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Searched refs:GL_POLYGON_MODE (Results 1 - 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_opengl3.cpp140 #ifdef GL_POLYGON_MODE
390 GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode); in ImGui_ImplOpenGL3_RenderDrawData()
H A Dimgui_impl_opengl2.cpp165 GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode); in ImGui_ImplOpenGL2_RenderDrawData()
H A Dimgui_impl_opengl3_loader.h150 #define GL_POLYGON_MODE 0x0B40 macro
/third_party/mesa3d/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp118 GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode); in ImGui_ImplOpenGL3_RenderDrawData()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h125 #define GL_POLYGON_MODE 0x0B40 macro
/third_party/mesa3d/include/GL/
H A Dgl.h236 #define GL_POLYGON_MODE 0x0B40 macro
H A Dglcorearb.h147 #define GL_POLYGON_MODE 0x0B40 macro
/third_party/glfw/deps/glad/
H A Dgl.h939 #define GL_POLYGON_MODE 0x0B40 macro
/third_party/openGLES/api/GL/
H A Dglcorearb.h128 #define GL_POLYGON_MODE 0x0B40 macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
H A Dglcorearb.h146 #define GL_POLYGON_MODE 0x0B40 macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H A Dglcorearb.h146 #define GL_POLYGON_MODE 0x0B40 macro

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