/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampSamplingTextureGroup.cpp | 67 /* GL_R32I */ in init() 68 TestConfiguration<glw::GLint, glw::GLint> configurationTexture2DR32I(1, 4, GL_TEXTURE_2D, GL_R32I, GL_R32I, in init() 125 /* GL_R32I */ in init() 127 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, in init() 167 /* GL_R32I */ in init() 168 TestConfiguration<glw::GLint, glw::GLint> configurationTexture3DR32I(1, 4, GL_TEXTURE_3D, GL_R32I, GL_R32I, in init()
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H A D | esextcTextureBorderClampTests.cpp | 92 /* GL_R32I */ in init() 93 TestConfiguration<glw::GLint, glw::GLint> configurationTexture2DR32I(1, 4, GL_TEXTURE_2D, GL_R32I, GL_R32I, in init() 150 /* GL_R32I */ in init() 152 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, in init() 191 /* GL_R32I */ in init() 192 TestConfiguration<glw::GLint, glw::GLint> configurationTexture3DR32I(1, 4, GL_TEXTURE_3D, GL_R32I, GL_R32I, in init()
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H A D | esextcTextureBorderClampSamplingTexture.cpp | 476 case GL_R32I: in iterate() 803 case GL_R32I: in getFragmentShaderCode() 851 case GL_R32I: in getFragmentShaderCode()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 370 case GL_R32I: in IsSizedInternalFormat() 1074 case GL_INT: VALIDATE_INTERNALFORMAT(GL_R32I) in ValidateTextureFormatType() 1358 case GL_R32I: in IsColorRenderable() 1427 case GL_R32I: in IsDepthRenderable() 1493 case GL_R32I: in IsStencilRenderable() 1599 case GL_R32I: return 0; in GetAlphaSize() 1648 case GL_R32I: return 32; in GetRedSize() 1697 case GL_R32I: return 0; in GetGreenSize() 1746 case GL_R32I: return 0; in GetBlueSize() 1843 case GL_R32I in GetColorComponentType() [all...] |
H A D | Framebuffer.cpp | 555 case GL_R32I: return GL_RED_INTEGER; in getImplementationColorReadFormat() 616 case GL_R32I: return GL_INT; in getImplementationColorReadType()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/draw_buffers_indexed/ |
H A D | esextcDrawBuffersIndexedColorMasks.cpp | 100 GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, in iterate() 333 case GL_R32I: in NumComponents() 379 case GL_R32I: in ReadableType()
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/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pTextureFormatTests.cpp | 96 { "r32i", GL_R32I, }, in init()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboTestCase.cpp | 177 case GL_R32I: in isRequiredFormat() 300 case GL_R32I: in getMinimumSampleCount()
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H A D | es3fRboStateQueryTests.cpp | 187 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, in test() 242 { GL_R32I, 32, 0, 0, 0 }, in test()
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H A D | es3fInternalFormatQueryTests.cpp | 194 { "r32i", GL_R32I, true }, in init()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fFboTestCase.cpp | 183 case GL_R32I: in isRequiredFormat() 320 case GL_R32I: in getMinimumSampleCount()
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H A D | es31fSynchronizationTests.cpp | 251 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32I, m_workWidth, m_workHeight * m_elementsPerInvocation); 357 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); 362 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); 363 gl.bindImageTexture(2, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); 1479 gl.bindImageTexture(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); 1543 gl.bindImageTexture(1, m_storageIDs[cmd.targetHandle0], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); 1544 gl.bindImageTexture(2, m_storageIDs[cmd.targetHandle1], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); 1585 gl.bindImageTexture(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); 1631 gl.bindImageTexture(1, m_storageIDs[targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); 1693 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32I, imageWidt [all...] |
H A D | es31fTextureFormatTests.cpp | 515 { "r32i", GL_R32I, }, in init() 572 { "r32i", GL_R32I, }, in init()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl3cTextureSwizzleTests.cpp | 195 static const _out_ch_desc sint32_zero = { GL_R32I, data_sint32_zero }; 196 static const _out_ch_desc sint32_one = { GL_R32I, data_sint32_one }; 790 GL_R32I, 795 { GL_R32I, src_data_r32i }, 873 { GL_R32I, src_data_rg32i + 0 }, 874 { GL_R32I, src_data_rg32i + 1 }, 951 { GL_R32I, src_data_rgb32i + 0 }, 952 { GL_R32I, src_data_rgb32i + 1 }, 953 { GL_R32I, src_data_rgb32i + 2 }, 1029 { GL_R32I, src_data_rgba32 [all...] |
H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 496 case GL_R32I: in FormatEnumToString() 956 glBindImageTexture(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I); in Run() 957 if (!CheckBinding(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I)) in Run() 1119 if (!Write(GL_R32I, ivec4(1, -2, 3, -4), ivec4(1, 0, 0, 1))) in Run() 1346 if (!WriteCS(GL_R32I, ivec4(1, -2, 3, -4), ivec4(1, 0, 0, 1))) in Run() 1406 if (!Read(GL_R32I, ivec4(1, -2, 3, -4), ivec4(1, 0, 0, 1), GL_RED_INTEGER, GL_INT)) in Run() 1548 if (!ReadCS(GL_R32I, ivec4(1, -2, 3, -4), ivec4(1, 0, 0, 1), GL_RED_INTEGER, GL_INT)) in Run() 1650 if (!Read(GL_R32I, ivec4(1, -2, 3, -4), ivec4(2, 0, 0, 1), GL_RED_INTEGER, GL_INT)) in Run() 2746 if (!Atomic<GLint>(GL_R32I)) in Run() 3136 if (!Write(GL_R32I, ivec in RunStage() [all...] |
/third_party/mesa3d/src/mesa/main/ |
H A D | shaderimage.c | 115 case GL_R32I: in _mesa_get_shader_image_format() 378 case GL_R32I: in _mesa_is_shader_image_format_supported()
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H A D | glformats.c | 801 case GL_R32I: in _mesa_is_enum_format_signed_int() 1190 case GL_R32I: in _mesa_is_color_format() 2601 case GL_R32I: in _mesa_base_tex_format() 2954 case GL_R32I: in _mesa_gles_check_internalformat() 3542 if (internalFormat != GL_R32I) in _mesa_gles_error_check_format_and_type() 4056 case GL_R32I: in _mesa_is_es3_color_renderable()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | format_map_autogen.cpp | 385 return GL_R32I; in GetSizedFormatInternal() 1062 case GL_R32I: in ValidES3FormatCombination()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferActiveUniformValidation.cpp | 515 addTextureParam(m_glExtTokens.INT_SAMPLER_BUFFER, GL_R32I, sizeof(glw::GLint), "isampler_buffer", params); in configureParams() 650 addTextureParam(m_glExtTokens.INT_IMAGE_BUFFER, GL_R32I, sizeof(glw::GLint), "iimage_buffer", params); in configureParams()
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluTextureUtil.cpp | 204 case FMT_CASE(R, SIGNED_INT32): return GL_R32I; in getInternalFormat() 533 case GL_R32I: return TextureFormat(TextureFormat::R, TextureFormat::SIGNED_INT32); 594 case GL_R32I: 1138 case GL_R32I:
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | BlendIntegerTest.cpp | 216 runTest<GL_R32I, 1, true>(); in TEST_P()
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H A D | ProvokingVertexTest.cpp | 66 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32I, getWindowWidth(), getWindowHeight());
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/third_party/vk-gl-cts/external/openglcts/modules/gles32/ |
H A D | es32cCopyImageTests.cpp | 289 addChild(new IntegerTexTest(m_context, "r32i_texture", GL_R32I, GL_INT)); in init()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
H A D | GLFormat.cpp | 63 AddFormat(wgpu::TextureFormat::R32Sint, GL_R32I, GL_RED_INTEGER, GL_INT, Type::Int); in BuildGLFormatTable()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cShaderImageLoadStoreTests.cpp | 483 case GL_R32I: in FormatEnumToString() 925 glBindImageTexture(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I); in Run() 926 if (!CheckBinding(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I)) in Run() 1085 if (!Write(GL_R32I, ivec4(1, -2, 3, -4), ivec4(1, 0, 0, 1))) in Run() 1312 if (!WriteCS(GL_R32I, ivec4(1, -2, 3, -4), ivec4(1, 0, 0, 1))) in Run() 1371 if (!Read(GL_R32I, ivec4(1, -2, 3, -4), ivec4(1, 0, 0, 1), GL_RED_INTEGER, GL_INT)) in Run() 1513 if (!ReadCS(GL_R32I, ivec4(1, -2, 3, -4), ivec4(1, 0, 0, 1), GL_RED_INTEGER, GL_INT)) in Run() 1614 if (!Read(GL_R32I, ivec4(1, -2, 3, -4), ivec4(2, 0, 0, 1), GL_RED_INTEGER, GL_INT)) in Run() 2710 if (!Atomic<GLint>(GL_R32I)) in Run() 3101 if (!Write(GL_R32I, ivec in RunStage() [all...] |