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Searched refs:GL_MAX_FRAGMENT_IMAGE_UNIFORMS (Results 1 - 25 of 40) sorted by relevance

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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fShaderStateQueryTests.cpp292 if (m_context.getContextInfo().getInt(GL_MAX_FRAGMENT_IMAGE_UNIFORMS) < 1) in checkRequirements()
360 if (m_context.getContextInfo().getInt(GL_MAX_FRAGMENT_IMAGE_UNIFORMS) < 1) in checkRequirements()
H A Des31fAndroidExtensionPackES31ATests.cpp199 GL_MAX_FRAGMENT_IMAGE_UNIFORMS, in init()
H A Des31fShaderBuiltinConstantTests.cpp335 { "gl_MaxFragmentImageUniforms", getInteger<GL_MAX_FRAGMENT_IMAGE_UNIFORMS> }, in init()
H A Des31fLayoutBindingTests.cpp1371 : LayoutBindingRenderCase (context, name, desc, shaderType, testType, GL_MAX_IMAGE_UNITS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_COMBINED_IMAGE_UNIFORMS, "u_image") in ImageBindingRenderCase()
1579 GL_MAX_FRAGMENT_IMAGE_UNIFORMS, in ImageBindingNegativeCase()
H A Des31fIntegerStateQueryTests.cpp829 FOR_EACH_VERIFIER(new MinimumValueCase(m_context, (std::string() + "max_fragment_image_uniforms_" + verifierSuffix).c_str(), "Test MAX_FRAGMENT_IMAGE_UNIFORMS", GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 0, verifier)) in init()
H A Des31fProgramInterfaceQueryTestCase.cpp2553 { GL_MAX_FRAGMENT_IMAGE_UNIFORMS, usage.numImages },
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cLimitsTests.cpp179 { "max_fragment_image_uniforms", GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 8, 0, "gl_MaxFragmentImageUniforms" }, in init()
H A Dgl4cShaderImageLoadStoreTests.cpp1102 if (!CheckMax(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 8)) in Run()
1105 << tcu::TestLog::Message << "GL_MAX_FRAGMENT_IMAGE_UNIFORMS value is invalid." in Run()
5047 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &i); in Run()
9390 pname = GL_MAX_FRAGMENT_IMAGE_UNIFORMS;
11139 << "Program which exceeds limit of GL_MAX_FRAGMENT_IMAGE_UNIFORMS was linked successfully."
11570 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &max_fragment_image_uniforms);
H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp95 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &imagesFS); in IsVSFSAvailable()
888 if (!CheckMax(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 0)) in Run()
891 << tcu::TestLog::Message << "GL_MAX_FRAGMENT_IMAGE_UNIFORMS value is invalid." in Run()
3811 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &i); in Run()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cFramebufferNoAttachmentsTests.cpp527 // Check GL_MAX_FRAGMENT_IMAGE_UNIFORMS, we need at least one in iterate()
528 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &max_fragment_image_uniforms); in iterate()
529 GLU_EXPECT_NO_ERROR(gl.getError(), "Querying GL_MAX_FRAGMENT_IMAGE_UNIFORMS"); in iterate()
533 m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "GL_MAX_FRAGMENT_IMAGE_UNIFORMS<1"); in iterate()
H A Des31cShaderImageSizeTests.cpp75 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &imagesFS); in IsVSFSAvailable()
H A Des31cLayoutBindingTests.cpp911 gl().getIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &units); in maxArraySize()
2101 gl().getIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &units); in maxArraySize()
H A Des31cShaderImageLoadStoreTests.cpp92 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &imagesFS); in IsVSFSAvailable()
859 if (!CheckMax(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 0)) in Run()
862 << tcu::TestLog::Message << "GL_MAX_FRAGMENT_IMAGE_UNIFORMS value is invalid." in Run()
3762 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &i); in Run()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcLayoutLocationTests.cpp434 if (m_context.getContextInfo().getInt(GL_MAX_FRAGMENT_IMAGE_UNIFORMS) < m_num_frag_image_uniform) in iterate()
435 throw tcu::NotSupportedError("The number of required fragment image uniform is larger than GL_MAX_FRAGMENT_IMAGE_UNIFORMS"); in iterate()
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/
H A DEGLPrintEGLinfoTest.cpp267 QUERY_AND_LOG_CAPABILITY(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, stream); in LogGles31Capabilities()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayImageOperations.cpp351 case STC_FRAGMENT_SHADER: return GL_MAX_FRAGMENT_IMAGE_UNIFORMS; in getQueryPname()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h1021 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
H A Drenderergl_utils.cpp1252 QuerySingleGLInt(functions, GL_MAX_FRAGMENT_IMAGE_UNIFORMS); in GenerateCaps()
/third_party/mesa3d/include/GLES3/
H A Dgl31.h1286 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
H A Dgl32.h1286 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
/third_party/openGLES/api/GLES3/
H A Dgl31.h1267 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A Dqueryutils.cpp3807 case GL_MAX_FRAGMENT_IMAGE_UNIFORMS: in GetQueryParameterInfo()
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl31.h1288 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl31.h1267 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DStateChangeTest.cpp4161 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &maxFragmentImageUniforms); in TEST_P()
4256 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &maxFragmentImageUniforms);

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