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Searched refs:GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS (Results 1 - 25 of 63) sorted by relevance

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/third_party/vk-gl-cts/modules/gles2/
H A Dtes2CapabilityTests.cpp90 { "vertex_texture_image_units", "Number of vertex texture units supported", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS }, in init()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cLimitsTests.cpp99 { "max_vertex_texture_image_units", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 16, 0, "gl_MaxVertexTextureImageUnits" }, in init()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fImplementationLimitTests.cpp210 LIMIT_CASE(max_vertex_texture_image_units, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GLint, 0); in init()
H A Des2fVertexTextureTests.cpp469 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()
777 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()
H A Des2fShaderBuiltinVarTests.cpp709 { "max_vertex_texture_image_units", "gl_MaxVertexTextureImageUnits", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS }, in init()
H A Des2fShaderTextureFunctionTests.cpp268 gl.getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &numVertexUnits); in init()
H A Des2fShaderStructTests.cpp118 m_renderCtx.getFunctions().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &numTextures); in init()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fImplementationLimitTests.cpp479 LIMIT_CASE(max_vertex_texture_image_units, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GLint, 16); in init()
H A Des3fVertexTextureTests.cpp569 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()
875 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()
1215 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()
1555 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()
H A Des3fShaderBuiltinVarTests.cpp1124 { "max_vertex_texture_image_units", "gl_MaxVertexTextureImageUnits", getInteger<GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS> }, in init()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fShaderBuiltinConstantTests.cpp326 { "gl_MaxVertexTextureImageUnits", getInteger<GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS> }, in init()
H A Des31fLayoutBindingTests.cpp1048 : LayoutBindingRenderCase (context, name, desc, shaderType, testType, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, "u_sampler") in SamplerBindingRenderCase()
1252 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, in SamplerBindingNegativeCase()
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/
H A DEGLPrintEGLinfoTest.cpp196 QUERY_AND_LOG_CAPABILITY(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, stream); in LogGles2Capabilities()
/third_party/vk-gl-cts/modules/glshared/
H A DglsRandomShaderCase.cpp259 const GLenum pname = (shader.getType() == rsg::Shader::TYPE_VERTEX) ? (GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) : (GL_MAX_TEXTURE_IMAGE_UNITS); in checkShaderLimits()
/third_party/vk-gl-cts/framework/platform/null/
H A DtcuNullRenderContext.cpp317 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: in glGetIntegerv()
/third_party/openGLES/api/GLSC2/
H A Dglsc2.h193 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/
H A Dglsc2.h214 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cLayoutBindingTests.cpp923 gl().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &units); in maxArraySize()
2007 gl().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &units); in maxArraySize()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DUniformTest.cpp947 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextureImageUnits); in TEST_P()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp1966 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = MAX_VERTEX_TEXTURE_IMAGE_UNITS; return true; in getIntegerv()
2541 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: in getQueryParameterInfo()
/third_party/glfw/deps/glad/
H A Dgles2.h307 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
/third_party/mesa3d/include/GLES2/
H A Dgl2.h225 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
/third_party/openGLES/api/GLES2/
H A Dgl2.h206 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h430 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLimits.cpp3117 gl.getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &m_max_vertex_texture_units); in getShaderParts()

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