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Searched refs:GL_MAX_FRAGMENT_UNIFORM_VECTORS (Results 1 - 25 of 50) sorted by relevance

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/third_party/vk-gl-cts/modules/gles2/
H A Dtes2CapabilityTests.cpp88 { "fragment_uniform_vectors", "Number of fragment uniform vectors supported", GL_MAX_FRAGMENT_UNIFORM_VECTORS }, in init()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cLimitsTests.cpp136 { "max_fragment_uniform_vectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS, 256, 0, "gl_MaxFragmentUniformVectors" }, in init()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fImplementationLimitTests.cpp212 LIMIT_CASE(max_fragment_uniform_vectors, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GLint, 16); in init()
H A Des2fShaderBuiltinVarTests.cpp706 { "max_fragment_uniform_vectors", "gl_MaxFragmentUniformVectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS }, in init()
H A Des2fIntegerStateQueryTests.cpp2086 { "max_fragment_uniform_vectors", "MAX_FRAGMENT_UNIFORM_VECTORS has a minimum value of 16", GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16 }, in init()
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DUniformsPerf.cpp189 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxFragmentUniformVectors); in initializeBenchmark()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fImplementationLimitTests.cpp483 LIMIT_CASE(max_fragment_uniform_vectors, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GLint, minFragmentUniformComponents/4); in init()
H A Des3fShaderBuiltinVarTests.cpp1122 { "max_fragment_uniform_vectors", "gl_MaxFragmentUniformVectors", getInteger<GL_MAX_FRAGMENT_UNIFORM_VECTORS> }, in init()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fShaderBuiltinConstantTests.cpp323 { "gl_MaxFragmentUniformVectors", getInteger<GL_MAX_FRAGMENT_UNIFORM_VECTORS> }, in init()
H A Des31fIntegerStateQueryTests.cpp862 FOR_EACH_VERIFIER(new LegacyVectorLimitCase(m_context, (std::string() + "max_fragment_uniform_vectors_" + verifierSuffix).c_str(), "Test MAX_FRAGMENT_UNIFORM_VECTORS", GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, verifier)) in init()
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/
H A DEGLPrintEGLinfoTest.cpp190 QUERY_AND_LOG_CAPABILITY(GL_MAX_FRAGMENT_UNIFORM_VECTORS, stream); in LogGles2Capabilities()
/third_party/openGLES/api/GLSC2/
H A Dglsc2.h195 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/
H A Dglsc2.h216 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp1968 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = MAX_FRAGMENT_UNIFORM_VECTORS; return true; in getIntegerv()
2543 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: in getQueryParameterInfo()
/third_party/glfw/deps/glad/
H A Dgles2.h301 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/third_party/mesa3d/include/GLES2/
H A Dgl2.h227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/third_party/openGLES/api/GLES2/
H A Dgl2.h208 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h932 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
H A Drenderergl_utils.cpp896 QuerySingleGLInt(functions, GL_MAX_FRAGMENT_UNIFORM_VECTORS); in GenerateCaps()
/third_party/skia/third_party/externals/swiftshader/include/GLES2/
H A Dgl2.h227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES2/
H A Dgl2.h227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/third_party/skia/third_party/externals/angle2/include/GLES2/
H A Dgl2.h208 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DGLSLTest.cpp2843 // Tests that the maximum uniforms count returned from querying GL_MAX_FRAGMENT_UNIFORM_VECTORS
2851 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxUniforms); in TEST_P()
2853 std::cout << "Validating GL_MAX_FRAGMENT_UNIFORM_VECTORS = " << maxUniforms << std::endl; in TEST_P()
2858 // Tests that the maximum uniforms count returned from querying GL_MAX_FRAGMENT_UNIFORM_VECTORS
2865 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxUniforms); in TEST_P()
2874 // Tests that the maximum uniforms count + 1 from querying GL_MAX_FRAGMENT_UNIFORM_VECTORS
2879 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxUniforms); in TEST_P()
2881 std::cout << "Validating GL_MAX_FRAGMENT_UNIFORM_VECTORS + 1 = " << maxUniforms + 1 in TEST_P()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cSeparateShaderObjsTests.cpp632 program = gl.createShaderProgramv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, i, srcStrings); in iterate()
/third_party/mesa3d/include/GLES3/
H A Dgl31.h227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro

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