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Searched refs:GL_OUT_OF_MEMORY (Results 1 - 25 of 133) sorted by relevance

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/third_party/mesa3d/src/mesa/main/
H A Daccum.c90 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in _mesa_clear_accum_buffer()
146 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_scale_or_bias()
215 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load()
226 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load()
268 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load()
298 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return()
319 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return()
374 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return()
H A Dreadpix.c250 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in readpixels_memcpy()
302 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_uint_depth_pixels()
359 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_depth_pixels()
376 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_depth_pixels()
407 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_stencil_pixels()
428 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_stencil_pixels()
478 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_rgba_pixels()
552 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_rgba_pixels()
609 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_rgba_pixels()
668 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixel in fast_read_depth_stencil_pixels()
[all...]
H A Dfeedback.c237 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Cannot allocate HWSelectModeBeginEnd"); in alloc_select_resource()
246 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Cannot allocate name stack save buffer"); in alloc_select_resource()
254 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Cannot allocate select result buffer"); in alloc_select_resource()
273 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Cannot init result buffer"); in alloc_select_resource()
H A Dtexgetimage.c90 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth()
116 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth()
175 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth_stencil()
220 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_stencil()
272 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_ycbcr()
338 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); in get_tex_rgba_compressed()
360 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_rgba_compressed()
483 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_rgba_uncompressed()
513 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); in get_tex_rgba_uncompressed()
682 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImag in get_tex_memcpy()
[all...]
H A Dexternalobjects.c215 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func); in _mesa_CreateMemoryObjectsEXT()
953 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numBufferBarriers=%u)", in _mesa_WaitSemaphoreEXT()
964 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numTextureBarriers=%u)", in _mesa_WaitSemaphoreEXT()
1013 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numBufferBarriers=%u)", in _mesa_SignalSemaphoreEXT()
1024 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numTextureBarriers=%u)", in _mesa_SignalSemaphoreEXT()
1160 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); in _mesa_ImportSemaphoreFdEXT()
1202 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); in _mesa_ImportSemaphoreWin32HandleEXT()
1246 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); in _mesa_ImportSemaphoreWin32NameEXT()
H A Dtexstorage.c159 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage"); in initialize_texture_fields()
195 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage"); in clear_texture_fields()
489 _mesa_error(ctx, GL_OUT_OF_MEMORY, in texture_storage()
530 * generating GL_OUT_OF_MEMORY can leave things in an undefined in texture_storage()
534 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD", in texture_storage()
H A Dtexturebindless.c275 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexture*HandleARB()"); in get_texture_handle()
282 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexture*HandleARB()"); in get_texture_handle()
372 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetImageHandleARB()"); in get_image_handle()
379 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetImageHandleARB()"); in get_image_handle()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DTexture.cpp402 return error(GL_OUT_OF_MEMORY, false); in copy()
565 return error(GL_OUT_OF_MEMORY); in setImage()
605 return error(GL_OUT_OF_MEMORY); in setCompressedImage()
632 return error(GL_OUT_OF_MEMORY); in copyImage()
642 return error(GL_OUT_OF_MEMORY); in copyImage()
673 return error(GL_OUT_OF_MEMORY); in copySubImage()
823 return error(GL_OUT_OF_MEMORY); in generateMipmaps()
1073 return error(GL_OUT_OF_MEMORY); in setCompressedImage()
1299 return error(GL_OUT_OF_MEMORY); in setImage()
1318 return error(GL_OUT_OF_MEMORY); in copyImage()
[all...]
H A DRenderbuffer.cpp503 error(GL_OUT_OF_MEMORY); in Colorbuffer()
511 error(GL_OUT_OF_MEMORY); in Colorbuffer()
581 error(GL_OUT_OF_MEMORY); in DepthStencilbuffer()
589 error(GL_OUT_OF_MEMORY); in DepthStencilbuffer()
H A DBuffer.cpp65 return error(GL_OUT_OF_MEMORY); in bufferData()
H A Dmain.cpp125 case GL_OUT_OF_MEMORY: in error()
H A DIndexDataManager.cpp277 return GL_OUT_OF_MEMORY; in prepareIndexData()
318 return GL_OUT_OF_MEMORY; in prepareIndexData()
344 return GL_OUT_OF_MEMORY; in prepareIndexData()
H A DQuery.cpp61 return error(GL_OUT_OF_MEMORY); in begin()
H A DVertexDataManager.cpp116 return GL_OUT_OF_MEMORY; in prepareVertexData()
177 return GL_OUT_OF_MEMORY; in prepareVertexData()
/third_party/mesa3d/src/glx/
H A Dsinglepix.c74 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glGetSeparableFilter()
88 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glGetSeparableFilter()
H A Drender2.c96 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap1d()
159 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap1f()
234 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap2d()
310 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap2f()
H A Drenderpix.c89 __glXSetError(gc, GL_OUT_OF_MEMORY); in __glXSendLargeImage()
182 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glSeparableFilter2D()
H A Dclientattrib.c80 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glPushClientAttrib()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DFenceNVGL.cpp77 GL_OUT_OF_MEMORY); in set()
99 GL_OUT_OF_MEMORY); in finish() local
H A DSyncGL.cpp42 GL_OUT_OF_MEMORY); in set()
/third_party/vk-gl-cts/modules/glshared/
H A DglsMemoryStressCase.cpp49 case GL_OUT_OF_MEMORY: in glErrorToString()
50 return "GL_OUT_OF_MEMORY"; in glErrorToString()
646 m_glError = GL_OUT_OF_MEMORY; in allocateTexture()
736 m_glError = GL_OUT_OF_MEMORY; in allocateBuffer()
874 else if (allocator.getGLError() != GL_OUT_OF_MEMORY) in iterate()
/third_party/vk-gl-cts/framework/opengl/
H A DgluDefs.cpp80 if (err == GL_OUT_OF_MEMORY) in checkError()
/third_party/mesa3d/src/mesa/program/
H A Dprogramopt.c75 _mesa_error(ctx, GL_OUT_OF_MEMORY, in insert_mvp_dp4_code()
143 _mesa_error(ctx, GL_OUT_OF_MEMORY, in insert_mvp_mad_code()
275 _mesa_error(ctx, GL_OUT_OF_MEMORY, in _mesa_append_fog_code()
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_gen_mipmap.c110 _mesa_error(ctx, GL_OUT_OF_MEMORY, "mipmap generation"); in st_generate_mipmap()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
H A DIndexBuffer.cpp77 GL_OUT_OF_MEMORY); in mapBuffer() local

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