/third_party/vk-gl-cts/modules/gles2/ |
H A D | tes2CapabilityTests.cpp | 88 { "fragment_uniform_vectors", "Number of fragment uniform vectors supported", GL_MAX_FRAGMENT_UNIFORM_VECTORS }, in init()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cLimitsTests.cpp | 136 { "max_fragment_uniform_vectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS, 256, 0, "gl_MaxFragmentUniformVectors" }, in init()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fImplementationLimitTests.cpp | 212 LIMIT_CASE(max_fragment_uniform_vectors, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GLint, 16); in init()
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H A D | es2fShaderBuiltinVarTests.cpp | 706 { "max_fragment_uniform_vectors", "gl_MaxFragmentUniformVectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS }, in init()
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H A D | es2fIntegerStateQueryTests.cpp | 2086 { "max_fragment_uniform_vectors", "MAX_FRAGMENT_UNIFORM_VECTORS has a minimum value of 16", GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16 }, in init()
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
H A D | UniformsPerf.cpp | 189 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxFragmentUniformVectors); in initializeBenchmark()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fImplementationLimitTests.cpp | 483 LIMIT_CASE(max_fragment_uniform_vectors, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GLint, minFragmentUniformComponents/4); in init()
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H A D | es3fShaderBuiltinVarTests.cpp | 1122 { "max_fragment_uniform_vectors", "gl_MaxFragmentUniformVectors", getInteger<GL_MAX_FRAGMENT_UNIFORM_VECTORS> }, in init()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fShaderBuiltinConstantTests.cpp | 323 { "gl_MaxFragmentUniformVectors", getInteger<GL_MAX_FRAGMENT_UNIFORM_VECTORS> }, in init()
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H A D | es31fIntegerStateQueryTests.cpp | 862 FOR_EACH_VERIFIER(new LegacyVectorLimitCase(m_context, (std::string() + "max_fragment_uniform_vectors_" + verifierSuffix).c_str(), "Test MAX_FRAGMENT_UNIFORM_VECTORS", GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, verifier)) in init()
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/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/ |
H A D | EGLPrintEGLinfoTest.cpp | 190 QUERY_AND_LOG_CAPABILITY(GL_MAX_FRAGMENT_UNIFORM_VECTORS, stream); in LogGles2Capabilities()
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/third_party/openGLES/api/GLSC2/ |
H A D | glsc2.h | 195 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/ |
H A D | glsc2.h | 216 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 1968 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = MAX_FRAGMENT_UNIFORM_VECTORS; return true; in getIntegerv() 2543 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: in getQueryParameterInfo()
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/third_party/glfw/deps/glad/ |
H A D | gles2.h | 301 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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/third_party/mesa3d/include/GLES2/ |
H A D | gl2.h | 227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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/third_party/openGLES/api/GLES2/ |
H A D | gl2.h | 208 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 932 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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H A D | renderergl_utils.cpp | 896 QuerySingleGLInt(functions, GL_MAX_FRAGMENT_UNIFORM_VECTORS); in GenerateCaps()
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/third_party/skia/third_party/externals/swiftshader/include/GLES2/ |
H A D | gl2.h | 227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES2/ |
H A D | gl2.h | 227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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/third_party/skia/third_party/externals/angle2/include/GLES2/ |
H A D | gl2.h | 208 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | GLSLTest.cpp | 2843 // Tests that the maximum uniforms count returned from querying GL_MAX_FRAGMENT_UNIFORM_VECTORS 2851 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxUniforms); in TEST_P() 2853 std::cout << "Validating GL_MAX_FRAGMENT_UNIFORM_VECTORS = " << maxUniforms << std::endl; in TEST_P() 2858 // Tests that the maximum uniforms count returned from querying GL_MAX_FRAGMENT_UNIFORM_VECTORS 2865 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxUniforms); in TEST_P() 2874 // Tests that the maximum uniforms count + 1 from querying GL_MAX_FRAGMENT_UNIFORM_VECTORS 2879 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxUniforms); in TEST_P() 2881 std::cout << "Validating GL_MAX_FRAGMENT_UNIFORM_VECTORS + 1 = " << maxUniforms + 1 in TEST_P()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cSeparateShaderObjsTests.cpp | 632 program = gl.createShaderProgramv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, i, srcStrings); in iterate()
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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