL_TRUE, GL_READ_WRITE, GL_MAP_WRITE_BIT | GL_MAP_READ_BIT, 0, in Run()
1405 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0)); in Run()
1554 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, in Run()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferAtomicFunctions.cpp183 gl.bindImageTexture(0, m_tbo_tex_id, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
/third_party/mesa3d/src/mesa/main/
H A Dvdpau.c147 surf->access = GL_READ_WRITE; in register_surface()
327 access != GL_READ_WRITE) { in _mesa_VDPAUSurfaceAccessNV()
H A Dshaderimage.c550 access != GL_READ_WRITE) { in validate_bind_image_texture()
784 0, GL_READ_WRITE, tex_format); in bind_image_textures()
H A Dtexturebindless.c352 imgObj.Access = GL_READ_WRITE; in get_image_handle()
368 st_convert_image(st_context(ctx), &imgObj, &image, GL_READ_WRITE); in get_image_handle() local
936 access != GL_READ_WRITE) { in _mesa_MakeImageHandleResidentARB()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fSynchronizationTests.cpp357 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I);
362 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I);
363 gl.bindImageTexture(2, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I);
1479 gl.bindImageTexture(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F));
1543 gl.bindImageTexture(1, m_storageIDs[cmd.targetHandle0], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F));
1544 gl.bindImageTexture(2, m_storageIDs[cmd.targetHandle1], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F));
1585 gl.bindImageTexture(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F));
1631 gl.bindImageTexture(1, m_storageIDs[targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F));
2757 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI);
H A Des31fIndexedStateQueryTests.cpp784 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI); in iterate()
788 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_ACCESS, ndxB, GL_READ_WRITE, m_verifierType); in iterate()
851 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_R32F); in iterate()
H A Des31fShaderImageLoadStoreTests.cpp2039 glLog.glBindImageTexture(0, *endResultTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate()
2452 glLog.glBindImageTexture(0, *endResultTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate()
2667 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate()
2876 glLog.glBindImageTexture(0, *mainTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate()
3058 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
H A Des31fBasicComputeShaderTests.cpp1325 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI);
1426 gl.bindImageTexture(2, *tempTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI);
/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5ImagesArrayIndexing.cpp180 GL_READ_WRITE, GL_R32UI); in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderGroupVoteTests.cpp114 gl.bindImageTexture(2, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8); in execute()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DComputeShaderTest.cpp2138 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in TEST_P()
4694 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in TEST_P()
4775 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in TEST_P()
H A DMemoryBarrierTest.cpp403 glBindImageTexture(0, textureBuffer, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in createStorageBuffer()
429 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in createStorageImage()
438 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8); in createStorageImage()

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