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Searched refs:GL_NEVER (Results 1 - 25 of 87) sorted by relevance

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/third_party/mesa3d/src/mesa/main/
H A Dsamplerobj.h135 STATIC_ASSERT(PIPE_FUNC_NEVER == GL_NEVER - GL_NEVER); in func_to_gallium()
136 STATIC_ASSERT(PIPE_FUNC_LESS == GL_LESS - GL_NEVER); in func_to_gallium()
137 STATIC_ASSERT(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER); in func_to_gallium()
138 STATIC_ASSERT(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER); in func_to_gallium()
139 STATIC_ASSERT(PIPE_FUNC_GREATER == GL_GREATER - GL_NEVER); in func_to_gallium()
140 STATIC_ASSERT(PIPE_FUNC_NOTEQUAL == GL_NOTEQUAL - GL_NEVER); in func_to_gallium()
141 STATIC_ASSERT(PIPE_FUNC_GEQUAL == GL_GEQUAL - GL_NEVER); in func_to_gallium()
142 STATIC_ASSERT(PIPE_FUNC_ALWAYS == GL_ALWAYS - GL_NEVER); in func_to_gallium()
143 assert(func >= GL_NEVER); in func_to_gallium()
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H A Ddepth.c79 case GL_NEVER: in depth_func()
H A Dstate.c128 (depth_func == GL_NEVER || in _mesa_update_allow_draw_out_of_order()
H A Dstencil.c83 case GL_NEVER: in validate_stencil_func()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DUtilsGL.cpp24 return GL_NEVER; in ToOpenGLCompareFunction()
/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pStateChangeCallTests.cpp224 GL_NEVER, in init()
528 GL_NEVER, in init()
667 GL_NEVER, in init()
/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pStateChangeCallTests.cpp259 GL_NEVER, in init()
590 GL_NEVER, in init()
729 GL_NEVER, in init()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fNegativeFragmentApiTests.cpp94 glStencilFuncSeparate(-1, GL_NEVER, 0, 1); in init()
H A Des2fDepthTests.cpp266 addChild(new DepthCompareCase(m_context, "cmp_never", "Never pass depth test", GL_NEVER)); in init()
H A Des2fDepthRangeTests.cpp77 case GL_NEVER: return false; in compare()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fDepthTests.cpp269 addChild(new DepthCompareCase(m_context, "cmp_never", "Never pass depth test", GL_NEVER)); in init()
H A Des3fFragDepthTests.cpp83 case GL_NEVER: return false; in compare()
H A Des3fNegativeFragmentApiTests.cpp102 glStencilFuncSeparate(-1, GL_NEVER, 0, 1); in init()
/third_party/vk-gl-cts/modules/glshared/
H A DglsInteractionTestUtil.cpp74 GL_NEVER, in computeRandomRenderState()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrReferenceUtils.cpp225 case GL_NEVER: return rr::TESTFUNC_NEVER; in mapGLTestFunc()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cIncompleteTextureAccessTests.cpp331 gl.texParameteri(configuration.texture_target, GL_TEXTURE_COMPARE_FUNC, GL_NEVER); in PrepareTexture()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderPrimitiveCoverage.cpp633 gl.stencilFunc(GL_NEVER /* func */, 1 /* ref */, 0xFF /* mask */); in drawPatch()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeFragmentApiTests.cpp92 ctx.glStencilFuncSeparate(-1, GL_NEVER, 0, 1); in stencil_func_separate()
/third_party/skia/third_party/externals/angle2/src/common/
H A DPackedGLEnums_autogen.cpp35 case GL_NEVER: in FromGLenum()
61 return GL_NEVER; in ToGLenum()
93 os << "GL_NEVER"; in operator <<()
/third_party/vk-gl-cts/framework/opengl/
H A DgluTextureUtil.cpp735 case GL_NEVER: return tcu::Sampler::COMPAREMODE_NEVER;
808 case tcu::Sampler::COMPAREMODE_NEVER: return GL_NEVER;
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp2023 case GL_NEVER: return sw::DEPTH_NEVER; in ConvertDepthComparison()
2041 case GL_NEVER: return sw::STENCIL_NEVER; in ConvertStencilComparison()
2144 case GL_NEVER: return sw::COMPARE_NEVER; in ConvertCompareFunc()
/third_party/openGLES/api/GLSC/1.0.1/
H A Dgl.h353 #define GL_NEVER 0x0200 macro
/third_party/openGLES/api/GLSC/1.0/
H A Dgl.h349 #define GL_NEVER 0x0200 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A Drenderer9_utils.cpp35 case GL_NEVER: in ConvertComparison()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcFragDepthTests.cpp78 case GL_NEVER: in compare()

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